mrsandbox
Member-
Content Count
70 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by mrsandbox
-
[BIS_fnc_kbTell] Terminate Conversation if Condition is met
mrsandbox replied to mrsandbox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This works particular. Sentences is finished then the next sentences in the topic are not played anymore. Im not lazy, so i took a look into the kbtell function before and searched for a terminate command, ( my scripting knowledge is very low) but it looks like their is no way to terminate a running sentence at all, is that right ? Thanks allready! -
[BIS_fnc_kbTell] Terminate Conversation if Condition is met
mrsandbox posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Im using kbtell to make a simple conversation. Now what i want is, that the conversation just stops and exits the script, so it does not complete if a condition is met. Allready tried: terminate _conv1; did not work;-( _conv1 = ["Syndikat_Mines", "Mission1", nil, "DIRECT", nil, nil, 1] spawn BIS_fnc_kbTell; Thanks in Advance...! -
thanks for clearing that up...!
-
Like the new mine detection sound with the mine monitoring. feels cool ! only problem is that if you place mines in vegetation, -grass or jungle on tanoa you see them on the mine detection screen and here the beep beep beep but even if you are lieing in front of them they are not getting detected (red triangle) and you can never disarm them.
-
New gamebreaker since one of the latest updates. AI is firing at empty objects like mortars, static AT´s and such. makes them waste all the ammo they got.
-
Known bug. Same happened to me. Guess their is now workaround and BIS has to fix it.
-
Are there any usefull new functions or script commands for random patrols for use in own missions? the random patroul function from BIS (the old one) does not allow to define areas to patrol.
-
http://steamcommunity.com/sharedfiles/filedetails/?id=950080961&searchtext=refugees Am i the only one who thinks that this political incorrect, offense, not to say racist?! "White Power"..."The Final Solution"....
- 1 reply
-
- 2
-
No matter how hard you try to command your own AI, they are just not reliable and not usefull in many situations. I tested easy situations without much complexity again, to see if i just need some training on commanding the AI, but thats not the issue. When was the command menue overhauled last time? (Overall its still the OFP system!) Supressive Fire command was added, was exited for that, but i never use it since the AI fails on easy things, like taking usefull cover and advancing like a team in urban environment. I hate when team members die and i wouldnt hate it if i failed as Squad Leader. Lets see, what did i do wrong, learn from the situation. But in 90% of the cases the AI just fails to do easy things. Urban Environment is one huge problem. There are no real commands which make your team stick together, checking corner for corner, throwing smoke, automatic supression of the enemy. They dont work as team together. In urban environment they take different routes, splitting up and one of my squad members is rushing through a different road into the enemys. They dont lean properbly around corners, better rushing around. They do fire on obstacles direct in front of them, even teammates get shot;-( They should choose a dead corner by themself, facing the direction where a thread is possible. Instead of that you have to assign them to watch a direction (which does not work) they allways look +75 degree of the assigned direction. Commanding the AI is just not intuitive, its hard work. But real soldiers are trained for perfect communication to make sure they work together as a perfect team. I cant feel that when im part of a squad or the commander of it. I just think that the whole command menue really needs some love and its time to include some new routines. AI is for example still taking cover behind roadsigns !?! Infantry combat is the core of the game and the Infantry AI and command menu is just receiving some new fixes from time to time. This is no rent thread, but i want to have some more control over my team and the battles i fight, without failing because of mistakes the AI does so often. Its sad to see (even with all the great updates, fixes and new content) how the AI which is core of a game is left behind so much.
- 1 reply
-
- 2
-
3.2 Gigabyte DevBranch today, wonder whtas in it, no changelog so far=)^^
-
in the XIANG VTOL the Lasermarker cant be activated. tested in the editor.
