ruPal
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Everything posted by ruPal
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I agree, new font is too blurry and too condensed on my 19" 1280x1024 with Normal UI size (Russian language). It hurts my eyes. Is it possible to roll back to old fonts?
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ruPal Advanced Artillery (ACE3+RHS)
ruPal replied to ruPal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for a feedback. I haven't played arma for some time. Don't know when I will be able to test that (but asap). Yeap, there may be some bugs. Not a lot of people use that mod and much less gives feedback.There is only one rangetable for Podnos because all RHS ammo configs for that weapon have the same values. But there are 3 or 4 of them for D30. -
Thank you for a release! Trunk stuff looks sexy. But There are still some of them :( The problem with pistols (misaligned sight).
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[Release] Simple Weapon Shop System
ruPal replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes. We need whitelist for vehicles and whitelist for players (unit name placed in editor is enough for our purposes). For example, you name units (HQ_1) and (HQ_2) and they have ability to buy any whitelisted vehicle. The best variant will be if they get that ability in some zone (marker maybe). -
[Release] Simple Weapon Shop System
ruPal replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you. It is not necessary for weapons but may be useful for vehicle shop. Just a feature request if you gonna make something similar with vehicles. I mean make it possible to specify who can buy vehicles. P. S. We play one life TvT missions and that ability may give more diversity to gameplay if you give HQ some credits and list of vehicles to buy. -
ruPal Advanced Artillery (ACE3+RHS)
ruPal replied to ruPal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New version 2.2 released! Changelog: - fixed issue with mils (thanks to Mezilsa) Download link in first post. -
[Release] Simple Weapon Shop System
ruPal replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Vehicle magazine request ;) Is it possible to lock "buy ability" to specific units? Thank you for a script. -
That unofficial release was made for my group. Just saw messages in that thread and realized that should share with other players. Just wait for Theseus Services from Jonpas.
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Thank you for an update. I didn't post issues here because thought that mod is closed. Sorry for that. There is an issue with all village uniforms (just wear any + take any weapon). The sights of weapons are broken in first person view. They are misaligned: http://i.imgur.com/zzR9waH.png
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Thank you, foxhound.
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Here we go: https://mega.nz/#!vFtSwbzA!znJIgsfc-ZrJYdEmX6o-cixxP_S4EGiLpK8Z6QJjvu4 Unofficial release of PG Services (ruPal edit). Let it be the 0.1 version. Fixed: - armor values for 1.54 update; - fixed config inheritance; - fixed CBA XEH compatibility (added CBA dependency); - switched to RHS weapons (added RHS dependency); - [PG] added to displaynames (all PG stuff in one block in Arsenal); - probably, other stuff that I don't really remember. Dependencies: - CBA - RHS: USAF - RHS: AFRF I made that for my mod pack some time ago. Didn't change classnames, hope it will give full backward compatibility. That mod fix gives time to players, mission and mod makers to switch to mod successor - Theseus Services (till it's release). P. S. There is a permission from BadHabitz to release that unofficial mod, but it is denied to make a separate thread. PM me with issues if there is any.
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Does that mean anybody may modify PG Service mod? P. S. I fixed all configs entries + cba xeh support added + switched to RHS weapons + armor fix 1.54 sometime ago but didn't release not to break license. Just don't know should I release it, or send to jonpas (if you need them?) or just wait Theseus Services?
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Thank you, Killzone_kid. Just tried to load specific ammo into an RPG with weapon specific reload animation played. But cannot find a solution. It is possible to load magazine but without animation.
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Is it just me or loadMagazine doesn't work for player. I try to reload launcher and nothing happens. Similar to the example: vehicle player loadMagazine [[0],"m256","20Rnd_120mmHE_M1A2"]; But with RHS RPG7 ("rhs_weap_rpg7_pgo") and "rhs_rpg7_PG7VL_mag". Got nothing with loadmagazine action too https://community.bistudio.com/wiki/Arma_3_Actions#LoadMagazine UPD: Also there are problems with launchers reload delay http://feedback.arma3.com/view.php?id=27559
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Bell47 / H13 Choppa - the MASH helicopter
ruPal replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does it support AFM? P. S. Great work! Finally got civilian helicopters. -
Thank you, Jackal326.
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Is it possible to hide rifle when it is on back? I have some clipping issues with it and just want to hide the whole weapon. Something similar to pistol holstering: holsterScale = 0 or smth.
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RHS Escalation (AFRF and USAF)
ruPal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But... that is true, isn't it? If someone wants to give me rights on any legal content, feel free to contact me via PM.- 16550 replies
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ruPal Headgear Modding (RHS and ACE3)
ruPal replied to ruPal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its already there. Try to search on their site. -
ruPal Headgear Modding (RHS and ACE3)
ruPal replied to ruPal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think RHS has much more important things to do. But here we go http://feedback.rhsmods.org/view.php?id=1766Feel free to bump it from time to time. Also there is one more feature request for my another mod http://feedback.rhsmods.org/view.php?id=1352 -
ruPal Headgear Modding (RHS and ACE3)
ruPal replied to ruPal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That was intetional. There is no model of LWH Marpat with headset and without ESS goggles and there is no model of ACH OCP with HD cam and without ESS goggles. So you will lose headset in first situation and lose HD cam in second. -
ruPal Advanced Artillery (ACE3+RHS)
ruPal replied to ruPal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the heads up. Version 2.1 released! Donwload link: https://mega.nz/#!HAM0xJRC!HbF-MBCyApxSOz0NMs5Dd3L8vdp6F4GiAFZN1gdeLCQ Changelog: - rebuilt for ACE3 v.3.4.2 -
ruPal Advanced Artillery (ACE3+RHS)
ruPal replied to ruPal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Test with CBA+ACE3+RHS only. If there is no problem, then it is a mod pack compatibility issue. If the issue is with CBA+ACE3+RHS only, then give me some steps to reproduce. -
Do you plan to put settings in module and release it as mod?
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Thankless work. He got tired of haters.