-
Content Count
61 -
Joined
-
Last visited
-
Medals
Everything posted by OlegAckbar
-
I noticed that, but it don't making this plane less OP in dogfight.
-
Gryphon is very maneuvers. It easily can turn at Black Wasp and Shikra's back, which makes it best dogfight plane of DLC planes. The main issue is that he didn't losing speed while doing horizontal circles, like other jets do.
-
Titan AA missiles wont follow and hit targets. They just flying to space.
-
Have this after today's update
-
Dynamic Vehicle Loadouts feedback
OlegAckbar replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
Can't select some pylon loadout options if they are out of "Pylon settings" eden section. Here is video with explanation -
Add, please, some cross or point in the middle of Neophron sights. Now it's very difficult to aim through this, because I don't see where I'll shoot when locking target.
-
Structures - Ambient Occlusion Improvements
OlegAckbar replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
http://imgur.com/a/HackS some doors have disgusting white line under them -
RHS Escalation (AFRF and USAF)
OlegAckbar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can't wait- 16550 replies
-
- 1
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
Pretty interesting and fun scenario. I only think players inventory must be persistent, so it would not reset after respawn.
-
Fix please AK-12 handle animation, it looks very strange and uncomfortable
-
Even after 3 years this is still best pistols pack that was made for Arma 3, RHS can't even compete. Everything works fine, except that "no entry" error message, hope you'll fix it soon.
-
That, what you call "Tweaked"? It's just reused MX GL animation! C'mon, BIS, make fine animation for this rifle. GL sights are broken btw.
-
It was reported many times ago by many players at old feedback tracker, and now I'm reporting it one more time (I don't think it's hard to fix that, there is no engine limitations and etc) Glowing ironsights textures at ACP-C2 are blinking and making fire from it hard, especially at night
-
Bis, why? Hope we will see normal animtions when these weapons will come to dev branch http://imgur.com/a/UCnmj
-
http://imgur.com/a/YOqQ4 Yep, this issue is somehow related to LOD handling, not even ATOC, FSAA, AO and Caustic and not even view distance http://imgur.com/a/6t1F9 inside this forest I have ~45fps and more if I zoom in. I think this issue really related to tree LODs or somethinks with the tropical trees.
-
This issue is related to Tanoa tropical trees, especially to LOD handling, leaf and etc, not primarily to my PC. http://imgur.com/a/rw1ft I think problem primarily related to ATOC and FSAA
-
There a huge FPS drop when aiming through sniper scope at Tanoa jungle trees
-
https://youtu.be/JlaRzb9bVsQ Don't think it should be like that
-
My screenshots have coordinated, is that enough or you still need a grid of bug position?
-
One more bug
-
Ok, there is my feedback Some dirt road crossing normal road (there also flying cranes, but you can ignore it, i read that you already know about this) On screenshots you can see their position http://imgur.com/a/VQwzn
-
I don't think that someone wants to work at 23:12...
-
Oh c'mon. "We're released Tanoa, but not for you"
-
steamapps\workshop\content\107410
-
Grenade Launcher firemode don't uses it's sights