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somesangheili

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Everything posted by somesangheili

  1. somesangheili

    General Discussion (dev branch)

    The high command module is broken in latest build :(
  2. somesangheili

    List of all hidden texture inits

    Added AAF pants with grey camo shirt + NATO Gorgon + Green Blackfoot to OP
  3. somesangheili

    AI Discussion (dev branch)

    lol, I remember finding that bug like a year ago. AFIAK it only happens with the south wall of the Kalvala hospital Also, with that second video, that kind of AI behavior from the blufor guy only happens after you've played as that unit but switch to another one.
  4. somesangheili

    General Discussion (dev branch)

    That's bugged with all glass windows, and it's on stable branch as well. Very annoying bug for multiplayer
  5. somesangheili

    General Discussion (dev branch)

    Two bugs I am encountering on dev branch atm: sites module is broken; units fall off the buildings they are garrisoned in, and there are a few sounds missing such as footstep sounds on grass/terrain and treating yourself
  6. somesangheili

    What can I do to be better

    http://ttp3.dslyecxi.com/ This is the free version of the official tactical guide. Try out the basic infantry skills section. It should help
  7. Mods: CUP Terrains, Operation: Trebuchet First Contact
  8. somesangheili

    General Discussion (dev branch)

    They only said it will be in Apex's release, that doesn't mean it's going to be delayed again on dev branch, right...? I'm still hoping we're gonna get that stuff on dev branch before Eden is released...
  9. somesangheili

    Development Blog & Reveals

    It looks like there's a slight green post processing effect put over it. I hope it doesn't make Altis lose its hot and dry feeling.
  10. somesangheili

    Feedback tracker administration

    http://feedback.arma3.com/view.php?id=26027 http://feedback.arma3.com/view.php?id=24419 http://feedback.arma3.com/view.php?id=23237 http://feedback.arma3.com/view.php?id=26041 These can be marked as resolved http://feedback.arma3.com/view.php?id=23866 Please fix this one
  11. General Hospital Source: google translate
  12. somesangheili

    [WIP] Terrain "X-Cam-Taunus"

    I noticed that the terrain texture in the towns have orange blots on them, which are roofs of buildings from the satellite image. Are you going to photoshop them out?
  13. somesangheili

    General Discussion (dev branch)

    http://feedback.arma3.com/view.php?id=23961 Has it been broken again? I'm on stable ATM
  14. somesangheili

    General Discussion (dev branch)

    So I guess this can be marked as resolved Thanks for fixing it
  15. somesangheili

    [WIP] Terrain "X-Cam-Taunus"

    :o Is this terrain scale 1:1?
  16. somesangheili

    Feedback tracker administration

    http://feedback.arma3.com/view.php?id=24419This can be marked as resolved http://feedback.arma3.com/view.php?id=23237This is fixed on stable but I believe it is broken on dev branch http://feedback.arma3.com/view.php?id=23866Since you guys are implementing water reflections and improving underwater fog, perhaps you could fixed this bug along with implementing this stuff
  17. Would be great if they gave you their old Sangheili model
  18. somesangheili

    [WIP] Terrain "X-Cam-Taunus"

    It looks very detailed and those forests look quite dense (compared to Chernarus). I hope the performance wont be as bad as the prototype map Looks really nice btw!
  19. somesangheili

    General Discussion (dev branch)

    Jogging with no weapons acts like you have binos equipped. Look at your left hand while jogging - it is holding invisible binos, plus there are 2x footstep sounds Yeah I saw this too, then I switched it to night time and then the tracers showed up... 0.o
  20. somesangheili

    RHS Escalation (AFRF and USAF)

    I thought they would be pretty high priority, I mean what if you wanted to make a USMC combined arms mission with APCs? A2 Placeholders would be alright with me
  21. somesangheili

    RHS Escalation (AFRF and USAF)

    With the new USMC gear, will we also be seeing the LAV and/or AAV ported from A2 in 3.9? Also, I remember seeing the Russian gorka unifrom a while back, is that still going to be in 3.9?
  22. somesangheili

    Any chance of finally fixing clipping issues?

    Apparently it's going to be fixed for 1.52...it was going to be fixed for 1.50 but they delayed it :( http://feedback.arma3.com/view.php?id=19487#c97409
  23. Here is my attempt at making more scenic screenshots Maps are (from top to bottom): Altis Sahrani Mana Island, Fiji Chernarus Aoraki Clafghan
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