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heavygunner

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Everything posted by heavygunner

  1. heavygunner

    RHS Escalation (AFRF and USAF)

    Asking the important questions: Will the Javelin AT use the new Javelin model from the DLC tankette?
  2. The Titan AT and I assume also the AP variants should have a fuze distance of a few meter to prevent blowing yourself up when hitting the window you are shooting through or other fun suicides.
  3. heavygunner

    General Discussion (dev branch)

    I guess it's not a feature that you can lock onto lasers between sides, probably realistic too with having different wavelengths n' stuff?
  4. I for one could lock them normally when I played it a month ago.
  5. heavygunner

    General Discussion (dev branch)

    Is there still a possibility of getting Anti-radiation missiles for vanilla?
  6. The problem is that you can hardly make the jets and player on deck indestructible.
  7. Since it's kinda related to sensors.. The Turrets still attempt to shoot through the USS Freedom, even if the plane is on the other side of the ship, resulting in big damage on the deck and self-destruction. Any chance of ever getting a fix? Otherwise you can't use the freedom and turrets together since I'm not aware of a workaround, aside from making everything unkillable....
  8. heavygunner

    General Discussion (dev branch)

    Anybody else experience crashes in the Tank Destroyer showcase when engaging the tanks coming after you shot the spotter? Especially when firing your main cannon and hitting them? Could be my system, but outside of this mission everything seems fine. Full system crash btw.
  9. heavygunner

    RHS Escalation (AFRF and USAF)

    I adore you RHS.
  10. heavygunner

    RHS Escalation (AFRF and USAF)

    The attitude comes from a lot of people asking the same question over and over again, while not being able to read or understand.
  11. I only played the showcase and would agree that shits pretty fast and especially hard not because of challenging enemies but your AI teammates being the ones that are challenged, which makes it quite frustrating.
  12. heavygunner

    General Discussion (dev branch)

    I finally made a useful contribution to arma! Also neat update in general, Slammer UP now doesn't stand for underpowered anymore with 120mm back.
  13. heavygunner

    General Discussion (dev branch)

    The AI can shoot a second CSAT-Heavy-AT missile right after the other missile which is still on the way to the target and can actually steer both to the target, which is probably not intended.
  14. heavygunner

    Tanks DLC: Premium Content Discussion

    Its based on the Wiesel 2 which is bigger than the first. https://de.m.wikipedia.org/wiki/Datei:Ozelot.jpg https://de.m.wikipedia.org/wiki/Datei:Wiesel2_radar.jpg
  15. heavygunner

    Redd'n'Tank Vehicles

    You keep on giving. A surprise, but a welcome one.
  16. heavygunner

    Redd'n'Tank Vehicles

    Well, I guess they aren't to keen on making things twice, since there is a quality Leo 2 in the Bwmod.
  17. heavygunner

    General Discussion (dev branch)

    >Players incapacitated in vehicles are now longer automatically killed I think a no is missin there.
  18. heavygunner

    RHS Escalation (AFRF and USAF)

    After researching a bit, instead of learning for my exams, i thin the LAV 25 fits best.
  19. heavygunner

    RHS Escalation (AFRF and USAF)

    Do you want to annoy RHS? This is how you do it.
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