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Everything posted by EO
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If Arma 3 didn't exist.... The Czech Red Cross received $43,944 courtesy of the Karts DLC. The International Committee of the Red Cross (ICRC) received $176,667 courtesy of the Laws of War DLC. ....there's much more to life than just playable content.
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Frozen VR has been updated: Adds ACE compatibility. Apparently the Ace Arsenal and the Frozen Arsenal were both competing for the same button when loaded together, this update adds an extra button so ACE users can load both mods at the same time and access both the Ace Arsenal and the Frozen Arsenal. ACE users will see this... Non ACE users will see this... Happy days! ☺️
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For Thekier. 😉 Steam Workshop.
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[IceBreakr/IBIS] Island Panthera for A3
EO replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@icebreakr, since Panthera/Winthera utilizes CUP Core, the following code added to the Winthera config will replace rain particles for snow. -
@Donnie_Plays, use DeRap from Mikero tools. 😉
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If it's for something small scale you can add additional equipment by editing single zombie units straight from the editor, dress them up as you would like then add the following code to the zombies init... this setVariable ["BIS_enableRandomization", false]
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Steam Workshop. ❄️- 278 replies
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- sullen skies
- ambient birds
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Easily done mate.- 278 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey man, your more than welcome to include any of my mods.- 278 replies
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Editing then repackaging the official Virtual Arsenal mission file.
EO replied to EO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Dedmen, thanks man, just the information I needed. -
Having already published the "Deserted VR" map, which converts the VR map into a flat deserted landscape, my next goal is to publish a "Frozen VR" map, which surprise, surprise converts the VR map into a frozen landscape. Any changes made to the VR map through configuration also carry over into the Virtual Arsenal which leads me to a problem I have.... One of the features I've added is replacing rain particles with the snow particles from CUP Core, everything works just fine and as intended when you open the Frozen VR map through the Editor. Howevr what I'd really like is snow to fall when you open the Virtual Arsenal, but the official A3 scenario that loads you into the VA has benign weather settings, meaning Overcast is set to 0%...this means when I load into the VA there is no snowfall. 😞 As you can see here I have already pulled the official VA mission file and edited the weather values to 60% Overcast... This leads me to 2 questions I have... TL;DR Can I publish an edited version of the official Virtual Arsenal scenario that changes the weather settings? If this is even allowed, is it then possible to repackage this scenario with my mod in such a way that when it's loaded it overwrites the official VA scenario? Any help with this would be much appreciated. ☺️
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Some make mods for realism, some make mods for fun, I make mods for fun....isn't that the beauty of Arma?
- 17 replies
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- destruction
- effects
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@ContheJon Enjoy! ❄️
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Just recently updated, no mod requirements. https://steamcommunity.com/sharedfiles/filedetails/?id=1935595359
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By any chance is this request for Napf Winter?...If so, I have a patch for Napf Winter that converts rain for snow it's currently private but I'd be happy to publish it if it's useful. ☺️
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I think v161 is the build your after, that was the stable version around October 2018, v162 was released late November 2018. Sent you a PM. ☺️
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Path to AI footstep sound fx
EO replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe? -
What version are you looking for bud? 🙂
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@ContheJon, Phantoms are part of haleks MyST project. 😉
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Phantoms 10 - Zombies 1
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Jeez! these guys are really tough to conquer which makes me curious.....will the Phantom Spawn module eventually include some features similar to the Ambient Zombie module?....maybe like a Surge Damage Output (strength of surges delivered by Phantoms) btw, I love the work done on the Patchwork Survival Suit, that model/texture swap out is very cool indeed, I hope it stays.
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You might also have to update the "Usable Beds" array in the Survival Module. ^^ Nice to see you back on the forum bud! ☺️
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Something wrong with my config
EO replied to tenentecardoso's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I agree with Dedmen, make a fresh start before you disappear down the rabbit-hole. 😅 Your welcome to take a look at my vest config, I should be fairly easy to follow as an example... Edit: When I put together one of my packs I found it a much easier process to make separate pbo's for each piece of gear, i think it helps keep the configs tidier and easier to work with. -
Non developer with Mod idea
EO replied to LandLobster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Very nice presentation buddy, I like it a lot, it has an "Escape from Tarkov" vibe which is no bad thing. Wish I could help out with mission design/implementation but it's not really my forte, however if you need a scene setter gimme a shout.