Jump to content

OlegAckbar

Member
  • Content Count

    61
  • Joined

  • Last visited

  • Medals

Everything posted by OlegAckbar

  1. OlegAckbar

    Jets DLC Official Feedback

    I noticed that, but it don't making this plane less OP in dogfight.
  2. OlegAckbar

    Jets DLC Official Feedback

    Gryphon is very maneuvers. It easily can turn at Black Wasp and Shikra's back, which makes it best dogfight plane of DLC planes. The main issue is that he didn't losing speed while doing horizontal circles, like other jets do.
  3. Titan AA missiles wont follow and hit targets. They just flying to space.
  4. Have this after today's update
  5. OlegAckbar

    Dynamic Vehicle Loadouts feedback

    Can't select some pylon loadout options if they are out of "Pylon settings" eden section. Here is video with explanation
  6. OlegAckbar

    Jets - HUD improvements

    Add, please, some cross or point in the middle of Neophron sights. Now it's very difficult to aim through this, because I don't see where I'll shoot when locking target.
  7. http://imgur.com/a/HackS some doors have disgusting white line under them
  8. OlegAckbar

    RHS Escalation (AFRF and USAF)

    can't wait
  9. OlegAckbar

    Combat Patrol

    Pretty interesting and fun scenario. I only think players inventory must be persistent, so it would not reset after respawn.
  10. OlegAckbar

    Apex Weapon Feedback

    Fix please AK-12 handle animation, it looks very strange and uncomfortable
  11. OlegAckbar

    RH Pistol pack

    Even after 3 years this is still best pistols pack that was made for Arma 3, RHS can't even compete. Everything works fine, except that "no entry" error message, hope you'll fix it soon.
  12. OlegAckbar

    Apex Weapon Feedback

    That, what you call "Tweaked"? It's just reused MX GL animation! C'mon, BIS, make fine animation for this rifle. GL sights are broken btw.
  13. It was reported many times ago by many players at old feedback tracker, and now I'm reporting it one more time (I don't think it's hard to fix that, there is no engine limitations and etc) Glowing ironsights textures at ACP-C2 are blinking and making fire from it hard, especially at night
  14. OlegAckbar

    Tanoa discussion (Dev-Branch)

    Bis, why? Hope we will see normal animtions when these weapons will come to dev branch http://imgur.com/a/UCnmj
  15. OlegAckbar

    Tanoa discussion (Dev-Branch)

    http://imgur.com/a/YOqQ4 Yep, this issue is somehow related to LOD handling, not even ATOC, FSAA, AO and Caustic and not even view distance http://imgur.com/a/6t1F9 inside this forest I have ~45fps and more if I zoom in. I think this issue really related to tree LODs or somethinks with the tropical trees.
  16. OlegAckbar

    Tanoa discussion (Dev-Branch)

    This issue is related to Tanoa tropical trees, especially to LOD handling, leaf and etc, not primarily to my PC. http://imgur.com/a/rw1ft I think problem primarily related to ATOC and FSAA
  17. OlegAckbar

    Tanoa discussion (Dev-Branch)

    There a huge FPS drop when aiming through sniper scope at Tanoa jungle trees
  18. OlegAckbar

    Tanoa discussion (Dev-Branch)

    https://youtu.be/JlaRzb9bVsQ Don't think it should be like that
  19. OlegAckbar

    Tanoa discussion (Dev-Branch)

    My screenshots have coordinated, is that enough or you still need a grid of bug position?
  20. OlegAckbar

    Tanoa discussion (Dev-Branch)

    Ok, there is my feedback Some dirt road crossing normal road (there also flying cranes, but you can ignore it, i read that you already know about this) On screenshots you can see their position http://imgur.com/a/VQwzn
  21. OlegAckbar

    Tanoa discussion (Dev-Branch)

    I don't think that someone wants to work at 23:12...
  22. OlegAckbar

    Tanoa discussion (Dev-Branch)

    Oh c'mon. "We're released Tanoa, but not for you"
  23. steamapps\workshop\content\107410
  24. Grenade Launcher firemode don't uses it's sights
×