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sharpie7051

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Everything posted by sharpie7051

  1. Does anyone know how (if Possible) to add MCC "CAS" and "Supply" to the player console at mission start without having to open MCC and add all the CAS and Supply runs you want every time?
  2. Is there a new key to lock on targets with hellfires?
  3. sharpie7051

    RHS Escalation (AFRF and USAF)

    Hey RHS Team, Been a long time fan of your mods. Quick question in the new release; how do you get AI Gunner in attack helicopters to aim hellfires now? (never seem to lock on) Love the mods guys, keep up the great work
  4. Hello ALive team just wanted to say you guys are doing a great job and have made enjoying Arma so easy. The progress you all have made since your very first release is incredible and your innovation for new ideas is top notch. Please keep up the great work. Oh and I can't thank you enough for adding single player saves ??? On on a side not since I won't be able to try the new release until mid October, was anything added this release to reinforce the air commander with planes and pilots?
  5. sharpie7051

    C2 -Command And Control

    love the mod, I would sure appreciate access to the beta :rolleyes: :rolleyes: :rolleyes: :rolleyes:
  6. sharpie7051

    [Release] Incon Airpower

    I don't mess around with discription.ext's much so anything that I can put straight into the editor would work best for me, but I cant speak for everyone. I figured since you wrote this up you would know of a quick way to put this in a trigger so the player can allways call it up. I've never been able to get anything to work when respawn is in question. :P :P :P
  7. sharpie7051

    [Release] Incon Airpower

    Hi, is there any way I can activate this via a radio trigger? When I respawn I lose the addaction in my menu to call up the script so I think a radio activation would be better in my case. I am really enjoying the script I hope you keep building up on it.
  8. Hi everyone, so I've ran into a problem with the new Eden update. For a lot of my missions I like to set up random start locations around the map for my missions and to do this i just drop a much of empty markers on the map and group (not sync) these markers to the team leader of a group. Now with Eden, my team mates don't start at the random location with their group leader, instead they start where they are put on in the editor. With the old 2D editor, as long as you put teammates to start "In Formation" they would always start in formation regardless of where the team leader started, making it very easy to create missions with a random start location every play through. Also before someone suggests this, I am aware that right clicking on units and going to "Transform" there is an "In Formation" button that snaps units into formation; this doesn't work the same way as it did in the old 2D editor and doesn't make units automatically start in formation. So my question to the community is since the Eden editor was released how can I accomplish this? Thank you and I really appreciate any help on this,
  9. Nice :D Looking forward to it. Steam Workshop update? Actually since I'm leaving a comment anyways; have you all given any thought of making Combat support an option to spawn when requested and despawn after the task is completed? Think BIS virtual support modules, I ask this because fixed wing in my experience (Been using your mod since the very first release, thanks by the way I love this mod) will work once, then after you send it back to the base and try to call it again it gets stuck on the runway or just refuse to move, or for whatever reason it just wont make it back out to the next task. Just a suggestion, keep up the great work guys Thx
  10. sharpie7051

    Task Force Arrowhead Radio

    Thank you Moon_chilD I'll give it a try. I appreciate the speedy reply :D
  11. sharpie7051

    Task Force Arrowhead Radio

    I've looked around and can't find an answer to my question so I'll ask here, how do you stop the addon from automatically adding a radios to players?
  12. Yes we know that method works for random starts for a single unit but what I was pointing out is that any team mates grouped to the squad leader don't begin in the random start with the leader. Instead they start wherever they are placed in the editor. Also just FYI you can select all markers you want to have a random start location and right click, and select "random start" and it will group all markers; so you don't have to do it for every marker anymore. :D :D Also if you have a bunch of things on the map that you select when highlighting your markers, you can right click and under "Edit" I think it is you can select "Select all like objects" so it will filter out all other objects to the specific type you want.
  13. Just wanted to show my love for this mod, Its now made my Arma experience so much better. As a purely single player gamer I have always wanted to command large groups of units but there is a huge gap in mods that make single player gaming in Arma useful. So I just wanted to thank you for all the work you have done in creating this gem for the community and hope you continue in its development as I cant possibly go back to only commanding one squad in my missions anymore. This mod has completly transformed my Arma gaming to a whole new level :) :) :)
  14. Okay I thought I was going crazy, I made a mission using this awesome island with Ravage and my save games won't load. Considering Auss says he doesn't have a problem loading save games it must be a common mod we are using.
  15. sharpie7051

