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Everything posted by namrewob1
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[WIP] French Army Mod : ArmaModFrance
namrewob1 replied to real ArmaModFrance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not actually able to download from Mega, it keeps hanging the download after a few minutes.- 244 replies
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If you've used the NIArms source files for the L115, they may contain a bipod for the AWC. But don't quote me on that, I have no idea if they're up to date with the releases.
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Project - Vertical Lift 2035
namrewob1 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
These are looking fantastic, they're a really good fit for the vanilla setting. -
I've not yet played a mission on it, but from just messing about in the editor I can see you've done a really great job. It's awesome!
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They can, I got absolutely destroyed on my first outing in the Virginia.
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The railway line running through the terrain looks awesome, so do the waterways and the boggy areas. It's looks like it's shaping up really well.
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Having now played on Hellanmaa for many many hours, I've got to say that the attention to detail is fantastic. Can't wait for this one!
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Is the waterway going to be deep enough for small boats?
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About Us Mediocre Offensive Outcomes, or MOO, is an EU based ArmA 3 group that was founded in 2015. At the moment we are a casual realism unit that is based upon several real world PMC's, this allows us to pretty much do whatever we like in the ArmA universe, so far we've fought evil dictators on Sahrani, insurgencies in Takistan and zombie outbreaks on Esseker. In the very near future we are hoping to change from casual realism to more realistic, short of saluting officers and calling people 'Sir!'. Whilst we do have a rank structure, it is only there for organisation and so that newer members who don't necessarily know who everyone is know who to ask for help. We have been running for nearly three years now, but have not actively recruited before. This year however we would like to start drawing newer people in who can offer their skills and experience to help build a fantastic community. Whilst we already have an awesome bunch of people, we are very small in comparison to the most average ArmA group, we would like to change that. The type of operations we play are limited by the amount of people we have in the group, we would like to expand the horizons of mission ideas by adding new people into our ranks. Our operations generally last between four to five weeks, depending on what the operation's objective is. Each single session is two to three hours long. We hold our main operation on a Sunday at 1900 BST. A recce operation to scout Sunday's objective at 2300 BST on Saturdays. We would also like to add another operation on a Wednesday at 1900 BST, but lack the manpower currently; this op would most likely be training or a Zeus mission. We are currently recruiting Contractors Mission Makers Pilots Zeus Operators Our Departments MOO.DC - Defence Contracting - Our main department for undertaking missions. MOO.MEET - Mission Equipment Evaluation Team - The main role for MEET is to evaluate and test new equipment before it is handed over to DC. MOO.OMLT - Operational Mentoring and Liaison Team - When you need your troops trained to a high level, these are the people to call. MOO.TRDT - Tactical Reconnaissance and Diversion Team - Our very own special operations department, most of what they do is classified. MOO.TAW - Tactical Air Wing - These are the people who keep everyone else supplied when they are out in the field. Requirements - Minimum age of 18 (anyone below will not be considered) - You must be able to speak English (does not have to be your first language) - You own a microphone and are able and willing to use Teamspeak 3 We play on a Sunday night at 1900 BST, and use APEX content, so being free at that time and having the DLC is essential. Apply If you are interested in joining us, please apply via the application form HERE or contact us via the means below. Contacts Discord Steam Units Page
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[EU] MOO.DC now Recruiting | PMC
namrewob1 replied to namrewob1's topic in ARMA 3 - SQUADS AND FANPAGES
March 2018 Update MOO has just concluded Operation BARRACUDA in the jungles of Cambodia. We battled drug lords and corrupt military officials but eventually came out on top. We will now be moving onto Operation ALTERCATION in the South Zagorian region where Chernorussian forces are having trouble battling against an insurgent army which is sweeping across the land. Our ultimate objective will be to cut off supply routes and disrupt the enemy hierarchy. For weekly updates, please follow us on Twitter We are currently recruiting: Contractors, Zeus Operators, Pilots, Mission Makers. -
6 x 6 Recce/Special Forces ATV
namrewob1 replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I may or may not have quoted the wrong person... Woops! -
6 x 6 Recce/Special Forces ATV
namrewob1 replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm glad you suggested it, it'll be very handy for my group who focuses on light vehicles. -
Fantastic, that's an awesome feature to have!
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How would I go about changing the autosave from one hour to 55 minutes? If it saves every hour, when our server auto restarts we'll lose the last hour of work.
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I seem to be getting an odd bug each time I play a Custom Combat Patrol. I'm using Syndikat units, the patrolling units are assigned to OPFOR while playing the mission, but the garrisoned units are INDFOR. Any idea what could be causing this?
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I live on the flight path of RNAS Culdrose, I see the Merlins pretty much everyday. Your HM2 looks spot on, great job!
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Having done a few Combat Patrols on this terrain now, I've got to say it's the most intense environment I've played in. I spent about two hours on by belt buckle, crawling through the jungle to recce a target for CAS, to get shot by a bloke I didn't see come through the bushes. Keep up the great work!
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
namrewob1 replied to Placebo's topic in ARMA 3 - GENERAL
Addons used - MOO Core, AVON FM12 Respirator Pack, NIArms MP5's.- 6858 replies
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Just to add, you can still get a radio from the arsenal at the quartermaster, so it's not too much of a hindrance. :)
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It's not just you, I've found that all of my guys are getting this same message whenever we request a radio.
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Either way, I can still use it as a Cornish flag! Even if it wasn't intended as such.
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I spy a Cornish flag! That's pretty damn awesome.
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This looks absolutely fantastic! And hilarious, I love the mouth movements!
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MOO has just started using ALiVE for an Insurgency campaign, I've got to say, this mod really adds to the immersion. Awesome job!
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Gendarmerie Re-Armed Hello everyone! Today I'd like to introduce you to a small mod I'm making, Gendarmerie Re-Armed. Over the past few weeks I've been constructing a new campaign for my group on Tanoa, however the reason behind us being on the islands was lacking enough assets ingame to tell the story properly. My group is a PMC and Peace Keeping organisation who have been brought onto the islands to help the Gendarmerie deal with the massive problem that is Syndikat. Using the Apex assets is great as they're are very high quality, however I felt that there wasn't enough variety. If the Gendarmerie are going to deal with a paramilitary force they are going to need more equipment, so here we are. At the moment I'm using a retextured Press vest as the main body armour, I've buffed the armour to give them more of a chance, I've also equipped them with the Modular Helmet from the AAF. The units are currently using the L1A1 SLR from the 3CB Weapons Pack to fit their unprepared look (also because my unit uses their absolutely fantastic weapons). I've purposefully made them look close to what the Fijian army looks like as it fits the AO. My future plans are to port Land Rovers and a Huey to better fit the look of the units. However I have no clue how to do it, so any help would be appreciated. More updates to follow! http://imgur.com/a/0LBNL