specie
Member-
Content Count
41 -
Joined
-
Last visited
-
Medals
Community Reputation
11 GoodAbout specie
-
Rank
Lance Corporal
-
Official MP Mission Names for Servers
specie replied to djporternz's topic in ARMA 3 - SERVERS & ADMINISTRATION
This is a very nice overview, thank you. -
I was looking for this too. Let me share what i found: MP_CombatPatrol_04.Malden
-
Mission Template Stand Alone GAIA - Make missions FAST by using MCC GAIA engine
specie replied to spirit6's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi spirit6, I'm running into some issues use standalone GAIA with errors like which you stated in this thread should be fixed in the MCC release. Is an update of standalone GAIA still to be expected ? regards, Patrick -
[Release] Addon-Free ArmA Radio
specie replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi phronk, Cool script! I played arround with it on my server. I noticed that when you are part of a 3 member group and two members are near each other, but 1 is not, the Single person can still hear the two members which are near each other on group channel, but this Single person can't talk back on group channel because of the distance from him to the others. Overall I like the mic and noise effects and the fact it works mod-less! Regards, Patrick -
Hi, on Missions start or JIP there are about 5 tasks defined somewhere on the arma map. I've noticed players can see all tasks in the world with 3d icons although i've defined the old and new style variables to prevent this from happening when they are further away > 3dDrawDist. taskManagement_markers3D = 1; taskManagement_markers2D = 1; //0: do not use new 2D markers (default), 1: replace task markers with new 2D markers taskManagement_propagate = 1; //0: do not propagate (default), 1: propagate shared tasks to subordinates taskManagement_drawDist = 2000; //3D marker draw distance as UNASSIGNED (default: 2000) class CfgTaskEnhancements { enable = 1; //0: disable new task features (default), 1: enable new task features & add new task markers and task widgets into the map 3d = 1; //0: do not use new 3D markers (default), 1: replace task waypoints with new 3D markers 3dDrawDist = 2000; //3d marker draw distance (default: 2000) share = 1; //0: do not count assigned players (default), 1: count how many players have the task assigned propagate = 1; //0: do not propagate (default), 1: propagate shared tasks to subordinates }; Somehow this broke in my mission. Anyone else experienced this and maybe have a fix for this to clear up some HUD ? Regards, Patrick
-
Hi KempA_312, Did you try moving the arma3 and Arma3 - Other Profiles from you documents directory out of the way ? No more crashes for me after I did this on my system. You will loose your key bindings and graphics settings, but that should be relatively easy to set again.
-
I had blue screen crashes too on my system with a gtx 970. Moving the "Arma 3", and "Arma3 - Other Profiles" directory from the documents to an archive directory an having Arma build up the directories fixed the crashes for me until now.
-
extDB (arma3 extension linux/windows)
specie replied to torndeco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Getting my hands on the Linux build would be great! Thank you for your time and effort. -
try this: _imidwp2 setWaypointStatements ["true", "(vehicle this) land 'GET IN'"];
-
[Release] Simple Weapon Shop System
specie replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great stuf Hoverguy ! I implemented the weapons and the clothing shop on of of my missions. One earns 750 per infantry kill on the mission. I was wondering if someone already drafted a list of class and prices which I could, shamelessly but thankfull, paste into my missions shop configs. Also, this might be a bit of a side step here, but is kinda related to your shop system; player stat persistence. And i have to add i'm running the server on a linux dedicated. I've looked into some options inidbi, extdb3, socket-rpc. I am having a hard time finding libraries and good documentation how to get this going on a linux server from scratch. I have a fair understanding of sqf and SQL servers. Any hints to get me going? regards, Patrick -
Iron Front in Arm3 LITE - preview versions
specie replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I'm working on a MP mission for the Iron Front in Arma 3 - preview release but I stumble upon an issue someone else might already have resolved. I trying to host my mission on a linux server so i copied the entire @Iron Front .. dir to the linux server and loaded up the server with the -mod=' ' syntax. When joining the server like this I get kicked and the message on the server console is because I got a wrong signature for ca.pbo. Ofcourse I also placed the addon bikey in the keys directory of the server. Without the VerifySignatures=1 option in the server config I am able to join the server but when loading the mission i'm not able to join any faction with characters made playable. I just don't see any playable characters what so ever. Buliding the mission with the eden editor (on Windows7) I was able to playtest through the test MP option just fine. regards, Patrick -
=ATM= Airdrop [A3] - Beta
specie replied to pokertour's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I like this script a lot and use it in most of my missions. Since some Arma3 updates ago I notice that landing whilst not dieing in rough weather / wind rain become nearly impossible. So i figured, thats where I could use the cut-the-rope option. However it seems cutting the rope just works once! I'm unable to cut the rope again on a next jump after I died. So there is two issues I like to solve: 1) being able to land in rough weather (yes I do limit my landing speed) 2) able to use cuting away the rope more then once during gameplay. Anyone else noticed these behaviour and maybe have a fix for this? Thanks, Patrick -
Mission Template Stand Alone GAIA - Make missions FAST by using MCC GAIA engine
specie replied to spirit6's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Spirit, I have a question regarding zone definitions. I downloaded the template your provided and started playing with it. You clearly state the unique integers should be used, however strings seem to be used. I tested this by altering the zone name '5' to 'mission_5' and updating the init line for the squad leaders. It still works. In my currently missions where i use UPSMON I use strings for the zones. It would be an easy adoption of GAIA if I could remain with the current zone names. Could you explain what the downside will be when not using the number defined zones ? Thanks, Patrick -
Detecting when engine is on to run a script.
specie replied to pliskin124's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I suggest you build in levels of debug so you can see if your state is met e.g with hint "Boom"; -
alright, http://feedback.arma3.com/view.php?id=25212