Jump to content

waigl

Member
  • Content Count

    7
  • Joined

  • Last visited

  • Medals

Everything posted by waigl

  1. I'm having some problems hosting a dedicated Arma 3 server on linux. I set the server up following this guide: https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Instructions_.28Linux_o.2Fs.29 The server used to work like that until several months ago, but when I'm trying to use it again now, I cannot get any missions started. As a player, I can connect, select a mission and press OK, but once the mission finishes loading, I find themselves back in the lobby again. If I keep pressing OK to start the mission, this will continue indefinitely. The server is running under Ubuntu 14.04.3 LTS 32 bit. (I chose the 32 bit version because Arma 3 itself is 32 bit, so I thought this might lead to fewer compatibility problems.) I originally encountered the problem trying to play a custom mission with a large number of third-party mods, but to debug the problem better, I ran the server without mods and with BI missions only. This is the server.cfg: passwordAdmin = "<censored>"; //password = "<censored>"; hostname = "TMSCTI"; maxPlayers = 160; motd[]= {"Welcome to our TMSCTI server"}; voteThreshold = 1.1; voteMissionPlayers = 1; kickduplicate = 0; logFile = "server_console.log"; persistent = 1; verifySignatures = 0; allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; forceRotorLibSimulation = 1; disableVoN = 1; The command line used to start the server was this: ./arma3server -config server.cfg -mod= The console output from the server can be found here: http://arma-tms.de/screenlog.0 (It's a bit too large to paste here verbatim.) I've also tried setting up a completely brand new virtual server following the original guide, but this lead to the same problem. Could someone help me with that?
  2. Hi, I am trying to spawn a helicopter that is supposed to bring the players some cargo to a predefined point on the island, drop the cargo, then fly away again. Since I want the helicopter spawning in on the edge of the map, it will have to spawn over water (I'm playing on Altis). Suppose I want a Chinook to bring me a Humvee, I would do this: _spawnpos = [30718.199, -185.97, 200]; _CH47F = createVehicle ["RHS_CH_47F", _spawnpos, [], 0, "FLY"]; createVehicleCrew (_CH47F); _cargo = "rhsusf_m1025_d" createVehicle _spawnpos; _CH47F setSlingLoad _cargo; That code kinda works, but there are two problems: The z-coordinate of _spawnpos seems to have no effect whatsoever. I have no idea how to make things spawn at a given altitude in the air, as opposed to directly on the land/water. More importantly, roughly 50% of the time, the Humvee will sink into the sea before it can be slingload-attached to the helicopter. Does anybody have an idea how to make this work more reliably?
  3. Thanks Grumpy Old Man, it works better like that - although I think altitudes of 200 meters and 195 meters are more appropriate for a helicopter and its cargo :).
  4. We are experiencing a lot of crashes on our linux server. The server used to run quite well for about a month, but starting some time around last Thursday (2015-01-15) (I think it was Thursday, could have been Friday or Wednesday), the server started crashing a lot in the middle of missions. Before, the server would easily run for 72 hours, now it crashes very quickly, sometimes after just one hour. Sometime in the night from Friday to Saturday, I ran an update with Steam, which did pull some updates. I don't know what version it was before (it was 1.36.something), but now it is 1.36.128579. The crashes started before the update and continued after the update. The only mods we have loaded on the server are TFAR and CBA_A3.
  5. I just learned that you can actually use domain names instead of just IP addresses in the remote connect field. Instead of the IP, you can now enter tms.thisisatest.de This is easier to remember and also you now won't have to worry about the IP address possibly changing in the future.
  6. waigl

    RHS Escalation (AFRF and USAF)

    We have got RHS Escalation active and running on our CTI server now: http://forums.bistudio.com/showthread.php?186802-New-BeCTI-Zerty-server-by-TMS-with-loads-of-vehicle-mods The Hinds and that one russian artillery piece that likes to break the server are not available, though...
  7. That was my account the this question was about. We just found out what the reason was – Torch already has more than five posts, and I don't. Please disregard this thread.
×