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Everything posted by Neviothr
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Vehicle not found in Zeus?
Neviothr replied to jAMDup's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Edit the units[] = {}; section in your CfgPatches to include your vehicle. From the wiki: class CfgPatches { class MyAddon { // List of objects (CfgVehicles classes) contained in the addon. Important also for Zeus content unlocking. units[] = {}; }; }; -
How to remove the big square spotlight buttons in Apex main menu?
Neviothr replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm pretty sure it needs to be placed inside a config.cpp like so: class CfgPatches { class hal_cleanApexMenu { name = "Clean Apex Menu"; author = "Haleks"; units[] = {}; weapons[] = {}; requiredAddons[] = {"A3_Weapons_F"}; }; }; class RscStandardDisplay; class RscDisplayMain: RscStandardDisplay { enableDisplay = 0; delete Spotlight; class controls { delete Spotlight1; delete Spotlight2; delete Spotlight3; delete BackgroundSpotlightRight; delete BackgroundSpotlightLeft; delete BackgroundSpotlight; }; }; (untested) -
When will all the assets feature 4k textures? /s
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I'd also like to see disabled units being able to move.
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I don't recall Usain Bolt being added in 1.66.
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It's on dev branch.
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DAC V3.1 (Dynamic-AI-Creator) released
Neviothr replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try downloading from Armaholic. -
Built in caching?! Hell yes!
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[WIP] Terrain "X-Cam-Taunus"
Neviothr replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's sad to see you go, thank you for all the hard work you've put into this. Farewell and good luck in your future endeavors! -
Displaying RscTitles from description.ext?
Neviothr posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've made a RscTitles class using this, and placed it inside the description.ext, then tried to display it using the following: cutRsc ["NewArmAUI","PLAIN"]; But it doesn't appear on the screen, any ideas? This is how my description.ext look like: Thanks in advance. -
Displaying RscTitles from description.ext?
Neviothr replied to Neviothr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That was simple enough. If anyone is wondering just remove RscTitles {}; -
[Release] Simple Weapon Shop System
Neviothr replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How did you make the cursor appear when displaying the shop menu? -
Displaying RscTitles from description.ext?
Neviothr replied to Neviothr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A related question: how does one go about displaying the cursor while a dialog is open? -
Displaying RscTitles from description.ext?
Neviothr replied to Neviothr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you! -
Displaying RscTitles from description.ext?
Neviothr replied to Neviothr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could you please explain further? -
Overcast, grey sky, but no rain.
Neviothr replied to evrik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's how it works, and there's really not point to changing it since rain doesn't go from 1-100, the script detects if it's above 0 (0.1 or more), and immediately changes it back to 0. -
Overcast, grey sky, but no rain.
Neviothr replied to evrik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've tested the above solution and it seems to be working fine (note that I optimized it a bit by removing the _rain variable). Also, the next could also be used: while {true} do { waitUntil {rain > 0}; 0 setRain 0; forceWeatherChange; }; Although I've noticed that it caused some stuttering for me. -
Overcast, grey sky, but no rain.
Neviothr replied to evrik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Untested: while {true} do { if (rain > 0) then { 0 setRain 0; forceWeatherChange; }; sleep 1; }; -
Great work, thanks for the new update!
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DAC V3.1 (Dynamic-AI-Creator) released
Neviothr replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this work with ASR AI? -
[Solved] Is anything wrong with these two scripts?
Neviothr posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm trying to use DAC and whenever I preview the mission I created in the editor, I get the following error (taken from .rpt): And yes I've posted this issue in DAC's thread, but no answer there so far. I've narrowed it down to dac_find_wplog.sqf and dac_find_polylog.sqf, which both have (what I assume is) the problematic code. DAC_find_wplog.sqf: DAC_find_polylog.sqf: Thank you in advance. -
[Solved] Is anything wrong with these two scripts?
Neviothr replied to Neviothr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Never mind, this ended up being a problem with the DAC parameters inside the trigger. The handle can't have the same name as the zone, FYI. -
[Solved] Is anything wrong with these two scripts?
Neviothr replied to Neviothr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the input, I'll look elsewhere for any errors. -
Arma 3 Working Horse Mod - WIP
Neviothr replied to MrBohannon_'s topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm sensing a Red Dead Redemption total conversion mod. -
DAC V3.1 (Dynamic-AI-Creator) released
Neviothr replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm getting an error along the lines of the below whenever previewing a mission. I've narrowed it down to dac_find_wplog.sqf and dac_find_polylog.sqf Any ideas? Edit: Never mind, this ended up being a problem with the DAC parameters inside the trigger. The handle can't have the same name as the zone, FYI.