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Found 2 results

  1. Sorry if this has been answered already, but I couldn't find it anywhere... I placed the Military Symbols module and put this in its init: setGroupIconsVisible [true,false]; So now I can see the symbols for groups in the map. Now I would like for it to show the group's ID next to the symbol. Example. I have two groups of Cobra's flying around. I'd like it to show "Phantom 1" and "Phantom 2" next to its respective symbols. I imagine it has something to do with SetGroupId, but I can't find any parameter in the module in order for it to display it. I'd appreciate any help. Thank!
  2. APP-6 Military symbols for land based systems Hello guys. It's time for me to ask the ArmA community for help. In the past i created like hunderts of seperate map-markers to enable the creation of tactical/military maps. The markers i created worked fine in the 2D editor but they were not really usable ingame without any external "GUI-marker-manager" like the "Sweet markers system" by swatSTEAM. Furthermore you can probably imagine how the file size expands with any new (slighly different) marker. Some example map markers: http://jaegerkompanie.de/wp-content/uploads/2016/01/ExampleMarkers.png So i started to think about it and figured out that one could "simply" create all those different military symbols with different: role indicators, size indicators, mobility indicators, ... in a running game by simply combining all necessary elements. I guess the ingame-map interface could look somehow like this: http://jaegerkompanie.de/wp-content/uploads/2016/01/Concept.png Now my problem: At this point i have no ******* clue how the advanced GUI creation works. I have read and watched some basic tutorials which do not really help me to realise this project. So I'm here to get rid of this. I appreciate any help – whether it's a link to an advanced GUI tutorial, tipps and tricks how to realize any little element or any other. I will work and definitely finish this project. It is just a question of time.
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