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driftingnitro

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About driftingnitro

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  1. 1.21 - Added .bikey in the mod directory, move to your server's "Keys" folder. 1.22 - Added .bikey to the "keys" folder. (A bit rusty, forgot some protocol) 1.3 - Added ability for admins who log in to see FPS as well by request of(Only logged in admins, not voted admins) - Added keybinding option to toggle visibility of framerates. Bind a key to: Custom Controls > Action 12 (Known bug, only works as Player or Zeus. Not spectator or splendid cam) - Updated .bisign - Backend work for future configuration options - Changed the mod's logo
  2. driftingnitro

    Client's FPS, Displayed for Zeus

    1.21 - Added .bikey in the mod directory, move to your server's "Keys" folder. 1.22 - Added .bikey to the "keys" folder. (A bit rusty, forgot some protocol) 1.3 - Added ability for admins who log in to see FPS as well by request of(Only logged in admins, not voted admins) - Added keybinding option to toggle visibility of framerates. Bind a key to: Custom Controls > Action 12 (Known bug, only works as Player or Zeus. Not spectator or splendid cam) - Updated .bisign - Backend work for future configuration options - Changed the mod's logo Pushed these changes last night and this morning.
  3. driftingnitro

    Client's FPS, Displayed for Zeus

    What tools do you use, I might be able to configure it for alternate mission monitoring systems.
  4. driftingnitro

    Client's FPS, Displayed for Zeus

    Updated 1.2 - Added MCC compatability - Zeus check now waits for Zeus interface every 5 seconds before activating - Zeus can be assigned any time after mission start
  5. Updated 1.2 - Added MCC compatability - Zeus check now waits for Zeus interface every 5 seconds before activating - Zeus can be assigned any time after mission start
  6. Are you talking about remote controlling units? I don't think that's an issue with this mod. Glad to hear the fix is working though, thanks for testing it.
  7. I don't know quite how to make it a toggle using a module yet, but I am going to have it run some kind of check so it can be enabled if not zeus right at the beginning of the mission.
  8. I'm pretty sure it's binarized and configured for the profile namespace unless someone else found a way to do it.
  9. They are simply physical blocks that are used as featureless, flat surfaces. Some information about them includes that if they are rotated on their sides they can't be walked on, so their orientation must be facing the sky. They do however work as walls in any orientation.
  10. Correlation does mean causation. I think you would need some pretty compelling evidence that the update caused it instead of the ram simply failing at an inconvenient time.
  11. Like Midnighters said use removeExec, since switchmove only has local effect Any script with this 'EL' means that the effects of the script will only occur to where the command is called. So anything with that it's a good idea to have the server run it in remoteExec: <params> remoteExec ["someScriptCommand", targets, JIP]; <params> = the parameter that the script needs "someScriptCommand" = your command, must be in quotes targets = JIP = runs for every player that joins after the mission started, True, to not do that, false "Animation_classname" remoteExec ["switchMove", 0, True];
  12. driftingnitro

    Client's FPS, Displayed for Zeus

    Excellent, I appreciate the QA work.
  13. Script Version This mod enables Curators to see the Frames-per-second of each individual client when playing in multiplayer. Allowing the Zeus to identify if there is a widespread framerate problem, or if a few select users are experiencing issues. Comments in the code explain how to modify it if you want to change the 'Warning text' threshold which by default is 20fps.Given Arma 3 is now in 64 bit it's the perfect opportunity for players to test their performance in multiplayer coop games with large scale combat. Find out who's computer is the beefiest when playing with your unit, or be able to identify which player's computers are having trouble keeping up with all the action. A great tool for mission makers looking to maintain an optimized experience for their players when monitoring their progress in Zeus. Workshop Google Drive Armaholic
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