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Everything posted by barccy
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[Tool] Drongo's Toolkit Voices - standalone DSAI
barccy replied to kenoxite's topic in OFP : MISSION EDITING & SCRIPTING
There is an addon that adds a female voice, if you weren't aware of it, and think it could be used. -
Sync - Discover, Publish and Synchronize Mods - Public Beta release
barccy replied to sickboy's topic in ARMA 3 - GENERAL
It must be legit, if annoying, when I have Sync open in multiple tabs it occurs in all simultaneously and users noticed it with PlaywithSix as well.- 42 replies
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Sync - Discover, Publish and Synchronize Mods - Public Beta release
barccy replied to sickboy's topic in ARMA 3 - GENERAL
A popup appeared when I tried updating ACRE2 and /k/ommunity patch pack, reading: "Steam credentials required Please provide the login credentials to download the content from Steam Username: Password" Is this legit?- 42 replies
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WW4 Extended - Unofficial expansion for WW4 2.5
barccy replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Also, I never noticed bleeding occurring, but don't know if that requires a separate logic or script. The problem with the helicopters that I encountered was during a MP mission with the previous version (1.01 I think?) where I as a player ordered my group (all of us in cargo), consisting of one other player and multiple AI to dismount from a player controlled helicopter. There were no waypoints or scripts. I just tried to replicate it in single player with both script and waypoint in current version and was unsuccessful. I'll try it out next time I can get into an MP game. -
WW4 Extended - Unofficial expansion for WW4 2.5
barccy replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Sight switching and zeroing options don't show in the action menu for me without using FWatch. Also, if no one else mentioned it, at least in previous versions, AI infantry in cargo of a helicopter couldn't dismount until the engine had stopped. -
Discover, Play, Promote missions and mods withSIX
barccy replied to sickboy's topic in ARMA 3 - GENERAL
Is support for other games in the near future planned? Handling older titles in the ARMA and GTA series and the earlier Tom Clancy games would be nice. -
CBA: Community Base Addons for A2, OA and CO
barccy replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does the OP still apply since the Beta is now obsolete? I tried out running just the @CBA_CO folder with main final build CO launched through OA (not the beta) and ACRE for a few minutes and it seemed to work fine, though it wasn't very extensive testing. -
WW4 Extended - Unofficial expansion for WW4 2.5
barccy replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Idk if it's intentional, but the AI awareness and skills for detecting seems excessively high. I made a sniping test mission and played it in Vanilla, WW4Ext, WGL, and Finmod. The objective was to shoot a stationary target without being detected by two civilians standing about 30m from the target. In WW4Ext. alone, shooting one or two shots from 600m - +1,000m even from behind cover of placed objects, the civilians would spot the player sniper the overwhelming majority of the time. I might have made a mistake, but when I tired to activate the features with just the description.ext and logics I couldn't get them to work and was given an error. When Using Fwatch, they seemed to work fine. -
The withSix version 1.11 is empty.
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Community Upgrade Project - CUP Terrains
barccy replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm still downloading, I didn't see it listed in the OP and thought since they went to the trouble of listing all the Sahranis they would have listed the other Chernarus if it was in there. The winter version is available as its own DL, but would be nice if included. -
Community Upgrade Project - CUP Terrains
barccy replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will Summer Chernarus be included in the future? If not, it is possible to move files from AIATP and use it with CUP Terrains? -
Sync - Discover, Publish and Synchronize Mods - Public Beta release
barccy replied to sickboy's topic in ARMA 3 - GENERAL
Yes, I'm sure. I llaunched ACE 3 3.32 or whatever last version was multiple times. I finally got sync to update that one mod to 3.4 by clicking "diagnose", but sync won't list all the out of date mods, and clicking "update all" doesn't update any. I've opened in Chrome, Firefox, and tried Edge even though it isn't supported just to if it'd work yet.- 42 replies
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Sync - Discover, Publish and Synchronize Mods - Public Beta release
barccy replied to sickboy's topic in ARMA 3 - GENERAL
How can installed mods be updated with sync? It's not informing me of updates or offering me options like playwithsix did. I went to the homepage and clicked update all, but it didn't.- 42 replies
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Discover, Play, Promote missions and mods withSIX
barccy replied to sickboy's topic in ARMA 3 - GENERAL
How can installed mods be updated with sync? It's not informing me of updates or offering me options like playwithsix did. -
NCC recently released an Evo in his FB OFP group, and sometimes shares in Sapper's. - v1.0.1 for ORIGINAL OFP soldier anims - v1.0.2 for MODDED soldier anims
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I'm having difficulty trying to use radio required and custom defines for WGL radios and units. Has anyone made a mission like that and could provide an example (of the edited options and customdefine mostly) ? I've gotten an error saying "Script Das\Showdialog.sqs not found".
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Are there any units that have hunting camouflage like Mossy Oak Obsession or RealTree Hardwoods?
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I'd buy it. With OTG cables [1] [2], using a mouse and keyboard or controllers with an Operation Flashpoint Elite control scheme would be possible. Maybe it could be tweaked to use a rose or wheel like Dragon Rising or ACE3, or Drongo's Command Enhancement or WW4 command screen ?
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WW4 Extended - Unofficial expansion for WW4 2.5
barccy replied to kenoxite's topic in ADDONS & MODS: COMPLETE
If another update is made, could the optics be changed to wgl style launcher scopes and translucent m16 iron sights, stgn m4 style acog, and add a replacement Carl Gustav recoilless rifle like wgl's or Raptor's at least for Rangers? -
Looking for Reaptor's Mushrooms.
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The version on PlayWithSix doesn't have the addon pbo and signs arranged properly (in an "addons" folder), and shows as corrupted and unusable in multiplayer in the Arma 3 launcher.
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WW4 Extended - Unofficial expansion for WW4 2.5
barccy replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Was the issue with setting vehicle health to 0 crashing the game resolved? -
WW4 Extended - Unofficial expansion for WW4 2.5
barccy replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Excellent. There is something I'd like to mention, if you're not aware. The AI gunner of a humvee TOW launcher won't fire unless the driver is out, if target and fire commands are given through the command menu. -
WW4 Extended - Unofficial expansion for WW4 2.5
barccy replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Semper Fidelis (SeF mod) had a CH53 that could sling load their lighter humvees and lavs. Could ask if they'd be willing to allow incorporation into WW4Ext.. -
WW4 Extended - Unofficial expansion for WW4 2.5
barccy replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Was support for BAS helicopters dropped, or incorporated into other pbo? Was MCAR v94 used?