-
Really like the new VTOL scenario, finally i can fly that thing, its cool that you really need skill for the landing, engagment of enemys ect. Had three CTD´s while playing the scenario. Think its connected to change the vector of VTOL. Here´s the Crash Report stuff; https://www.sendspace.com/file/0bnrp5
-
So i found the entry on the Bis Biki, but still cant get the System to work. My problem is that i dont know how and where i have to define the "container" in the desciption.ext or Cfg Sentences File. /* Description: Plays conversation. Script terminates itself when conversation is finished. Parameter(s): _this select 0: STRING - Topic name _this select 1 (Optional): STRING - container name (default: current mission ID) _this select 2 (Optional): ARRAY - section to be played. Elements can be: * STRING - "variant" - play specific variant * ARRAY * [startingSentence,(endingSentence)] - play al sentences between specific start and end startingSentence can be in format: * STRING - full sentence name (example: 04_intro_team_PLA_0") * ARRAY - [<actorID>(,<sentenceID>)] (example: ["PLA",0] or just ["PLA_0"]) * BOOL - true to play random sentence, false to play first sentence * default - first sentence endingSentence can be in format: * STRING - full sentence name (example: 04_intro_team_PLA_0") * ARRAY - [<actorID>(,<sentenceID>)] (example: ["PLA",0] or just ["PLA_0"]) * BOOL - true to play only one sentence, false if continue to last sentence * default - last sentence * (default: play everything) _this select 3 (Optional): BOOL or STRING or OBJECT or CODE - true to force radio, name of custom radio channel, listener's channel, returned value of code _this select 4 (Optional): CODE - code executed at the start of every sentence (arguments are same as in kbAddTopic event handler) (default: {}) ARRAY - code with arguments in format [code,arguments] _this select 5 (Optional): ARRAY - replacement units for those defined in .bikb file (in chronological order) BOOL - when true, dummy logics will be created for all actor units which doesn't exist (default: false or value of 'bis_fnc_kbTell_createDummy' variable) _this select 6 (Optional): NUMBER - music and sound volumes will be multiplied by this value when conversation starts (default: 0.1) _this select 7 (Optional): BOOL - true to disable radio protocol message while the conversation is playing (default: true) Returns: NOTHING */ //Todo: priority kbTell stppoing current conversation, split into several functions (config loading) How and where do i have to define the Sentences, other then the .bikb file? Maybe someone can post an easy working example or has an idea. Thanks in advance!
-
1. Playing as JTAC in editor, marking target via laser device, make a search and destroy wp for a blackwesp over not moving tanks, - The Blackwesp is not using the bombs, but the cannon, diving very low into the enemy tanks getting shot. Slowers speed for some reason. It should use bombs/rockets and stay in safe height. 2. Sound of the jet in the same test does not feel right. It is very silent for the fact that its flying 150 meters above my head.
-
When flying one of the Jets fast with many turns (just placed some opfor jets and hunted them with blufor jets) sound is stuttering and fading out complete until there is no more sound. flying slower without turns sound comes back again then.
-
Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
mrsandbox replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Love the new jets, but for some reason i cant engage any targets. I i press "T" i cant lock any target. Switched Radar on. Just placed me in a jet and some tanks and AA vehicles, but no luck with locking and engaging them^^=)- 955 replies
-
- electronic warfare
- radar
-
(and 8 more)
Tagged with:
-
As soon as i try to start an MP lobby ingame, i get an Crash to Desktop with the Error: Include file a3/ Functions_F /Params/ paramRevive.hpp not found I did verify the game files via steam, still the same error. help is much appreciated...! thanks in advance.
-
Recording the movement of the turret is not possible.
-
I read in some articles in gamer magazines irs scheduled for may 17. Shouldnt it be that month, q3? Any infos about the exact release date?
-
Like the title says I want to create a cutscene where u look through a UAV with the fitting overlay. I found that one way is to define and use Resource Titles, for example scopes too. Is there a tutorial how to do this? Help would be much appreciated!
-
Unpack PBO does not work (different tools)
mrsandbox posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried three tools now to unpack a mission pbo by a user. Mikeros ExtractPBO tells me that. ///'CTRGMod.pbo' from Mikero's dos tools, dll version 5.66/// Pbo Type is: CWC Unknown pbo type (no config) //////</HEADER>////// Warning: DePbo has residual bytes (possibly a tool signature) Warning: DePbo has residual bytes (possibly a tool signature) Pbo is empty (no files inside) Is the PBO secured and cant be extracted? Just want to see how the Bis_fnc_tell function works, not trying to steal anything...! Thanks in advanced -
Nice...Got everything working what i need. Thank you, very helpfull !
-
Task module and taskCondition in trigger
mrsandbox replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/BIS_fnc_taskCreate This would be command for task creation. Dont forget that scripting on dedicated servers is very different to SP or client side multiplayer. (not to say complicated) If you want a 100% working Task System use FHQ Tasktracker. It works for dedicated servers but is not fully updated to the task system BIS offers. -
Task module and taskCondition in trigger
mrsandbox replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Modules for Dedicated Server are problematic. Better script your Tasks with the functions BIS provides if your are on dedicated server. Overall many stuff which works in SP doesnt work in MP. Even less on dedicated servers. -
Thanks very much, Jonas. This is allready helping! Still having a damn hard time adjusting the parameters of the function since there are so many. But i want to use that function because you can choose the channels by yourself and disable the radio protocol automaticly.