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[RELEASE] JCataclisma's MadMax-style vehicles pack (100% vanilla + DLCs)
whiztler replied to JCataclisma's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Very original. Clearly you put a lot of work and effort into this! Looks like fun! -
coop [MP CO45] COIN - Counter Insurgency Operations
whiztler replied to whiztler's topic in ARMA 3 - USER MISSIONS
Updated to 0.95. See OP for download information. CHANGELOG Added: 7 new maps: - Bala Murghab Summer - Bala Murghab Winter - Sa'hatra - Kunduz River - North Takistan - Kardazak - Farabad Added: Independent Pashtun Warlord faction. Enemy to Blufor and Opfor. Well trained, armed to the teeth and highly motivated mountain guerilla's; Added: Both Takistan Armed forced and insurgent forces can call in various support options when under attack; Added: Implemented the BIS task framework to keep track of current objectives and overall achievements; Added: Option to choose the Blufor support timeout (mission parameters). The Airlift support timeout is half of the selected timeout; Added: Group management via BIS Dynamic Groups; Fixed: Respawn loadout. Players now respawn with their 'KIA loadout'; Fixed: Removed unnecessary JBAD addon requirement for some maps (although a few maps still require JBAD); Fixed: Various issues with the side missions; Fixed: View Setting function; Fixed: Several translation stringtable issues; Fixed: Tomcat Airlift emergency procedures. Passengers are notified in case of an emergency. Fixed: Additional RPT spamming issues; Updated: Project Opfor is no longer actively updated since the Project Opfor mod hasn't been updated since 2019. However, it is still supported. The recommended mod packs for COIN Operations are RHS + 3CBF or CUP + CFP; Updated: Applied ADF 2.29; Note: The loading time for the Bala Murghab maps is longer due to a map/road clean-up script that runs at mission start, taking approximately 15-25 seconds to complete. -
nearestTerrainObjects not find buildings
whiztler replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would start with just the height with BIS_fnc_objectHeight. Does it find it then? If so, add one filter at the time. -
coop [MP CO45] COIN - Counter Insurgency Operations
whiztler replied to whiztler's topic in ARMA 3 - USER MISSIONS
Thanks for the feedback @Ironman13. Helpful! You can use the ACT VBED function as you see fit. It's not a complicated script. The params will tell you what you need to pass to the function and the few functions (ADF_fnc_delete, ADF_fnc_delWaypoint, ADF_fnc_addToCurator, etc) that are part of the code you can either replace by script or include the part of the function that is needed. -
whiztler started following HandleDamage Event Handler Explained
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HandleDamage Event Handler Explained
whiztler replied to ShadowRanger24's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It was requested on the FT in 2017: If @Dedmen stayed within the requested params then the EntityCreated MEH should not be an issue for Larrow's script. But the proof is in the eating.... -
Updated to version 1.74. See OP for more information and download links Changelog version 1.74: General: Various issues and optimizations. Updated: Insignia and texture issues finally fixed with ArmA3 2.10 Updated: Applied ADF 2.28 framework.
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Updated to version 1.74. See OP for more information and download links Changelog version 1.74: General: Various issues and optimizations. Updated: Insignia and texture issues finally fixed with ArmA3 2.10 Updated: Applied ADF 2.28 framework.
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Updated to version 1.13. See OP for download information. Version 1.13 General: Various issues and optimizations. Updated: Insignia and texture issues finally fixed with ArmA3 2.10 Updated: Applied ADF 2.28 framework.
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ZBE_Cache AI & Vehicle caching script/addon
whiztler replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How can they engage anything while they are cached? It seems you're better off with a spawn-on-demand script that spawns AI's when required. ZBE_Cache checks distance from players and caches/uncaches AI's based on pre-defined distance params. -
ZBE_Cache AI & Vehicle caching script/addon
whiztler replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You want them to remain cached forever? Why just not delete them? -
coop [MP CO45] COIN - Counter Insurgency Operations
whiztler replied to whiztler's topic in ARMA 3 - USER MISSIONS
Ignore what I said before and copy below in your InitPlayerLocal.sqf: -
coop [MP CO45] COIN - Counter Insurgency Operations
whiztler replied to whiztler's topic in ARMA 3 - USER MISSIONS
Check the file header. To use it without the framework then add ADF_disable3PV = true; to your init.sqf or initPlayerLocal.sqf And remove the reporting lines: // Reporting if (ADF_extRpt || {ADF_debug}) then {diag_log "ADF rpt: fnc - executing: ADF_fnc_disable3P"}; -
coop [MP CO45] COIN - Counter Insurgency Operations
whiztler replied to whiztler's topic in ARMA 3 - USER MISSIONS
Thanks! The forced third person option can be enabled/disable in mission params (multiplayer, slotting screen). It's part of the ADF framework. See ADF\fnc\players\fn_disable3P.sqf -
coop [MP CO45] COIN - Counter Insurgency Operations
whiztler replied to whiztler's topic in ARMA 3 - USER MISSIONS
Updated to 0.92. See OP for download information. CHANGELOG Added: CUP Units/Weapons/Vehicles compatibility. Requires Community Factions Project; Added: New maps: Chongo, Al-Rayak, Dingor, Farkhar; Added: Localization (CN, CZ, FR, DE, IT, JP, KO, PO, PT, RU, ES, TR); Added: Intel function. Intel provides clues, opfor location information etc; Added: Side missions (can be enabled/disabled in mission params); Added: IED's and VBED's (can be enabled/disabled in mission params); Fixed: Airlift support when the airframe was KIA.; Fixed: RPT spamming; Fixed: Invunerable turret gunners (fixed for real this time); Updated: Ambient civilians can be enabled/disabled in mission params; Updated: Ambient air traffic can be enabled/disabled in mission params; Updated: Clear map AO's and/or Side Missions, enable/disable in mission params; Updated: Advanced flight models set to 'player option'; Updated: Applied ADF 2.26. -
Updated to version 1.12. See OP for download information. Version 1.12 Fixed: Turret gunners. Updated: Various performance improvements. Updated: 2sierra_readme.pdf ReadMe document. Updated: Applied ADF 2.25 framework.