trnapster
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ACRE2 Public Beta Release
trnapster replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool I was browsing the actual manual of the 148 yesterday and this thing has some neat features. I always get sad when I try to access a function in the programming screen and it says it is locked BTW It would be great to have a function to lock/unlock programming screens like you can do in RL with the PC Toolkit -
ACRE2 Public Beta Release
trnapster replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Glad to hear there will be a better API at some point. Is the implementation of the 148 final or will you continue to add functions on it? (emergency beacon, sincgars, ...) -
ACRE2 Public Beta Release
trnapster replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've dug around the functions a bit and I thought I'll post a rough tutorial for channel presets till there is an official documentation. How to change channel presets: [radioType, presetName] call acre_api_fnc_setDefaultChannels; radioType: (String) "ACRE_PRC148" or "ACRE_PRC343" presetName: (String) The name of the preset to use Default presets: Currently there are 4 different default presets available for the 343 and 148 "default" "default2" "default3" "default4" You can get the exact data for every preset with: _data = ["ACRE_PRC343", "default"] call acre_api_fnc_getDefaultChannels Creating own presets: [radioType, presetName, presetData] call acre_sys_data_fnc_registerRadioPreset radioType: (String) "ACRE_PRC148" or "ACRE_PRC343" presetName: (String) New Presetname for use with setDefaultChannels presetData: (Array) Array containing channel data Preset Data Example 343: [["channels"],[[["frequencyTX"],[[2401.75],[2402.75],[2403.75],[2404.75],[2405.75],[2406.75],[2407.75],[2408.75],[2409.75],[2410.75],[2411.75],[2412.75],[2413.75],[2414.75],[2415.75],[2416.75]]]]] Preset Data Example 148: [["channels","groups"],[[["power","frequencyTX","frequencyRX","encryption","channelMode","label","CTCSSTx","CTCSSRx","modulation","trafficRate","TEK","RPTR","fade","phase","squelch"],[[5000,31.25,31.25,0,"BASIC","CHAN 1",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,31.375,31.375,0,"BASIC","CHAN 2",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,31.5,31.5,0,"BASIC","CHAN 3",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,31.625,31.625,0,"BASIC","CHAN 4",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,31.75,31.75,0,"BASIC","CHAN 5",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,31.875,31.875,0,"BASIC","CHAN 6",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32,32,0,"BASIC","CHAN 7",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.125,32.125,0,"BASIC","CHAN 8",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.25,32.25,0,"BASIC","CHAN 9",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.375,32.375,0,"BASIC","CHAN 10",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.5,32.5,0,"BASIC","CHAN 11",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.625,32.625,0,"BASIC","CHAN 12",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.75,32.75,0,"BASIC","CHAN 13",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,32.875,32.875,0,"BASIC","CHAN 14",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33,33,0,"BASIC","CHAN 15",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.125,33.125,0,"BASIC","CHAN 16",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.25,33.25,0,"BASIC","CHAN 17",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.375,33.375,0,"BASIC","CHAN 18",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.5,33.5,0,"BASIC","CHAN 19",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.625,33.625,0,"BASIC","CHAN 20",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.75,33.75,0,"BASIC","CHAN 21",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,33.875,33.875,0,"BASIC","CHAN 22",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34,34,0,"BASIC","CHAN 23",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.125,34.125,0,"BASIC","CHAN 24",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.25,34.25,0,"BASIC","CHAN 25",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.375,34.375,0,"BASIC","CHAN 26",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.5,34.5,0,"BASIC","CHAN 27",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.625,34.625,0,"BASIC","CHAN 28",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.75,34.75,0,"BASIC","CHAN 29",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,34.875,34.875,0,"BASIC","CHAN 30",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,35,35,0,"BASIC","CHAN 31",250.3,250.3,"FM",16,1,0.2,2,256,3],[5000,35.125,35.125,0,"BASIC","CHAN 32",250.3,250.3,"FM",16,1,0.2,2,256,3]]],[["G01",[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]],["G02",[16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31]],["G03",[]],["G04",[]],["G05",[]],["G06",[]],["G07",[]],["G08",[]],["G09",[]],["G11",[]],["G12",[]],["G13",[]],["G14",[]],["G15",[]],["G16",[]]]]] -
BigPickle has released a few Teaser videos from his new SOS version: I guess a new version will be coming at some point https://www.youtube.com/watch?v=OwE3XKZ2lZw https://www.youtube.com/watch?v=aHoR2x5iKPA https://www.youtube.com/watch?v=oJfH8qSwnzE https://www.youtube.com/watch?v=3vAu0qs0np4
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Close to 1700h 50% Editor 50% MP And a few hours for the campaign
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Scripting Discussion (dev branch)
trnapster replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Well Moricky's UI Template Mission is definitely a step in the right direction... But what we really need is a complete list of all control types with all attributes and what they do...- 1481 replies
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Scripting Discussion (dev branch)
trnapster replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Regarding the current changes in the UI system I thought I'll post some stuff that is on my wishlist for a long time: 1. lnbSort 2. an UI eventhandler for listboxes that is returning the same as onMouseButtonClick but with the selected index 3. A new control that is basically a listbox where every entry is a controlGroup Example: class RscControlGroupList { //Typical listbox attributes.... class controls { class Yourcontrol { idc = 100; //rest of the attributes }; }; }; To get a subcontrol there would be a command like this: _subControl = _listcontrol getListControl [_index, _idc]; This would be absolute overkill ;) 4. Up to date documentation on the BiKi... atm it is quite messy- 1481 replies
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How does this work?
