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CaptainAzimuth

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Everything posted by CaptainAzimuth

  1. CaptainAzimuth

    General Discussion (dev branch)

    Vehicle customization for tanks? Any elaboration on this and to what extent? Standing by.
  2. CaptainAzimuth

    Favourite/Least Favourite Aspects of Warfare/CTI?

    Well, when playing EUTW servers it's always a blast, and tactics are key to a victory. But I think the only con is how limited it is. Not only that but how few players are actually exposed to that game mode. All anyone ever plays is Life, or KOTH, as well as Wasteland, with barley any really engaging game mode that exposes the player to everything Arma has to offer at once, covering a large portion of the map, and forcing players to think wisely as well as work closelg with team mates and allies to complete a objective, or win a battle.
  3. CaptainAzimuth

    Arma 3 Third-Party DLC Pitch Discussion

    I have a decent amount of side change in my wallet for the person bold enough to finally make a decent official Naval Mod that fits with the Armaverse 2035 feel. Not big ships, just medium vessels, like 97-150 footers. Versatile, multi-role attack platforms, even capable of ferrying Ammo crates from island to island. ;)
  4. CaptainAzimuth

    You've played to much Arma when:

    When something goes wrong IRL and you simply respond with "thanks Arma". When you check the forums every week for updates on the Dev Branch... even on weekends. When Arma is your main game, leaving every other game as a side game.
  5. CaptainAzimuth

    [WIP] Sagarmāthā Zone

    I havnt been on these forums in months. You forced me to log in, because this map looks like something I've been looking for awhile now. It's different. Its unique, it's got lots of mountains, and picturesque valleys. Its down right sensual. I love it. May I suggest pitching this as a third party mod with Bohemia? If not, that's ok, I'll be just as excited for this map. I'll log in just to download this map alone when it's done. Awesome stuff.
  6. CaptainAzimuth

    Arma 3 - Ropes and Climbing

    He did it again... Alright, i honestly don't like talking about this particular youtuber, but now... I'm just done. most of the things he does, is basically role playing for DayZ. However, almost everything he does includes a series of mods, and it usually works better than expected. Case and point, remember how the RopeX capabilities were talked down, and said to be limited? Well, using an infantry portable rope, he throws it into a ground cave, and rappel's down as if it was an already in Engine thing. https://youtu.be/KRCnkxmyjBc?t=5m19s Not sure weather to be amused, or confused. Now, of course most of what he does is simply for show, but most of what he does also brings out the best in some mods. It even brings about the innovation for new features, simply through his intention for cinematic perfection. So why bring it up? He rappel'd down something, that's why. It WORKS exactly as you'd imagine it to. Not only that, i reckon it works the opposite way too. Remember this? https://www.youtube.com/watch?v=rlMNmIGt9r8 It's quite literally that, except you can now climb down it, pretty much like how it works in Project Reality. Now, my question. Do you all think it's worth making these mechanics a Vanilla feature, leaving room to do things like get off of buildings with no latter, or down cliffs, over walls, etc? A lot of mods do this well, with limited animations, do you think if BI made the animations for climbing over objects, and holding on to ropes, would it be worth having these features in game?
  7. CaptainAzimuth

    [Poll] Laws of war vs Real life

    No current nation abides by the "laws of war", and they never have. War has vastly changed from the asymmetric conflicts of the past due to the power of weaponry used. Conventional forces are only used against weaker nations without nuclear capabilities or substantial deterrent via. some other form. Today's battle field is almost based on misinformation, and propaganda, a combination of soft power influence with smoke and mirror tactics which has proven to be extremely effevtive, extremely deadly, and punishing to those who don't pick up on it fast enough, often more times than not, they do not. At the end of the day, the laws are something to abide by and when heavily broken, cannot be enforced, because telling someone to so something and forcing them are two different things. In theory, you could enforce an international law with force, but it would only result in more conflict and broken laws. In essence, the only way for War to be entirely legitimate, which all laws being followed, would be for the conflict 100% defensive from the aggressor. But again, this can easily be foiled due to soft power, misinformation, propaganda campaigns in varies forms and platforms as well as even cyber warfare. Soon, AI warfare will be added the list, granted the world refuses to heed by Musk's great command to regulate use of AI and prevent it from being used for war... course it's too late for that, it's already being done by various states, and the power to be held by harnessing overwhelming capabilities, or rather the lust to, is far too powerful. I digress... the "Laws of War", IRL... unfortunately is only a form of misinformation warfare in itself, and mainly just for the consumption of civilians, and not those who hold the power and know what they're doing.
  8. CaptainAzimuth

    Laws of War DLC Assets

    Not perfect, not aweful, but far from the quality standard of the rest of Arma 3's assets from Vanilla and prior DLC's. This is not hypercritical, that's a straight up fact. Take the van, put it in a line with all then other vehicles and it stands out like a sore thumb.
  9. CaptainAzimuth

