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Everything posted by sargken
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Is there anyway you could fit the configs into the steam workshop? Maybe using cba settings to enable them? Or a Separate Workshop Entry with a dependency on ASR_AI along with RHS when it updated next. If you can't don't worry about it, im just throwing out ideas.
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RHS Escalation (AFRF and USAF)
sargken replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That is amazing the toggle for low beams and high beams. Plus cabin lights. You guys do some crazy awesome things.- 16577 replies
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RHS Escalation (AFRF and USAF)
sargken replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fox hound has to download it then upload it.- 16577 replies
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What's false is the f-22 in training exercises has a pod added that allows it to be detected by radar keeping it's main weapon sealth still classified. Other countries couldn't detect it in actual war time senarios.
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- navy
- electronic attack
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Need a Terrain Builder
sargken replied to Mathues 504th-PIR's topic in ARMA 3 - FIND OR OFFER EDITING
A terrain takes hundreds of hours to make. -
RHS Escalation (AFRF and USAF)
sargken replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well you must not have seen CUP then.- 16577 replies
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RHS Escalation (AFRF and USAF)
sargken replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
#1 Got a High Poly Model of it. #2 Yes. No. Maybe- 16577 replies
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United States Air Force( 2015)
sargken replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Whats different? -
RHS Escalation (AFRF and USAF)
sargken replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We would all like to see alot of things but its when the guys at rhs have the drive to make them. They all have lives like us. Also they aren't paid to do this. So please guys stop with the requests. This message doesn't come from RHS, im not affiliated with them but i cant stand reading the same crap every few days.- 16577 replies
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[WIP] Westwall -- a World War 2 total conversion mod
sargken replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hidden selections man.- 433 replies
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- world war 2
- 1945
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Could we ever see an attribute setting for Eden that would be Respawn on Start?
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Could you add in a multiplayer attribute for respawn on start.
- 1251 replies
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Where is the Hull and the big sonar boom in the front of the hull the red part that sticks out.
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Here are some RTP errors I found. 21:38:07 File 3denEnhanced\controls\unitTraitsCombo.hpp, line 25: '/Cfg3DEN/Attributes/Enh_UnitTraitsCombo/Controls/Value/Items/Yes.text': Missing ';' at the end of line 21:38:07 File 3denEnhanced\controls\insigniaCombo.hpp, line 3: '/Cfg3DEN/Attributes/Enh_InsigniaCombo.attributeLoad': Missing ';' at the end of line 21:38:07 File 3denEnhanced\controls\insigniaCombo.hpp, line 27: '/Cfg3DEN/Attributes/Enh_InsigniaCombo/Controls/Picture.x': Missing ';' at the end of line 21:38:07 File 3denEnhanced\missionAttributes\respawnTickets.hpp, line 7: '/Cfg3DEN/Mission/Multiplayer/AttributeCategories/Respawn/Attributes/Enh_TicketsBLUFOR.expression': Missing ';' at the end of line 21:38:07 File 3denEnhanced\missionAttributes\respawnTickets.hpp, line 15: '/Cfg3DEN/Mission/Multiplayer/AttributeCategories/Respawn/Attributes/Enh_TicketsOPFOR.expression': Missing ';' prior '}' 21:38:07 File 3denEnhanced\missionAttributes\respawnTickets.hpp, line 21: '/Cfg3DEN/Mission/Multiplayer/AttributeCategories/Respawn/Attributes/Enh_TicketsINDFOR.expression': Missing ';' prior '}' 21:38:07 File 3denEnhanced\objectAttributes\randomPatrol.hpp, line 12: '/Cfg3DEN/Object/AttributeCategories/Enh_RandomPatrol/Attributes/Enh_Radius.control': Missing ';' at the end of line 21:38:07 File 3denEnhanced\objectAttributes\disableAI.hpp, line 68: '/Cfg3DEN/Object/AttributeCategories/Enh_DisableAI/Attributes/Enh_Suppression.tooltip': Missing ';' at the end of line 21:38:07 File 3denEnhanced\objectAttributes\ambientAnimation.hpp, line 30: '/Cfg3DEN/Object/AttributeCategories/Enh_AmbientAnimation/Attributes/Equipment.displayName': Missing ';' at the end of line 21:38:07 File 3denEnhanced\objectAttributes\allowFleeing.hpp, line 7: '/Cfg3DEN/Object/AttributeCategories/State/Attributes/Enh_AllowFleeing.condition': Missing ';' at the end of line
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[WIP]A-10 Warthog Series Standalone
sargken replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
My only opinion on the textures is they could be a tad more gray. Otherwise the aircraft looks great. -
United States Air Force( 2015)
sargken replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have to agree with you. -
Project: "Battle of Fallujah" Map
sargken replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Its just like the Dress, it turns from Blue to Yellow. -
F-16 Fighting Falcon Series Standalone
sargken replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Impressive work Firewill! -
Those Textures Look Great Man!
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DynaSound - A sound mod by LAxemann (Release)
sargken replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That sounds badass! -
ARMA 3 Addon Request Thread
sargken replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ACE3 and ASR AI - Best Combo out there! -
[CLOSED] FFAA V6 (Spanish Army Mod)
sargken replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I don't understand your point in trying to criticize mistyronin, he is complimenting how the B.A.M look on Tanoa. I guess to each their own but I just don't understand some people why they have to always pick a fight. -
FPS slowly decreasing. Clientside RPT 50+MB
sargken replied to cannonouscrash's topic in ARMA 3 - TROUBLESHOOTING
What did you adjust them to? -
United States Air Force( 2015)
sargken replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I can guess - F-15E -
[WIP] Westwall -- a World War 2 total conversion mod
sargken replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The Greatest Generation!- 433 replies
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