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Everything posted by keeway
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@HeroesandvillainsOS Im fighting with ALiVE compatibility and still cant figure out whats the reason of incompatibility and also I already added motorized units for these ;) If you have any ideas how to add battle cry for ISIS I will be damn happy to implement it into Project OPFOR :) @Aniallator It is already added in version 0.2 thanks for heads up :)
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@dyflinn432 Propose how police forces should look like, I mean what to retexture and give some real photos, and if it will be enough realistic we shall add combat units of PSNI too @HeroesandvillainsOS I will work on civilians too, btw LOP_PESH has only infantry so I bet its not working because of that, check infantry only and report me then anyway I will add Motorized section to them @fingolfin Thank you for that link, it was very helpfull @dragon01 I think it wont be a problem for us, but no idea if we can do it until 0.2 Summing up, today I fixed .rvmats and added OA textures for middle east militia to our pack also I've splitted these units into OPFOR (wearing civilian clothes) and INDE (wearing clothes with camo). So right now we have about 24 variants of militia clothes. For now I want to prepare list of textures which are needed for Leight to be done and I hope you guys can help me with that. Starting with ISIS I need him to do some 3CDP variants and the ones mixed with M81, same goes for Desert Marpat mixed with tan. When it comes to IRA we need some DPM's/Flectarn mixed with casual clothes. UVF will be pure black with some casual elements. For Iran we have complete list on our forum. Feel free to put camos request here especially for ISIS.
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@Brebera Sorry I forgot about one important thing, you need to inherit these sections first /*extern*/ class RscControlsGroup; /*extern*/ class RscStandardDisplay; /*extern*/ class RscPictureKeepAspect;@fingolfin everything except textures, anyway I will fix .rvmat problems with these@wildcatbridge65 Thanks for that, I also tried to get touch with rocko (author of Iraqi insrugents) but I didn't get any reply. @HeroesandvillainsOS Thanks for heads up, will check that asap Also guys I made 'to do' list for myself until version 0.2 will be released, check it out if you are interested -Add Iranian Armed Forces -Add Irish Conflict -Add Boko Haram - for now it will be just FIA with AK's/M16 and balaclavas -Add Extra tanks for factions (thanks to Damian90) -Add OA textures for middle eastern faction -Fix middle east clothes .rvmats -Fix baseball hats on African Factions -Fix LOP_PESH ALiVE compatibility -Fix ISIS looking - split units into Men (Black) and Men (Combat) -Fix Landrover (its not touching the ground atm.) -Change Language for African Factions
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"Diversify" is the word which I like mostly in Arma. Good luck with this :)
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- RHS
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@ineptaphid thanks for your reaction @Hammer in connection with the ending of Polish Army Day I want to reward your efforts and bring you this decoration. Wear it with pride because you're worthy. @Middle East Factions At start I wanted to integrate other mod into Project OPFOR, but I dont think anyone will give me MLODs since "I was given second chance" so I will try to add these textures from OA and see if this will work out. Also that would be great if someone can upload them for me, because I dont have OA installed. One more note guys: Iraq/Syria/Egypt is not classificed as middle east because it is near east. Anyway I will add Near East Civilians in near future but I do not have clue how this civilians should look like. I mean they wear clothes just like mixed modern/retro Europeans, but still making it will be quite difficult for us.
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@the1krisrob I will try to change something, but can't guarantee you anything @Brebera Here check it class RscDisplayStart: RscStandardDisplay { class controls { class LoadingStart: RscControlsGroup { class controls { class ProjectOPFOR_Logo: RscPictureKeepAspect { text = "\po_main\data\po_logo_512_nbg.paa"; x = "0.33375 * safezoneW"; y = "0.00001"; w = "0.3325 * safezoneW"; h = "0.39375 * safezoneH"; }; }; }; }; };@Hammmer Yes it so so shameless I did spend a lot of time creating this mod and want people to see this logo. Remember you can always disable our mod from your modset no one forces you to use this modification ;)
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@autigergrad I will look into configs and will add them then. @bier aig tartar Nope this is not Project OPFOR problem, give me your mod line if you want help with this anyway
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@Red Partisan If you are able to find provide me such mlods with permission to use them in our pack and I will take care of that. Also your efforts will be credited. @the1krisrob Rekkless already pointed out some things that blocks us from releasing RHS free addon, and tbh I wouldnt like that. @autigergrad Yep that great request, also do you think APEX will be needed to use new languages?
