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fennecus

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Everything posted by fennecus

  1. Great work so far. I watched your stream and noticed that there is almost no possibility to take cover along the streets that lead through the fields. I´m missing some small irregularities in the hightmap that you would have in reallife like roadside ditched etc.
  2. Ideas and suggestions for the upcoming TANK DLC - stabilised weapon system - automated target tracking - modeled interiors for existing and upcoming tanks - ability to camouflage your tank with camo nets and/or branches, leafs, bushes etc. - add variety of possible ammo cook off effects when the tank is hit - smoke screens by injecting fuel onto the hot exhaust - fix the zoomed in driver view inspiration by VBS 3: https://www.youtube.com/watch?v=_B0S76JfspM for further inspiration check out steel beasts
  3. fennecus

    Zeus Feature Request Thread

    I`m missing a search function like in 3den, would make everything so much more convenient. Especially since you are often in a hurry while beeing Zeus.
  4. Great idea, i was always looking for a mod like this. I hope you find someone who can help you. Don't forget to add an option where you can select the unit (lower left) and higher formation (lower right).
  5. fennecus

    Speedys RH m4/16 retexture !

    Can't reproduce. Which weapon exactly?
  6. fennecus

    RHS Escalation (AFRF and USAF)

    Is there already a feedback tracker? If so plz link it on the front page.
  7. fennecus

    Bornholm, Denmark [Terrain]

    Flying house on 111-888
  8. fennecus

    JSRS: DragonFyre -- WIP Thread

    Will there be crash sounds for trees and bushes too? Reference (although the cracking of the branches is drowned out by the tanks engine most of the time):
  9. fennecus

    Firing from Vehicles feedback

    I would like to see a turn out option for the passenger seats of IFVs combined with FFV support. The hatches do already exist: Reference :
  10. fennecus

    Arma3 Videos

    A german gameplay video of a PMC COOP mission on Takistan
  11. fennecus

    Blastcore: Phoenix 2

    Do you consider to introduce a better looking ammo cook off? Reference: ACE:
  12. fennecus

    Bornholm, Denmark [Terrain WIP]

    Looks great but i am missing some pavements, parking lots, squares, asphalted driveways and sealed terrain in general.
  13. Adding this would be nice: http://feedback.arma3.com/view.php?id=9782
  14. fennecus

    J.S.R.S. 2.2 Soundmod

    It's the AAF jet, but i think we are talking about the same aircraft.
  15. fennecus

    J.S.R.S. 2.2 Soundmod

    While you are at it LordJarhead, could you please fix the cockpit sound of the A 143 Buzzard. Once you are in the air it constantly repeats the fly-by-sound. Gets very annoying after a few minutes.
  16. fennecus

    Bornholm, Denmark [Terrain WIP]

    Looks great but don't forget to allocate some hard cover like rocks. Especially outside of towns.
  17. Still got the problem with 1.20
  18. hand held ballistic calculator and a horus reticle
  19. fennecus

    BWMod

    Is it possible to transfer waypoints from one navipad to another?
  20. Might be difficulty settings related.
  21. fennecus

    Zeus for video content creation

    The spectator mode has a similar behavior and some cool features like orbiting around a focused point or even unit while it is moving. But it lacks the splendid camera features. I think a good solution would be a combination of both. Splendid camera with spectator mode moving would be great for video content creation.
  22. I reported this issue 9 months ago: http://feedback.arma3.com/view.php?id=12065
  23. fennecus

    Zeus Discussion (dev branch)

    A few things that would make the zeus experience much more comfortable and consistent: 1. When you have infantry units selected and move your cursor over a building, a get in option should show up. 2. While placing units in buildings the units should be spawned at the floor that i click with my cursor. It is very frustrating and time-consuming to place units outside of the building, get them in the correct hight by hand and then move them in the building. 3. While rotating units there should be an indicator that shows in which direction the unit will look instead of just a box that doesn't tell you anything at all. Or better yet a "ghosting" of the unit's model should be visible. Furthermore the rotation should be based on the units current orientation and not start from a nort/south orientation which is the case at the moment. 4. You can drag units by holding the left mouse button and change there hight by holding "alt" additionally. However it's not possible to rotate them by holding "shift" additionally. You have to release the left mouse button then hold shift and click the left mouse button again. This behavior is inconsistent and should be changed.
  24. fennecus

    J.S.R.S. 2.2 Soundmod

    When you fly a jet you hear the flyby jet-sound looping indefinitely. Thats very annoying and needs to be fixed.
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