Jump to content

soldat_ryan

Member
  • Content Count

    123
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by soldat_ryan

  1. soldat_ryan

    Member of my team get BAN message

    did you also check the ban.txt in root folder of the game (where the arma3server.exe is) ?
  2. Hummm yes ok but how to know which "classnames" (or "pbo") are used by mods/addons before to add them in Basix settings ? If we have to wait the log and player's bans it is not efficient i think. People will cry and cry !! Hope you know what i mean. :p (I do not criticize the addon just want to know how to use it with efficacity, preventing bad kicks and bans) EDIT : May i have to add invadeandannex.pbo to "_Setting20 = [""]; " ? Greats. :)
  3. PORT FORWARDING (ArmA3) (Firewalls) should be updated since last hotfix 1.22. Option "Steamqueryport" is obsolete now and is no more 27016. It is automatic : gameport+1
  4. Hi jacob, About teleporting yes, i have disable the option yet. About ban, yesterday other players were banned this is my log file (i have deleted IUD and names) [[4/7/14] 1:56:22]: XXXXXXXXXXXXXXXX, (YYYYYYYY)-CheatEngine Modified Config (RscDisplayInventory) [[4/7/14] 13:20:31]: XXXXXXXXXXXXXXXX, (YYYYYYYY)-NonWhitelisted Classname (Extended_PreInit_EventHandlers) [[4/7/14] 13:29:35]: XXXXXXXXXXXXXXXX, (YYYYYYYY)-NonWhitelisted Classname (CALanguage_missions) [[4/7/14] 16:34:15]: XXXXXXXXXXXXXXXX, (YYYYYYYY)-NonWhitelisted Classname (Extended_EventHandlers) [[4/7/14] 19:40:8]: XXXXXXXXXXXXXXXX, (YYYYYYYY)-NonWhitelisted Classname (vts_weaponresting) How can i prevent these bans which are not cheats (exept for 1st player i don't know, all others are regulars) On my server i m allowing addons (client side) : CBA, VTS, THUD, JSRS2.1 and Shacktac This is my settings file As you can see it is not so different in regards of root file. Thanks for your help.
  5. Hi, I have installed the addon yesterday on my server with teleportation enable. Players were been kicked when they respawned after death. We are playing mission "Invade and Annex" and -BTC-Revive is used. How can we prevent this kind of true-false positive detection ? One other have been banned for "RscDisplayInventory" but now i have a little doubt about real cheat or false positive. :confused: Greats.
  6. This is my 1st mission on Arma, so be indulgent :) Just for Fun. [NGBC]Island Conquest J4 V1.7 by Soldat Ryan Map : Altis Type : Coop Slots : 1-10 max Mission : We landed on Altis, 4 days ago to liberate the island. Today, you have to eliminate an officer who have to communicate importante informations to the Opfor. Once done, you have to come back to the HQ ... if you can !! Credits: EOS 1.98 by BangaBob REVIVE 0.98 by =BTC= Giallustio Virtual Ammobox System 2.6 by Tonic AKA TAW_Tonic Player Markers 2.5 by Aeroson FHQ TaskTracker by Varanon modified by Aeroson Thank you to all Arma community for their [how to] and scripts Change log: 03/07/2014 [Fixed]Bad Link ( new one ! :o ) [update]VAS [update]eos [update]BTC Revive [Remove]Intro -------------------------------------- [Fixed]Bad link (i hope all is ok now) [updated]V.A.S. -------------------------------------- [Fixed]Bad link [Fixed]Some bugs -------------------------------------- [Fixed]Bug with some stringtable variables [Modified]The end of the mission. (players meet some problems with extraction) -------------------------------------- [ADDED]Multilanguage (English/French) [CHANGED]Extraction script Others minors changes Island_Conquest-J4.Altis.rar"]Download Armaholic (thanks to Big) SteamWorkshop NGBC Forum
  7. soldat_ryan

    [coop 10] [NGBC]Island Conquest - D4

    Mission updated Version : 1.7 changelog in 1st post
  8. Hi, Which protocol we have to use with new update V1.22 for gametracker ? Gametracker is blind (servers are not displayed anymore). :confused: For HLSW, needs to set 2 ports now with HL protocol: Server port and steamQueryPort (ex : xxx.xxx.xxx.xxx:2302:27016) EDIT : For server admins using gametracker follow this tread on gametraker : http://www.gametracker.com/forums/forum.php?site=1&thread=94573
  9. soldat_ryan

    arma3.swec.se is up and gathering statistics

    Lol, I doubt Zyclone will update each servers one by one :rolleyes:
  10. soldat_ryan

    arma3.swec.se is up and gathering statistics

    As gametracker, Swec have to change the way to scan servers. Swec is not showning any of servers running 1.22. If you see your server in the list (as down) it is becasue it was scanned with previous version (1.20 or older) I see also mines, but last scan date is 18/06, time of update !
  11. soldat_ryan

    Version 1.22 and Gametracker ?

    Be sure you set the steamqueryport (usually it is 27016) in your server.cfg and put this port when you clic on "dead" status in gametracker to update your server, not the server port (default 2302). (change 2302 by 27016) THIS IS ONLY TO UPDATE AN EXISTING SERVER !!!
  12. soldat_ryan

    Version 1.22 and Gametracker ?

    Problem solved : From http://www.gametracker.com/forums/forum.php?site=1&thread=94573 It is not a problem with Arma3 but with Gametracker protocole used. Now it is update. Check your settings on gametracker and all will be fine.
  13. soldat_ryan

    Linux Dedicated Server feedback

    http://dev.arma3.com/techrep-00011 and http://dev.arma3.com/spotrep-00027
  14. soldat_ryan

    Version 1.22 and Gametracker ?

    Loool. :rolleyes: Thanks for the answer ! :) EDIT : For server admins using gametracker follow this tread on gametraker : http://www.gametracker.com/forums/forum.php?site=1&thread=94573
  15. soldat_ryan

    Version 1.22 and Gametracker ?

    Thanks Dwarden, So my next question is : They know it at Gametracker, they have to change protocol for Arma3 ? :rolleyes: (You -BI- told them ? )
  16. soldat_ryan

    Scripted Explosive barrels HELP

    EDIT : Problem solved.
  17. Thank you [HUD]Dorph :) I didn't notice this post !
  18. Just to know. It is available for everyone or only for DEV branch ? Cause Steam do not load it. i m running servers on stable branch. Greats
  19. soldat_ryan

    Virtual Ammobox System (VAS)

    Hi, I m building missions for PvP and try to configure VAS per side, but i think i have found a problem. (maybe known, but i seen nothing about it on the thread so i post it) in config.sqf, we can read ...... Example for side specific (TvT) switch(playerSide) do { //Blufor case west: { vas_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; vas_goggles = ["G_Diving"]; //Remove diving goggles from VAS }; //Opfor case west: { vas_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; vas_goggles = ["G_Diving"]; //Remove diving goggles from VAS }; }; */ //If the arrays below are empty (as they are now) all weapons, magazines, items, backpacks and goggles will be available //Want to limit VAS to specific weapons? Place the classnames in the array! vas_weapons = []; //Want to limit VAS to specific magazines? Place the classnames in the array! vas_magazines = []; //Want to limit VAS to specific items? Place the classnames in the array! vas_items = []; //Want to limit backpacks? Place the classnames in the array! vas_backpacks = []; //Want to limit goggles? Place the classnames in the array! vas_glasses = []; /* NOTES ON EDITING: THIS IS THE SAME AS THE ABOVE VARIABLES, YOU NEED TO KNOW THE CLASS NAME OF THE ITEM YOU ARE RESTRICTING. THIS DOES NOT WORK IN CONJUNCTION WITH THE ABOVE METHOD, THIs IS ONLY FOR RESTRICTING / LIMITING ITEMS FROM VAS AND NOTHING MORE EXAMPLE vas_r_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_r_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; //Removes suppressors from VAS vas_r_goggles = ["G_Diving"]; //Remove diving goggles from VAS Example for side specific (TvT) switch(playerSide) do { //Blufor case west: { vas_r_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_r_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; //Removes suppressors from VAS vas_r_goggles = ["G_Diving"]; //Remove diving goggles from VAS }; //Opfor case east: { vas_r_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_r_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; //Removes suppressors from VAS vas_r_goggles = ["G_Diving"]; //Remove diving goggles from VAS }; }; ..... When i use this part : switch(playerSide) do { //Blufor case west: { vas_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; //Removes suppressors from VAS vas_goggles = ["G_Diving"]; //Remove diving goggles from VAS }; //Opfor case east: { vas_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; //Removes suppressors from VAS vas_goggles = ["G_Diving"]; //Remove diving goggles from VAS }; }; All is ok, only weapons/items/goggles selected are displayed in VAS depending your side. But if i m using the restriction part (it is the part, i want to set !!:rolleyes:): switch(playerSide) do { //Blufor case west: { vas_r_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_r_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; //Removes suppressors from VAS vas_r_goggles = ["G_Diving"]; //Remove diving goggles from VAS }; //Opfor case east: { vas_r_weapons = ["srifle_EBR_F","arifle_MX_GL_F"]; vas_r_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; //Removes suppressors from VAS vas_r_goggles = ["G_Diving"]; //Remove diving goggles from VAS }; }; Nothing appear on VAS box, it is EMPTY (black screen on left side), everything is disable ! :confused: I think something is broken here ! *** Other little thing, i notice a typo mistake (i have change it on my above exemple) in config.sqf : :p //Opfor case west: should be //Opfor case east: Greats. :)
  20. EDIT : Damned the problem came from my side :o Thread to close !! :cool: Hi, Where are logfiles ??? Since update they are not created. Did you notice it ? Usually (and until now it worked) i put command : logfile="logs/server.log"; in server.cfg. Folder "logs" was created automaticly with logfile named "server.log" If the folder "logs" is created, the logfile is created but it keep empty !!! Anyone else got the same problem ? BR. EDIT : Damned the problem came from my side :o Thread to close !! :cool:
  21. soldat_ryan

    [NGBC]Not Good But Crazy

    UPDATE 15/03/2014 IP servers updated (1st post modified)
  22. https://youtu.be/XExDRiDSEmU Who we are ? 6 years ago, we built an European Community ([EU]Europe Team) on COD serie. Few month ago we decide to close it and reborn with french people under the new flag [NGBC]. Because we are playing with our children, we want mature and polite behavior in all circumstance. We are playing for fun and not for being the best players of the world. Which games are we playing : We are running server on several games : COD4, Minecraft and one little server on TF2 Now we are moving on Arma3 and running 3 servers (2 servers open to the public and 1 reserved to the community) Recruitment : The recruitment is open so feel free to join us on our servers and meet us on our server Teamspeak. Do not hesitate to join us on our forum and share your experience with us. In all case we are not looking for the best player of the world and we do not looking for to grow up too quickly. We will accept you as members if you are sharing our values. Conditions and rules are HERE All is said, now if you like to play with us, take the time to register and talk with us on our forum : www.notgoodbutcrazy.eu
  23. Hi I have 2 questions about EPM : 1 - There si something special to do to load ban list from the server because the list is still empty on my side ! 2 - How are you sending messages for all players and individually ? I tried but it seems it doesn't work. Thanks by advance
  24. 5 hours without crash !! Thank you for the fast work ! Good job !:)
  25. Hi, I have updated my servers with 1.12 and since the last update (around 2 or 3 hours) my servers crashed 3 times yet. It never did before like this. There is no mod on my servers and only running I&A mission. OS : Windows server 2008 Have you got the same trouble ? Here is the end of my log file : Mods: A3 Distribution: 0 Version 1.12.115915 Fault time: 2014/03/05 19:53:32 Fault address: 017D2DCE 01:00491DCE C:\serveurs\arma-s1\arma3server.exe file: co50_AW_Invade_&_Annex_2_68c_[NGBC] (__cur_mp) world: Altis Prev. code bytes: 8B 74 24 14 8B 0E 85 C9 0F 84 81 00 00 00 8B 01 Fault code bytes: 8B 40 18 8D 54 24 04 52 FF D0 8B 10 8B 4C 24 10 Registers: EAX:00000000 EBX:4DA07B00 ECX:6D2EE040 EDX:00000000 ESI:0063CE50 EDI:0063CE60 CS:EIP:0023:017D2DCE SS:ESP:002B:0063CE18 EBP:4DA07B6C DS:002B ES:002B FS:0053 GS:002B Flags:00210202
×