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Great thanks. Good to know you guys are still improving dialogs/controls maybe we can get a lnbSort command now (just like the existing lbSort but supporting multiple columns)?
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I have to aggree with bhaz and swissMAG. I was using Eclipse + ArmaDev for a long time but Poseidon with the TortoiseSVN integration fits my needs perfectly and is even easier to use. Heck it even has the FSM editor and other BI tools integrated...
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I'm using Eclipse with the ArmaDev plugin. It's a bit outdated though. I'm using Eclipse because I'm used to it and there is also a git plugin for it...
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
trnapster replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well it's already acknowledged so maybe there is hope... :rolleyes: -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
trnapster replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
One "release" for ACRE and one for ACE :D -
Will we get TexView & the FSM Editor at some point in the new Arma 3 Tools Package It is kind of annoying to have these two separately installed.
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Latest Stable Patch Has Desimated Game
trnapster replied to twin's topic in ARMA 3 - TROUBLESHOOTING
So we just had a large dogfight between Hellcats and Pawnees on our server (about 8v8 helicopters on a 50 slot server)... After the people realized the miniguns are extremely laggy we had some fun times with rockets :D Anyways we have -nologs in the start parameters and filters disabled on our servers. The lag starts after shooting ~2sec. and lasts around 2-3sec. after releasing the trigger -
ArmADev Eclipse Plugin
trnapster replied to Alwarren's topic in ARMA 2 & OA : Community Made Utilities
Thanks for this great tool. Would love to see an update though ;) Greets from EUTW -
Scripting Discussion (dev branch)
trnapster replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Hm what a shame.... would have been really useful Could you maybe, instead of outcommenting it, check if a value in the missionConfigFile is true? This would allow mission designers to use this functionality for coop or private events where they trust their players. Like: if (((getNumber (missionConfigFile >> "allowDisplayScriptedEH")) == 1) then { //Do EH stuff }; I have another question: Is it possible that findDisplay isn't working for IDD 133? IDD 133 is RscMiniMap (the gps). I would like to attach a draw EH on it but I can't get the display :confused:- 1481 replies
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Scripting Discussion (dev branch)
trnapster replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Is there is a reason why the 3 lines at the end of A3\ui_f\scripts\initDisplay.sqf are outcommented? It would be quite nice to be able to use scripted EHs on the different displays.- 1481 replies
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Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
trnapster replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
The latest Perf0 file is already included in the latest update. So no need for that -
Dead State + Alive State
trnapster replied to edfathead's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thats correct. You can setPos the respawned body to the position where the old body was. -
XMedSys - Improved Medical System for A3
trnapster replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It would be great if you could add the items of the Addon to Zeus. I think it should be just a small change in CfgPatches -
Will we ever see a stable multiplayer running at 50-60 fps?
trnapster replied to Holden93's topic in ARMA 3 - GENERAL
The problem with the RV engine is, that there is a lot of legacy stuff in it (even since OFP). At some point BIS really have to think about a major revamp of it. But this probably would also mean no compatibility with older mission/addons -
Will we ever see a stable multiplayer running at 50-60 fps?
trnapster replied to Holden93's topic in ARMA 3 - GENERAL
The problem with muliplayer is, that the client FPS reacts on the server FPS. If the server FPS drops below 10 FPS the clients will feel a drop too. -
Will we ever see a stable multiplayer running at 50-60 fps?
trnapster replied to Holden93's topic in ARMA 3 - GENERAL
If you've ever played a game with 120 FPS on a 120Hz monitor you don't want to go back to 60FPS... or even 30 -
Will we ever see a stable multiplayer running at 50-60 fps?
trnapster replied to Holden93's topic in ARMA 3 - GENERAL
Well there are a lot of factors... Players on the other servers (We are running 3 Servers on 1 Root) Runtime of the mission Vehicle/AI count on the mission (We actually did some changes in the vehicle cleanUp script) Server FPS in general