    Laws of War DLC Assets

    Agreed. Felt something was off with the design of the van. While i'm at it, i'd like to point out that the strobe lights are kinda dim even at night (don't actually effect the environment like it did back when Arma 3 was being showcased before the Pre-Alpha), and it could also use a handling tweak.
  10. CaptainAzimuth

    Laws of War DLC Assets

    Biggest pet peeve so far, is not that Quadbikes can be loaded into the Cargo van... but the fact that quadbikes can "only"" be loaded into the cargo van. I would like for this feature to be expanded to other vehicles too (Mohawk, Huron, Off road, Trucks, etc.) Also, could we get the ability for infantry to pick up crates with bare hands, would be kinda important. Perhaps can be done simply by walking up to create, scrolling and picking up, character model puts gun on back, and holds the crate with both hands.
  11. CaptainAzimuth

    Laws of War DLC Assets

    Problems i came across. -Medical Van doors don't open at the rear. -Cargo drone doesn't have physical cargo, but rather, simply has an Inventory. -cluster munitions effects are sub-par.
  12. CaptainAzimuth

    Laws of War DLC Assets

    cluster bombs when splitting and impacting need to use the sparks particle, just like the one that you see when APDS hits a tank.
  13. CaptainAzimuth

    Jet's DLC Balancing REQUIRED

    Last time I played KOTH, littlebirds where expendable. You'd fly them in low, fly up and everyone jumps out. If you're hoping to get out alive, either by landing in the hot zone, or by flying to and from, you're pushing it. There are two other teams itching to kill you. So you come here to ask things to be merged because things aren't going your way in a game mode? That's not how this goes and thats not how real life works either. Adapt to the sotuation, or die. When I play, I always coordinate with the team. Too hot to land? Don't land. Really want to survive going in? Ask for support, and get a team to go eliminate the AA threat. When I'm balls to the walls in the city and someone comes over chat stressed out about enemy AA, I'm always glad to search and destroy so they can join me in hell. But for you to get 6-7 people killed and seek a nerf, is actually unacceptable. It's not the mechanics, game, physics, but rather, your play style either isn't well thought out, or your execution isn't up to scratch. I've seen guys go in with a full hummingbird, take 18 cannon rounds, and still put the bird down in between some houses safely. Don't blame it on the balance. KOTH is a team based tactical cluster truck, so you're honestly over reaching with your claims. Also, I have no idea how this even involves the Jet DLC. Just my 2 cents.
  14. CaptainAzimuth

    Orange DLC (wild) SPECULATIONS !!!

    funny their updated schedule in the latest sitrep forecast Orange for Q3 this year? Sooner than later, and Tac-ops right on it's heels. It's interesting because i haven't been around for awhile, and just returning to find that there's not even the slightest hint of what Orange could be. My bet is still on logistics somehow, but it could be anything at this point.
  15. CaptainAzimuth

    General Discussion (dev branch)

    Tweaked: Heavy gunfire situations should now be slightly less performance demanding Like this ?
  16. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    As of the recent dev update for the Buzzard... Feels Good. Feels Real Good. Only concern for me is the super sensitivity at low airspeed. Other than that, it feels great. Can't wait to feel this update on a much more powerful jet. Landings finally felt good with the rudder issue solved, just the sensitivity of pitching when at slow speeds is a concern. Edit: After much testing, this is exactly what the doctor ordered.
  17. CaptainAzimuth

    Blackfish

    Well I suppose it doesn't have the same limitations of conventional fixed wing, being the Blackfish is VTOL. But as stated, something that size would never fit into the internal hangar after having landed.
  18. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    Flew the Xian recently just to get a feel for the flight models better banking and it's something the jets are missing. Feels better, but it would need to be tweaked right to feel good on the agile fighters.
  19. CaptainAzimuth

    Suggestion : Heavy AA

    Not to get technical, but THAAD isnt quite anti aircraft. It's anti ICBM meant to elimimate an aspect of war that would never fit into arma's map sizes. Nice idea though.
  20. CaptainAzimuth

    [WIP] Great White Shark

    Awesome. Hahaha, should just secretly sell it to BI when its finished and have them secretly sneak it into next update. Anyone swimming would be in for a terrifying surprise. XP
  21. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    I think that belongs in the Sensor thread.
  22. CaptainAzimuth

    Dynamic Vehicle Loadouts feedback

    Yeah, that's actually for me quite disappointed. I thought they were just holding off because all the assets aren't done yet. (Like the fuel tanks, sensor pods, etc. Mentioned in the biki) Still wondering if they're actually going to do it. I don't have my hopes up based on when they said they'd considered expanding VIV to other existing vehicles like the Huron, etc. It would still be nice to get those small diameter bombs too.
  23. CaptainAzimuth

    Dynamic Vehicle Loadouts feedback

    Yeah, depends on the PvP though. I play one a fully militarized Exile server, so people have the time to set up based and what not, land jets, bring up their ammunition truck and use it to refit their aircraft based on mission. Now, that I think about it, it wouldn't be tedious in many PvP scenarios, unless it was a fast paced mission. Not many of those exist.
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