Jump to content

trnapster

Member
  • Content Count

    152
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by trnapster

  1. trnapster

    ACRE2 Public Beta Release

    Cool I was browsing the actual manual of the 148 yesterday and this thing has some neat features. I always get sad when I try to access a function in the programming screen and it says it is locked BTW It would be great to have a function to lock/unlock programming screens like you can do in RL with the PC Toolkit
  2. trnapster

    ACRE2 Public Beta Release

    Glad to hear there will be a better API at some point. Is the implementation of the 148 final or will you continue to add functions on it? (emergency beacon, sincgars, ...)
  3. trnapster

    ACRE2 Public Beta Release

    I've dug around the functions a bit and I thought I'll post a rough tutorial for channel presets till there is an official documentation. How to change channel presets: [radioType, presetName] call acre_api_fnc_setDefaultChannels; radioType: (String) "ACRE_PRC148" or "ACRE_PRC343" presetName: (String) The name of the preset to use Default presets: Currently there are 4 different default presets available for the 343 and 148 "default" "default2" "default3" "default4" You can get the exact data for every preset with: _data = ["ACRE_PRC343", "default"] call acre_api_fnc_getDefaultChannels Creating own presets: [radioType, presetName, presetData] call acre_sys_data_fnc_registerRadioPreset radioType: (String) "ACRE_PRC148" or "ACRE_PRC343" presetName: (String) New Presetname for use with setDefaultChannels presetData: (Array) Array containing channel data Preset Data Example 343: [["channels"],[[["frequencyTX"],[[2401.75],[2402.75],[2403.75],[2404.75],[2405.75],[2406.75],[2407.75],[2408.75],[2409.75],[2410.75],[2411.75],[2412.75],[2413.75],[2414.75],[2415.75],[2416.75]]]]] Preset Data Example 148: [["channels","groups"],[[["power","frequencyTX","frequencyRX","encryption","channelMode","label","CTCSSTx","CTCSSRx","modulation","trafficRate","TEK","RPTR","fade","phase","squelch"],[[5000,31.25,31.25,0,"BASIC","CHAN 1",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,31.375,31.375,0,"BASIC","CHAN 2",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,31.5,31.5,0,"BASIC","CHAN 3",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,31.625,31.625,0,"BASIC","CHAN 4",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,31.75,31.75,0,"BASIC","CHAN 5",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,31.875,31.875,0,"BASIC","CHAN 6",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32,32,0,"BASIC","CHAN 7",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.125,32.125,0,"BASIC","CHAN 8",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.25,32.25,0,"BASIC","CHAN 9",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.375,32.375,0,"BASIC","CHAN 10",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.5,32.5,0,"BASIC","CHAN 11",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.625,32.625,0,"BASIC","CHAN 12",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.75,32.75,0,"BASIC","CHAN 13",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.875,32.875,0,"BASIC","CHAN 14",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33,33,0,"BASIC","CHAN 15",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.125,33.125,0,"BASIC","CHAN 16",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.25,33.25,0,"BASIC","CHAN 17",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.375,33.375,0,"BASIC","CHAN 18",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.5,33.5,0,"BASIC","CHAN 19",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.625,33.625,0,"BASIC","CHAN 20",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.75,33.75,0,"BASIC","CHAN 21",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.875,33.875,0,"BASIC","CHAN 22",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34,34,0,"BASIC","CHAN 23",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.125,34.125,0,"BASIC","CHAN 24",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.25,34.25,0,"BASIC","CHAN 25",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.375,34.375,0,"BASIC","CHAN 26",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.5,34.5,0,"BASIC","CHAN 27",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.625,34.625,0,"BASIC","CHAN 28",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.75,34.75,0,"BASIC","CHAN 29",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.875,34.875,0,"BASIC","CHAN 30",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,35,35,0,"BASIC","CHAN 31",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,35.125,35.125,0,"BASIC","CHAN 32",250.3,250.3,"FM",16,1,0.2,2,256,3]]],[["G01",[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]],["G02",[16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31]],["G03",[]],["G04",[]],["G05",[]],["G06",[]],["G07",[]],["G08",[]],["G09",[]],["G11",[]],["G12",[]],["G13",[]],["G14",[]],["G15",[]],["G16",[]]]]]
  4. trnapster

    Speed of Sound Fix?