    Ravage

    Just made a quick mission on Australia, so awesome it's even better then my usual Altis play through because I've played so little on this map that I don't know any landmarks to give me an idea of where I am. I doubt when I find a map it will be any use for awhile until I get somewhere I can easily make out on it. Love this mod and keep up the great work.
  16. Thank you R3vo, its been my temporary fix for this by using MCC to teleport the rest of my team to my location. Unfortunately it breaks a core part of my mission as I don't spawn with a map and opening MCC to teleport my team to me gives away my location. haha
  17. sharpie7051

    AiSS - Feat of Arms V2.0.0

    Hey Mikey, just wanted to drop by and let you guys know that there seems to be some conflict when using AISS and High Command, it seems to really slow down selection of high command units, giving orders, just in general it slows down the whole High Command system. Its not a game breaker in any way but more of an inconvenience/annoyance so I wouldn't expect this to be high on the fix list. Anyways great mod and keep up the good work, I look forward to see where you guys will take AISS in the future.
  18. sharpie7051

    AiSS - Feat of Arms V2.0.0

    That's great to hear Mikey I can't wait to try it out!! :)
  19. sharpie7051

    Codings Sattelite

    its in the ace rotating menu under equipment i think
  20. sharpie7051

    AiSS - Feat of Arms V2.0.0

    I'm just going to say now, congrats on the upcoming release; always have been a fan of your work Mikey74. I have one question for you, previous versions have had problems in under certain conditions for example I use Alive CAS module and Big Wilk's: Combat Support Menu in a lot (all) of my missions and is always broken by AISS due to automatically being given orders by AISS. I suggested a year or so ago that your exclude module to have two options in a drop down menu "Exclude all synced units" and "Exclude all Non Synced units", can you add this in please? I would love to use this mod again when you release
  21. sharpie7051

    Codings Sattelite

    This is a very cool mod, I'm really enjoying watching firefights with this thing, any way this can be made compatible with Arsenal? What I mean Is adding CODI_SAT_Tablet via the BI Arsenal
  22. Since we're talking about the dark squares, I have tried to make missions in MCC and export them to SQM. When you paste and save the mission then load it in the Editor all the Zones are made visible in game. Anyone know how to make these zones invisible as if I made the mission off MCC?
  23. sharpie7051

    Drongo's Command Enhancement

    Hey Drongo Still very much enjoying your mod, any plans on updating your legend to describe what all the new buttons due? Also if I may make a feature request; can you add an optional button on your high command that places appropriate unit markers on known enemy locations? Many times I'm commanding a lot of different forces that I don't have eyes on and wish to know what my units know about enemy positions by just opening my map. Sort of how people who play multiplayer will drop down spotreps on the map so everyone on their side knows just by the marker where the enemy is, what it is, and the size of it. I would like to be able to get the feel of playing with a large group but not having to since I don't play anything but single player. I know you have your radio messages already that give this information and I do try to plot these locations down on the map but when you got a lot going on you miss manyof these messages, also I don't think that these messages update if the enemy unit moves to another location and gets spotted again. Anyways I just wanted to make a request to you in the hopes that its added in a future update. Thanks again for creating this mod and many others you have made over the years that are great for us single player guys.
  24. sharpie7051

    ARMA 3 Addon Request Thread

    Any one know if there is any script or mod that automatically places markers on the map when any friendly forces spot a hostile unit? Sort of like how people who play on multiplayer use mods that have a blufor tracker feature that tracks all friendly units and then when they spot an enemy force they will place the appropriate unit marker and side color for the enemy they spotted (SpotRep). As I only play single player and use mods like Drago's command enhancer and MCC High command I would like a marker to be placed on the map that shows me where forces under my command have spotted enemy units and have it update if said enemy unit moves.
  25. sharpie7051

    RHS Escalation (AFRF and USAF)

    Ok well I did try to use your feedback tracker but it wouldn't let me create an account so if anyone uses that thing regularly and wants to put this up go ahead. I have disabled all mods except for CBA, AFRF and USAF so it should be easy to replicate, and I've checked a few pages on the feedback tracker and this forum to see if its been posted already and haven't found anything. down to the case in point, AI gunners on the AH-64 only, do not engage any targets with the cannon. I've tried all other faction helicopters BLUFOR and OPFOR (only CAS versions) and their gunners engage just fine Not sure if I've every posted on this thread before so just wanted to say great work on this mod, very high quality and although I rarely use it anymore due to incompatibility with Massi's mods I have had a lot of fun with your guy's work the last year. So keep up the great work, the ARMA community and myself thank you.
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