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Everything posted by EO
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Do you have the Atmosphere module set up correctly? The default setting of -1 does in fact disable all light sources on Tanoa and Malden, as it does on Altis, Stratis and Livonia. The only exceptions I've found are the fuel stations on Altis and Malden which stay light even with the module set to -1.
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This can be replicated over every part of the river system on Livonia.
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maybe it was...
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Lol, me neither!....Apparently it's a confirmed bug when generating the config using Drongo's Config Generator, he said it will be addressed in his next update.
- 143 replies
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- retextured
- vanilla
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Working on a few Hunter Camo assets for Ravaged and Frithified Gear... Bergen...
- 143 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Mods: EO GM Uniforms, Ravaged and Frithified Gear. (WIP Hunter Camo)- 6859 replies
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Yeah man, I see where your coming from, but maybe in the midst of the Contact Campaign it will make a little more sense...
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@DnA, Is there likely to be a RC before the 25th July? Hopefully the the complete loss of ambient environmental sounds in and over the river running through Livonia will be addressed. This has been present since Livonia was first pushed to Dev branch. It's a major immersion breaker and shouldn't be present when it's pushed to stable branch. Livonia is after all Premium Content.
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@MuRaZorWitchKING, editorPreview = "\A3\EditorPreviews_F\Data\CfgVehicles\Land_Antibiotic_F.jpg"; Just place an item down in the editor then open it in Config Viewer, you'll find all the info you need.
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I managed to create a fairly decent hunter camo texture so I plan to add some variants to the combat uniform, it lends itself pretty well i think... I'll most likely add a few boonies with the same hunter camo texture to the Ravaged and Frithified Gear pack too.
- 38 replies
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- global
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Agreed. Livonia soundscape is as creepy as Namalsk......there's something deep in the mix that sounds a little otherworldly. I love it!
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
The real reason there are no deer left on Livonia... Mods: Ambient Wildboars (WIP)- 6859 replies
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Soundtrack unavailable unless I re-buy all the APEX edition content?
EO replied to Deathstruck's topic in ARMA 3 - GENERAL
@Homesick, sorry to be a PITA about this, but, is their any news or movement regarding the official Soundtrack being made available as a standalone purchase. And if Contact is going to be the last "official" content for Arma 3, then a definitive soundtrack edition containing all tracks from the various DLC's should definitely be looked into by BI. -
I see him more a butcher than a god, I have a feeling those poor boars are in for some hard times soon...🐖>🥩>😋
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@Donnie_Plays Why not take a leaf out of kodabars book and use substitute copyright free music for gameplay destined for streams/YT. I'd be rather sad to see music being removed from the mod as I'd imagine the majority of users play by themselves or in small groups privately. Looks like we will get the chance to add our own tracks very soon anyway, in fact a new music script is available to use right now...
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
An early start to a boaring weekend... Mods: Ravage, GM Uniforms, Ravaged and Frithified Gear, Ambient Boars. (WIP) -
Awesome! ^^ It's nice to be able to completely change the pace using the Arma sandbox. Tapping into some of the core features from Ravage can create some cool walking simulator style missions, kinda like theHunter, Firewatch etc....the Livonia terrain perfectly suited for hunting quarry! Good non combat missions are at a premium, my first foray into Arma 2 was an orienteering mission for Chernarus, that mission pretty much made me learn and memorise Chernarus in it's entirety, these kind of scenarios release the pressure of a combat situation and really allow you to appreciate both landscape and soundscape... ....or maybe i'm just getting softer in my older age.
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Is it possible to only spawn roaming traders, my module settings are bearing no fruit... It seems the only way to spawn Blufor Friendlies is to set a Main or Secondary Force... The drawback here is I don't want any non-trader groups spawning. ^^ Scenario is a friendly, peaceful boar hunting trip around Livonia, civilian populated towns with a static traders set in the Market Stores so no enemies or non -trader groups are required, but a random encounter with a roaming trader party would be sweet.....lone roaming traders would be an even better!
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Normally I would agree, but golly by gosh, that's impressive. Let's just leave it as is.
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Now that's impressive. ^^
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Good advice.^^ .....those arrays are really packed!!
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just previews at the moment buddy, should be released tomorrow with the caveat of Development Branch.- 278 replies
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- sullen skies
- ambient birds
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As well as adding Boars to the Ambient System for Livonia... ...the mod will come with a few extras for use in the Editor. - A placeable Boar unit found under Civilian>Animals>Terrestrial>WildBoar. - A placeable Ambient Wild Boar module, found under Systems>Other>Ambient Wild Boars. 🐖- 278 replies
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Hell yeah.
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There's a version for Takistan in the CUP collection.- 278 replies
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- sullen skies
- ambient birds
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