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@alessiomoreno At start I want to thank you for providing such docummentation, but please make an account and post it on our forum (that the place we share such things). And about dependencies: - GREF - it adds many cool things (weapons, vehicles, uniforms etc.) but I think I will make a pool about it to see what are you guys up to. - other mods, as long as we want to keep our mod only on RHS we will not add other dependencies. So please dont propose it, unless you know we could include it in our pack. @sargken just like easyeb stated it is only menu name, except some textures ;)
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@Red Partisan Abu Sayyaf from what I saw on videos/photos they mostly use m16a2 and Im hoping RHS is doing something about this beauty too :) also that would be nice if I get headband model so I could use it for other factions, maybe someone has one? look at reference - http://jihadintel.meforum.org/identifiers/24/headbands @dragon01 I'd love to do it, but no idea if enfield is ready for this and RHS guys can help me with that or just give permission to do such thing.
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@HeroesandvillainsOS I had plans to bit upgrade ISIS faction and make it more realistic. Nowadays Islamic State fighters in black are not as popular as there were when Leight made this faction. tbh. I delayed releasing khaki and desert marpat retextures of AAF uniforms just like in video below, because of gameplay reasons. Anyway I think it wouldn't be a problem to add some extra m81 and this Chinese camo to this pack. About africans I need you to give me some more documentation, and We will make a new faction. Also vlad_8011 reported these bugs on our SW page - Land rover is not touching the ground - T-55 and T-34 lost his gunner sight after zomming - T-34 & T-55 gunners cant reload to next round (ammo) type after one kind of ammo is spent (for example i fire all AP rounds) - Same tank ^ have very strange armor values for their rounds & other RHS vehicles - you cant destroy M113 from T-55.
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IRA and PLA were also suggested to me by community, but like I said in ROADMAP I need specific docummenation (which u need to bring me on our forum). @alex weapons from GREF are cool, also it adds new uniforms models and a lot of more stuff I could add to our factions, but its another 1GB @foxhound thanks for making it clear for everyone Btw. I forgot to mention about known issues which is bad lighting on Middle Eastearn Robes (rvmat which I cant fix)
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@zukov there's no m1953 helmet in RHS:ARFR/USAF and GREF dependency is still to be discussed @SenorTactican and lolkij - for now you have to duplicate factions but like I said in last post I will make extra compatibility pbo for GREF users
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@GREF For now my plan is to make compatibility pbo that will overwrite Project OPFOR classnames with GREF ones. So, that means we will not delete CDF, ChDKZ or any other faction from our pack (for now at least). And if we are into helmets I bet SSH68 was the problematic one, I forgot to announce that in changelog but it is already replaced by this from RHS. Damian, thanks for that awesome list. I will surely make a good use of it ;) If we are into Alive compatibility, I think we made it but feel free to test it and report if you find any problems with it. @sammael You can always try but I dont guarantee you wont have problems with it, keep in mind you will still need po_main and po_vehicles. I bet eliminating pbo po_factions_me and _afr is safe for you. @foxhound thanks for new mirror, but keep in mind that it is version 0.1
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That would be nice if you could give me full list of t-72's for all factions, Damian. Also I (with reyhard help) already divided tank ammunition for our factions into three tiers. TIER 1 (Countries) - rhs_mag_3bm32_7 rhs_mag_3bk18m_6 rhs_mag_3of26_5 TIER 2 (Guerillas) - rhs_mag_3bm29_7 rhs_mag_3bk18_6 rhs_mag_3of26_5 TIER 3 (3rd World) - rhs_mag_3bm26_7 rhs_mag_3bk14_6 rhs_mag_3of11_6
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@Pan Samogon visit our forum - http://www.project-opfor.eu/
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Steam Workshop link added !
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He said it is already fixed ;)
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RHS Escalation (AFRF and USAF)
keeway replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unless u want to play on dedicated servers ;)- 16577 replies
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- Weapons
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Can we expect something like JSRS for RHS in near future btw?
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- lordjarhead
- eden
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Community Upgrade Project - CUP Terrains
keeway replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wasnt that already done by hotzenlotz? Here's link - https://forums.bistudio.com/topic/179117-mske-4-islands-map/ Also mixing these terrains in one was a great idea imo. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
keeway replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Aniallator hope not btw. where I can get classnames? It seems your wiki isnt updated :unsure: -
Kunduz, Afghanistan [10km] v1.20
keeway replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You cant get used to it if you cant even see colimator beam when looking on sand. -
Splendid upgrade, thats nice you respect addon-makers and you keep support them with for example tutorials how to make their maps compatible with new lighting also ;)
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Kunduz, Afghanistan [10km] v1.20
keeway replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That map looks worse than it was before update, its not your fault just Bohemia and their frills.