    BigPickle has released a few Teaser videos from his new SOS version: I guess a new version will be coming at some point https://www.youtube.com/watch?v=OwE3XKZ2lZw https://www.youtube.com/watch?v=aHoR2x5iKPA https://www.youtube.com/watch?v=oJfH8qSwnzE https://www.youtube.com/watch?v=3vAu0qs0np4
  5. trnapster

    How much Arma have you played?

    Close to 1700h 50% Editor 50% MP And a few hours for the campaign
  6. trnapster

    Scripting Discussion (dev branch)

    Well Moricky's UI Template Mission is definitely a step in the right direction... But what we really need is a complete list of all control types with all attributes and what they do...
  7. trnapster

    Scripting Discussion (dev branch)

    Regarding the current changes in the UI system I thought I'll post some stuff that is on my wishlist for a long time: 1. lnbSort 2. an UI eventhandler for listboxes that is returning the same as onMouseButtonClick but with the selected index 3. A new control that is basically a listbox where every entry is a controlGroup Example: class RscControlGroupList { //Typical listbox attributes.... class controls { class Yourcontrol { idc = 100; //rest of the attributes }; }; }; To get a subcontrol there would be a command like this: _subControl = _listcontrol getListControl [_index, _idc]; This would be absolute overkill ;) 4. Up to date documentation on the BiKi... atm it is quite messy
  8. Great thanks. Good to know you guys are still improving dialogs/controls maybe we can get a lnbSort command now (just like the existing lbSort but supporting multiple columns)?
  9. trnapster

    What's a good IDE for Arma?

    I have to aggree with bhaz and swissMAG. I was using Eclipse + ArmaDev for a long time but Poseidon with the TortoiseSVN integration fits my needs perfectly and is even easier to use. Heck it even has the FSM editor and other BI tools integrated...
  10. trnapster

    What's a good IDE for Arma?

    I'm using Eclipse with the ArmaDev plugin. It's a bit outdated though. I'm using Eclipse because I'm used to it and there is also a git plugin for it...
  11. Well it's already acknowledged so maybe there is hope... :rolleyes:
  12. One "release" for ACRE and one for ACE :D
  13. Will we get TexView & the FSM Editor at some point in the new Arma 3 Tools Package It is kind of annoying to have these two separately installed.
  14. So we just had a large dogfight between Hellcats and Pawnees on our server (about 8v8 helicopters on a 50 slot server)... After the people realized the miniguns are extremely laggy we had some fun times with rockets :D Anyways we have -nologs in the start parameters and filters disabled on our servers. The lag starts after shooting ~2sec. and lasts around 2-3sec. after releasing the trigger
  15. trnapster

    ArmADev Eclipse Plugin

    Thanks for this great tool. Would love to see an update though ;) Greets from EUTW
  16. trnapster

    Scripting Discussion (dev branch)

    Hm what a shame.... would have been really useful Could you maybe, instead of outcommenting it, check if a value in the missionConfigFile is true? This would allow mission designers to use this functionality for coop or private events where they trust their players. Like: if (((getNumber (missionConfigFile >> "allowDisplayScriptedEH")) == 1) then { //Do EH stuff }; I have another question: Is it possible that findDisplay isn't working for IDD 133? IDD 133 is RscMiniMap (the gps). I would like to attach a draw EH on it but I can't get the display :confused:
  17. trnapster

    Scripting Discussion (dev branch)

    Is there is a reason why the 3 lines at the end of A3\ui_f\scripts\initDisplay.sqf are outcommented? It would be quite nice to be able to use scripted EHs on the different displays.
  18. The latest Perf0 file is already included in the latest update. So no need for that
  19. trnapster

    Dead State + Alive State

    Thats correct. You can setPos the respawned body to the position where the old body was.
  20. It would be great if you could add the items of the Addon to Zeus. I think it should be just a small change in CfgPatches
  21. The problem with the RV engine is, that there is a lot of legacy stuff in it (even since OFP). At some point BIS really have to think about a major revamp of it. But this probably would also mean no compatibility with older mission/addons
  22. The problem with muliplayer is, that the client FPS reacts on the server FPS. If the server FPS drops below 10 FPS the clients will feel a drop too.
  23. If you've ever played a game with 120 FPS on a 120Hz monitor you don't want to go back to 60FPS... or even 30
  24. Well there are a lot of factors... Players on the other servers (We are running 3 Servers on 1 Root) Runtime of the mission Vehicle/AI count on the mission (We actually did some changes in the vehicle cleanUp script) Server FPS in general
×