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23 ExcellentAbout flippy_rage
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RHS: M1 Abrams vs. T-55A
flippy_rage replied to Redphoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
April fools? -
flippy_rage started following [WIP] PSZ: Polskie Siły Zbrojne (Polish Armed Forces), Tanks DLC Feedback, PSZ: Polskie Sily Zbrojne (Polish Armed Forces) and and 1 other
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RHS Escalation (AFRF and USAF)
flippy_rage replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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RHS Escalation (AFRF and USAF)
flippy_rage replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Everybody is looking for something diffrend so not everyone will get what they want. Team has their roadmap. So calm your tits and wait till you get your fancy stuff.- 16577 replies
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Childs the lack of the armored vehicles is concerning. Many of us would like to roll in Scimitar, Warrior or Challenger 2 ;)
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[WIP] Terrain "X-Cam-Taunus"
flippy_rage replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is a true Benchmark for map makers even at the BIS. Great job! -
[WIP] PSZ: Polskie Siły Zbrojne (Polish Armed Forces)
flippy_rage replied to kuIoodporny's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yea, I'm pretty sure that they want to imprlement this BUT NOT IN FRIST RELEASE. Devs want to focus on regular units I think. There 'll be time for SF ;) -
[WIP] PSZ: Polskie Siły Zbrojne (Polish Armed Forces)
flippy_rage replied to kuIoodporny's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello! I've got another question. How your static weapons and weapons mounted on vehicles will work? Is it going to be "vanila" arma 3 system, or something more advanced? In 3CB Weapons and Vehicles mods players have to carry additional HMG\GMG ammo in their bagpacks, (so there must be 3 guys in support sq gunner, assistant and ammo guy). In vehicles there are ammo belts in inventory. In order to reload You have to press R key. In addition, if Your support sq. is running low on ammo, thay can borrow some belts from vehicle. Thats how every single vehicle in A3 should work in my opinion. Just check it http://www.armaholic.com/page.php?id=27204 -
Project ASTFOR - Astelandic Armed Forces
flippy_rage replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've got a question. How your static weapons and weapons mounted on vehicles will work? Is it going to be "vanila" arma 3 system, or something more advanced? In 3CB Weapons and Vehicles mods players have to carry additional HMG\GMG ammo in their bagpacks, (so there must be 3 guys in support sq gunner, assistant and ammo guy). In vehicles there are ammo belts in inventory. In order to reload You have to press R key. In addition, if Your support sq. is running low on ammo, thay can borrow some belts from vehicle. Thats how every single vehicle in A3 should work in my opinion. Just check it http://www.armaholic.com/page.php?id=27204- 657 replies
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Ports or made from the scratch?
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RKSL 3 - A new start... Discussion
flippy_rage replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Bl@@dy Hell, that Challenger made my nipples harder than ever. Good job. -
ARMA 3 Addon Request Thread
flippy_rage replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Fix the fortifications Right now, when we place bunkers, hescos and sandbags from A2, we can see, that objects are aligning to the slope, meanwhile Arma 3 towers are holding their "horizontal level". That fact is pain in a## of many mission makers arround the world. So, If there would be a person willing to fix that, maybe add some more fortification objects (more sandbags, Hescos, earthworks) what would be great. -
[WIP] PSZ: Polskie Siły Zbrojne (Polish Armed Forces)
flippy_rage replied to kuIoodporny's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This one is definitely one of my hype thread like RHS, ACE or Blastcore. Tapping F5 every 15 minutes. Damn. -
[WIP] PSZ: Polskie Siły Zbrojne (Polish Armed Forces)
flippy_rage replied to kuIoodporny's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ok here is another one :) about ZU 23. Are You going to add ZU 23 vereion with GROM AA missiles and FLIR (ZUR23KG and other versions with Pilica stuff). Hibneryt would be also cool . I love You! 100% no homo -
[WIP] PSZ: Polskie Siły Zbrojne (Polish Armed Forces)
flippy_rage replied to kuIoodporny's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ok, looks great. I'm looking forward to play it. I've gor few questions: - Are you going to add some vests from Lubawa? http://www.lubawa.com.pl/index.php/en/balistyka-2/kamizelki-kuloodporne-2/modular-external/protector http://www.lubawa.com.pl/index.php/en/balistyka-2/kamizelki-kuloodporne-2/modular-external/defender-pro - Will Polish airbone helmets be included? - Any chances for armor like Leo2A4, Leo2A5, PT91, KTO Rosomak with interriors? - Will ther be Ukm 2000 and new modernised verison: http://www.zmt.tarnow.pl/en/offer/small-arms-and-remote-weapon-systems/7-62-mm-general-purpose-machine-gun-ukm-2000.html? - Are You going to add 60mm, 98mm and 120mm mortars and statics like NSW and other HMG's and GMG's? That's all for now :) Good luck\ Powodzenia That Spike calls for extra polys and texture work ;D -
Burnes Armories Tanks and Deployment Vehicles
flippy_rage replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are there any possibilities to make interriors work like: