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Dedmen

BI Developer
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Everything posted by Dedmen

  1. I currently mainly use the SQFLint that you have listed (Though the SQF-VM LS should be much better, but i didn't switch to it yet), and the Debugger https://marketplace.visualstudio.com/items?itemName=billw2011.sqf-debugger The debugger brings SQF development into the 20th century.
  2. 2.14.151108 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows 32/64-bit, linux server 32/64-bit - Added: New Eden Editor Event Handlers OnMissionAttributeChanged/OnEntityAttributeChanged/OnBeforeMissionPreview - https://feedback.bistudio.com/T175775 - Added: New Eden Editor Event Handlers OnEntityDragged/OnEditableEntityAdded/OnEditableEntityRemoved/OnEntityParentChanged - https://feedback.bistudio.com/T175775 - Tweaked: sendChatMessage server command now supports localized strings (prefixed with $) - Tweaked: The magazine tooltip in the inventory now shows current ammo count as well as maximum capacity - Fixed: Chat was hidden in the role-selection screen - Fixed: -language= parameter did not work - Fixed: Artillery computer targeting would get stuck after closing the display - Fixed: add3DENEventHandler, ctrlAddEventHandler, displayAddEventHandler did not report enum errors when providing invalid event names - Fixed: add3DENEventHandler, ctrlAddEventHandler, displayAddEventHandler always copied/recompiled event scripts instead of passing code directly - Fixed: Listbox scrollbars were not always calculated correctly - https://feedback.bistudio.com/T176371 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  3. 2.14.151082 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: HitPart Ammo eventhandler on Missiles did not trigger when hitting terrain - Fixed: shotShell projectiles were creating many tiny explosions when passing through foliage - https://feedback.bistudio.com/T176022 - Fixed: UI Texture would not reload after being unloaded (out of VRAM or changing texture quality) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  4. 2.14.151058 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows 32/64-bit, linux server 32/64-bit - Added: "__A3_EXPERIMENTAL__" preprocessor definition that is set on Dev-Branch and Profiling branch builds - Added: "__A3_PROFILING__" preprocessor definition that is set only on Profiling enabled builds - Fixed: createHashmapObject passed a wrong value in the constructor's _self variable if called in a scheduled environment - https://feedback.bistudio.com/T175632 - Fixed: Possible crash - https://feedback.bistudio.com/T175703 - Fixed: Game freeze when changing unit group assignment inside Zeus when a unit is synced to a trigger - https://feedback.bistudio.com/T175342 - Fixed: Crash when trying to use "playTrigger" or "volume" expressions in CfgSoundSets on a SoundObject (thanks Ratchet The Wusky) - Fixed: Servers could get stuck in a state where every player is kicked due to BattlEye timeout - Fixed: clientOwner of the server host would change after loading a multiplayer save (resulting in never-ending secondary tank explosions f.e.) - https://feedback.bistudio.com/T175731 - Fixed: Eden Editor search detected "mod" / "class" prefix even if it did not contain a whitespace - https://feedback.bistudio.com/T175748 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  5. UAV system is courtesy of @killzone_kid I've sent him the ticket, I assume most of these things are not solvable anymore but maybe we'll find something to do there
  6. Dedmen

    Arma Discord Application to be unbanned

    Sorry for the long time, I don't really check forums anymore. You are unbanned now. I can't find that name in our logs or banlist. Well the Bot (Discord's own AutoModerator bot) disagrees with that
  7. 2.14.151029 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Server-side scripting command sendChatMessage - Tweaked: "Full dump" dialog only shows when the game is ran with -debug parameter - Tweaked: allUsers command is now available in server-side scripting - Tweaked: Chat is now displayed while in a server connection loading screen - Fixed: Possible crash when being disconnected from a multiplayer server If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  8. 2.14.151017 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Crash when connecting UAV Terminal in multiplayer If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  9. 2.14.151012 new PROFILING branch with PERFORMANCE binaries, v2, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Ability to create a "full" crash dump after a crash - Fixed: Adding rows to table controls could crash (This also fixes the same crash happening in the first mission of Contact's campaign) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh That should fix it @Bonehead666
  10. 2.14.151005 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Script commands callExtension/getUserInfo/missionNamespace/uiNamespace/(set/get)Variable are now available in server-side scripts - Added: "OnPlayerJoinAttempt" server event - https://feedback.bistudio.com/T173677 - Tweaked: Major rework of internal User Interface handling - Tweaked: Various UAV interaction fixes including improved team play - Fixed: Possible crash when deleting controls/displays from UI Event Handlers - Fixed: Some display types would not fire Unload events - Fixed: Possible crash when calling getPos on an entity that has no shape - Fixed: Potentially printing file read error to RPT when launching the game client inside Proton - Fixed: Players on Linux Proton not able to join some servers - Fixed: Server not closing files in some cases (like server.cfg not being editable) - Fixed: Bug/Crash where file reads could be mixed up and try to read the wrong file Notes: - To fix the UI Event Handler crashes, large parts of the engine's UI handling have been changed. This may lead to issues with engine-driven UI's. We think we found all of them but there might be undiscovered problems in rarely used/opened UI's. Please notify us if you are getting any crash while interacting with or opening a UI display. - UAV can now be shared by a team; one player can be pilot, another gunner. Other team members, if connected, can only view the UAV feed until either pilot or gunner disconnects, after which they can take over. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  11. Hotfix: Go into steamapps\common\Arma 3\Launcher\En-us (Or the folder for your language, or just replace it in all of them) And replace file in there with this one https://cdn.discordapp.com/attachments/311478997169209354/1148643337419636787/arma3launcher.resources.dll
  12. 2.14.150962 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 32/64-bit, linux server 32/64-bit - Sync with 2.14 main branch update - Previous Profiling branch exclusive improvements are still present - Performance improvement for nular script commands - Network synchronization performance improvements - Trigger scanning is multithreaded - Script commands allMissionObjects/nearestObjects/nearObjects/nearSupplies/nearRoads/nearestTerrainObjects are multithreaded - Linux PBO filenames can be non-lowercase - Processing audio in parallel to rendering on GPU (instead of sequential) - Several general experimental performance improvements If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  13. 2.12.150854 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Extra information to "The cloud file provider is not running." error message to speed up troubleshooting - Added: Warning message on Linux when a non-lowercase PBO file is found (this may become useless if the below experiment works) - Tweaked: Do not force lowercase PBO file names on Linux (just an experiment for now) - Tweaked: remoteControl command locality is now forced to avoid potential misuse - Fixed: Player could get stuck in MP when remote controlling a unit - https://feedback.bistudio.com/T128006 - Fixed: "Trying to send a too large non-guaranteed message" error message - Fixed: deleteVehicle did not terminate remote control If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  14. 2.12.150831 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 32/64-bit, linux server 32/64-bit - Added: New script commands that were introduced in the 2.12 mini-update - Tweaked: onHTMLLink on Structured Text controls now fires for all URLs (previously only specific protocols, like HTTP/HTTPS/...) - https://feedback.bistudio.com/T86333 - Tweaked: onHTMLLink on HTML controls now also fires for section links (starting with #) in Diary pages - https://feedback.bistudio.com/T86333 - Fixed: ctrlSetURLOverlayMode was ignored for StructuredText/HTML controls - Fixed: Independent groups were ignoring the mod filter in Eden Editor - https://feedback.bistudio.com/T168263 - Fixed: Eden Editor group placement radius was ignored unless it was the last placed group - https://feedback.bistudio.com/T169079 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  15. 2.12.150806 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Pylon weapons now use their own memory point (instead of their parent vehicle's) for GunParticles effects - Fixed: Headless Clients now do not block on "cache.ch" file anymore (was supposed to be done 2 years ago, but it was broken) - Fixed: Pylon weapons did not emit light when firing - Fixed: Game sometimes detecting mouse left-click input when returning after being tabbed out If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  16. 2.12.150787 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: deleteVehicle is now able to delete #track/#mark type objects - https://feedback.bistudio.com/T172751 - Tweaked: The game date acquisition routine is now more optimized - Fixed: When a vehicle is deleted not all tracks were deleted with it - https://feedback.bistudio.com/T172751 - Fixed: explosionForceCoef was ignored for direct hits - Fixed: Vehicles on an empty layer in Eden Editor would be incorrectly assigned to a group if one was created earlier - https://feedback.bistudio.com/T169079 - Fixed: Pylon weapons did not trigger "GunParticles" effects - Fixed: MusicStop Event Handler did not fire on 'playMusic ""' - https://feedback.bistudio.com/T173412 - Fixed: damageEffects material swap did not consider hiddenSelection material changes - https://feedback.bistudio.com/T173561 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  17. 2.12.150715 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Possible crash when calling diag_stackTrace - https://feedback.bistudio.com/T173107 - Fixed: "Bad conversion: scalar" errors for config numbers that were a string with SIDE in it - Added: Debug log context to config script commands getArray/getNumber - Fixed: Dead characters inside vehicles would render their backpack as soon as AI team members reported their death - https://feedback.bistudio.com/T173511 - Fixed: Memory corruption crash on mono audio output, also known as the "USB headset crash" - https://feedback.bistudio.com/T159527 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  18. Fixed in Arma 2.14 ref https://feedback.bistudio.com/T159527
  19. 2.12.150698 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: configProperties was always returning inherited values even if inheriting was disabled (caused by Simple VM) - Fixed: Server crash if a vehicle's assigned driver is not a person - https://feedback.bistudio.com/T173122 - Fixed: Possible crash when loading a corrupt mission.sqm - https://feedback.bistudio.com/T170204 - Fixed: Unexpected behavior with += array appending in configs - https://feedback.bistudio.com/T79801 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  20. 2.12.150682 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Simple VM crash with "&& _localVariable" - https://github.com/zen-mod/ZEN/issues/739 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  21. 2.12.150678 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Simple VM support for &&/and/||/or code - Fixed: setUnitLoadout would not respect ammo count for multiple magazines - https://feedback.bistudio.com/T119475 - Fixed: do3DENaction was available on scenario preview - https://feedback.bistudio.com/T172757 - Fixed: -profiles= parameter with an empty path would crash the game at startup If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  22. 2.12.150664 new PROFILING branch with PERFORMANCE binaries, v9, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Geometry LOD Animations were not considered for buoyancy calculation water-contact checks - Fixed: Possible crash in Simple VM If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  23. 2.12.150657 new PROFILING branch with PERFORMANCE binaries, v8, server and client, windows 32/64-bit, linux server 32/64-bit - Added: "-dumpAddonDependencyGraph" command line parameter - FT-T172179 - Fixed: isTurnedOut was not working for Offroad FFV position - FT-T171460 - Fixed: VTOL throttle forced to 100% when player is not the leader of their group - FT-T169494 - Tweaked: "OnUserDisconnected" Event Handler should now fire more reliably - FT-T172436 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  24. The commands previously were LA-ish, but some where documented as GA. And they "worked" with GA but bugged out and created leaking entities that started spamming errors on server and created synchronization errors. Its now properly GA, but I would strongly recommend to handle it like a LA command, Inventory code can get quite buggy when you have to trust on its network syncing. "Simple VM" was mostly talked about in Discord, its a performance improvement where some SQF things (inside loops like forEach/apply/select) under some conditions (not yet documented as its highly WIP, mostly no local variable setting allowed) will be executed differently and about 10x faster (most tests result in about 12% of previous runtime, but that depends on lots of factors). The scripts get converted into a new "Simpler" VM that is more efficient with executing scripts.
  25. 2.12.150610 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Several issues with Short-Circuiting optimization If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
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