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Everything posted by EO
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CSAT ReTexture [ Drunken's Arsenal ]
EO replied to G.Drunken's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice to see this finally getting some exposure on the official forum. A very cool alternative CSAT package. -
To answer question 1, A3_Data_F_Exp shouldn't be listed as a required addon, that is indeed an error on my part. I'll submit an amended config to @haleks for a future Ravage update. Out of curiosity, I'm assuming you don't own the Apex Expansion?....otherwise you probably wouldn't have generated that error.
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The JBOY double album, easily on a par with Zeppelins' Physical Graffiti.
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I'm thinking the Phantoms as an adversary will satisfy the inevitable post Death Stranding Arma itch.
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Just a few thoughts regarding Zeds forming in a straight line..... So if i recall, this behaviour was kinda stamped out with v135 which was a major update that included the first iteration of Ravage MP compatibility back in early 2016...remember the Conga video folks? From my point of view that "conga" behaviour seems to have returned around the time the zed audio/visual tweaks were implemented, I don't think those particular tweaks are to blame by themselves because they work great, especially out in the sticks but something is definitely causing zeds when near roads to kinda ignore their destination based of those audio/visual coefs and revert back to that old school "conga" pathfinding. I could be wrong but this is just my recent observations especially when playing on Weferlingen where the road/street network is concentrated.
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If you play on Livonia you can spawn boars around the player by using this mod, which obviously requires this mod as was previously mentioned by the guys.
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Further reading...https://community.bistudio.com/wiki/Arma_3_Damage_Description
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Update: Added a configured Vault Dweller to the Editor... Set up on the West side... Feel free to edit the config with a load out that suits yourself. Steam Workshop.
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Adds a Fallout style Vault 111 Suit and Helmet to the VA. (Basically a retextured Viper Special Combat uniform) Adds a configured Vault Dweller to the Editor... Vault Dweller config, edit to suit your needs... Steam Workshop. ⚡
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Sam Porter Bridges out on delivery...or just killing time till DS arrives? Mods: Ravaged and Frithified Gear, Sullen Skies.- 6859 replies
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I still have a bunch of other fallout themed gear, mainly worker coveralls with different vault numbers but they just aren't that good tbh, I think this viper fallout suit is just a one off, It's the one I put most work into, it has a really cool ballistic weave thing going on....it's also been hanging around my drive for a while and seemed a shame not to share it.
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Very cool feature and showcase @Vandeanson
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I wouldn't be disappointed if it was set on Livonia.
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Haha, that's really sweet bro, thanks.
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- retextured
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@HerestotheGears My mediocre skills have always required a BI texture template to work from, the texture files for the Granit suit are currently "locked" under EBO format for obvious reasons. With that being said I'm pretty happy with the content Ravaged and Frithified Gear has to offer so I now see it as officially retired.
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I feel like I'm not getting the best performance out of this game
EO replied to lv1234's topic in ARMA 3 - TROUBLESHOOTING
Invest in a SSD, you'll be pleasantly surprised by the gains over a whirring HDD. -
@miasdad we should be able too, boar support was added a few updates ago....however upon just checking it seems they are currently unable to be gutted.
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Anything that references Death Stranding.....i'm all in.
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@haleks Regarding the reports of sliding/floating AI related to the Dead Rising feature, I just want to confirm it doesn't on my end in a vanilla SP environment, meaning no other mods loaded or Contact DLC for that matter.
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Gotta love Arma...what other game lets you rifle butt a zed with a pumpkin head!!
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tools compilation Tools & Utilities Compilation List for Arma3
EO replied to Gunter Severloh's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Once again Gunter, some very nice and often unappreciated work, these lists are very useful. ReColor and ReShade could be nice additions for Colors@Images.- 49 replies
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v1 release JBOY Point Blank Melee
EO replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice one JB!! Idea for a fun Halloween mission....JBOY Point Blank Melee+JBOY PumpkinHead+Ravage Zeds. Ravage has a no face variant (rvg_no_face) so you can run your PumpkinHead script and spawn a zed with no head and replace it with a zed with a pumpkin head....should make that melon pop, pumpkinhead pop outcome look pretty sweet. 😂 -
@Ice680968, You could use the Horde module.
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script Tinter-Furniture - MP-compatible and dynamically spawned furniture
EO replied to tinter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, I noticed the Ravage dependency after posting the link, I've since removed the dependency and updated the link, sorry about that. I'm glad you find them useful. -
[Released] Phronk's Furniture Script
EO replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@phronk, I posted a link in similarly themed thread for some furniture compositions I made, your also welcome to them if they are useful for this project. https://forums.bohemia.net/forums/topic/226197-tinter-furniture-mp-compatible-and-dynamically-spawned-furniture/?do=findComment&comment=3383716