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Everything posted by somesangheili
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The high command module is broken in latest build :(
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List of all hidden texture inits
somesangheili replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wow, you are a legend :D- 196 replies
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List of all hidden texture inits
somesangheili replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Added AAF pants with grey camo shirt + NATO Gorgon + Green Blackfoot to OP- 196 replies
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lol, I remember finding that bug like a year ago. AFIAK it only happens with the south wall of the Kalvala hospital Also, with that second video, that kind of AI behavior from the blufor guy only happens after you've played as that unit but switch to another one.
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That's bugged with all glass windows, and it's on stable branch as well. Very annoying bug for multiplayer
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Two bugs I am encountering on dev branch atm: sites module is broken; units fall off the buildings they are garrisoned in, and there are a few sounds missing such as footstep sounds on grass/terrain and treating yourself
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What can I do to be better
somesangheili replied to thomasb3dpro's topic in ARMA 3 - QUESTIONS & ANSWERS
http://ttp3.dslyecxi.com/ This is the free version of the official tactical guide. Try out the basic infantry skills section. It should help -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
somesangheili replied to Placebo's topic in ARMA 3 - GENERAL
Mods: CUP Terrains, Operation: Trebuchet First Contact -
They only said it will be in Apex's release, that doesn't mean it's going to be delayed again on dev branch, right...? I'm still hoping we're gonna get that stuff on dev branch before Eden is released...
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It looks like there's a slight green post processing effect put over it. I hope it doesn't make Altis lose its hot and dry feeling.
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Feedback tracker administration
somesangheili replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
http://feedback.arma3.com/view.php?id=26027 http://feedback.arma3.com/view.php?id=24419 http://feedback.arma3.com/view.php?id=23237 http://feedback.arma3.com/view.php?id=26041 These can be marked as resolved http://feedback.arma3.com/view.php?id=23866 Please fix this one- 275 replies
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What does the text on the entrance of the hospital in Kavala say?
somesangheili replied to pwner's topic in ARMA 3 - QUESTIONS & ANSWERS
General Hospital Source: google translate -
[WIP] Terrain "X-Cam-Taunus"
somesangheili replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I noticed that the terrain texture in the towns have orange blots on them, which are roofs of buildings from the satellite image. Are you going to photoshop them out? -
http://feedback.arma3.com/view.php?id=23961 Has it been broken again? I'm on stable ATM
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So I guess this can be marked as resolved Thanks for fixing it
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[WIP] Terrain "X-Cam-Taunus"
somesangheili replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
:o Is this terrain scale 1:1? -
Works fine for me
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Feedback tracker administration
somesangheili replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
http://feedback.arma3.com/view.php?id=24419This can be marked as resolved http://feedback.arma3.com/view.php?id=23237This is fixed on stable but I believe it is broken on dev branch http://feedback.arma3.com/view.php?id=23866Since you guys are implementing water reflections and improving underwater fog, perhaps you could fixed this bug along with implementing this stuff- 275 replies
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Operation Trebuchet - Total conversion mod for Arma 3
somesangheili replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would be great if they gave you their old Sangheili model -
[WIP] Terrain "X-Cam-Taunus"
somesangheili replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It looks very detailed and those forests look quite dense (compared to Chernarus). I hope the performance wont be as bad as the prototype map Looks really nice btw! -
Jogging with no weapons acts like you have binos equipped. Look at your left hand while jogging - it is holding invisible binos, plus there are 2x footstep sounds Yeah I saw this too, then I switched it to night time and then the tracers showed up... 0.o
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RHS Escalation (AFRF and USAF)
somesangheili replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I thought they would be pretty high priority, I mean what if you wanted to make a USMC combined arms mission with APCs? A2 Placeholders would be alright with me- 16577 replies
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RHS Escalation (AFRF and USAF)
somesangheili replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With the new USMC gear, will we also be seeing the LAV and/or AAV ported from A2 in 3.9? Also, I remember seeing the Russian gorka unifrom a while back, is that still going to be in 3.9?- 16577 replies
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Any chance of finally fixing clipping issues?
somesangheili replied to peegee's topic in ARMA 3 - GENERAL
Apparently it's going to be fixed for 1.52...it was going to be fixed for 1.50 but they delayed it :( http://feedback.arma3.com/view.php?id=19487#c97409 -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
somesangheili replied to Placebo's topic in ARMA 3 - GENERAL
Here is my attempt at making more scenic screenshots Maps are (from top to bottom): Altis Sahrani Mana Island, Fiji Chernarus Aoraki Clafghan