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EO

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Everything posted by EO

  1. BB gone but not forgotten, JB keeping the faith. A perfect companion piece for the SP.
  2. Not entirely sure cell size can be read in-game, you can use EliteNess to open the .wrp file, I think you can get cell size info from there.
  3.  EO

    Ravage

    Forgive me as this isn't directly Ravage related, but i'm fairly certain Ravagers will have some fun on a cracking wee terrain that's just been released....Toresk Terrain.
  4. ...those little ankle-biters would be awesome on Tria. (sorry for being off-topic)
  5. Spot the sniper... Mods: Ravage, Sullen Skies, ReColor.
  6. Another trigger based idea, add this code to the condition field of a trigger synced to the Animals module will spawn chickens at 06:30 in-game time... floor daytime >= 06 && floor (60 * (daytime % 1)) >= 30; 🦃🐔🐓
  7. Don't use the Sites module, use the Animals module found under Others in the Editor, this module works with triggers. Edit: If you want to add a few cockerels into the mix, I made a little mod that adds more animals to the Animals Module, be aware however it will add a dependency to your mission.
  8. @accuracythruvolume Thanks for the kind words and feel free to integrate any aspect of the mod into your map. For further reading I'd recommend checking out some of the official documentation from truSKY, most but not all of those variables have some relevance to SimulWeather and Overcast classes used in Arma 3. They certainly helped me in giving a better understanding of what's involved in cloud creation within the Arma engine. Experimenting with some of those variables can give some shall we say other-worldly results...
  9.  EO

    Ravage

    Livonian Partisans from Sparfells Missing Units.
  10.  EO

    USP Gear & Uniforms

    If your new to the forum, take a little time to read the rules and guidelines before asking about updates etc. They are generally regarded as spam, hence the unhelpful comment you received earlier.
  11. Not sure if this know but AI can fall through the floor of the big airfield building if it's in a damaged state....
  12.  EO

    [sp_camp] Dark Tides

    Hey bro, tried to simulate your issue at the exact same spot in your video...couldn't replicate it, bodies don't disappear.....however, If the building takes damage then they do fall through the floor. I ran a little test after catching the last few seconds of your test video, I noticed there was a wrecked vehicle and some fallen walls just outside the right hand side window, so maybe the building had taken some damage when you ran your test, It's possible this is a bug that's went unnoticed by the developers...
  13. Obviously this will become my go-to retreat from the ravaging hordes... ...awesome script man, thanks for sharing it.
  14.  EO

    Ravage

    @Jamie_STi, you may need to uncheck No Logs in your Launch Parameters.
  15. Splendid work indeed Chairborne. 😎
  16.  EO

    Ravage

    Just a wee update regarding the compositions for Livonia structures, a fairly extensive selection has amassed over the last few weeks, approximately 13 Military, 30 Industrial and 40 Village structures all have a composition of some description. I reckon it covers about 95% of all enterable structures for Livonia.
  17.  EO

    Free Games

    Arma 3 Karts is free for a few days. https://store.steampowered.com/app/288520/Arma_3_Karts/
  18. The tracks leaving Zelenogorsk heading NW hints at a continuation of the railroad system?
  19.  EO

    Ravage

    That's the plan, hence the little teasers here over the last few days.
  20.  EO

    Ravage

    @krzychuzokecia, It's a good idea, especially for the destroyed structures, I'm pretty certain haleks script that grabs the compositions can accommodate some rotation widget manipulation. EDIT: Yes, looks better.
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