coffeeshock
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Everything posted by coffeeshock
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I hope you can also make all the LWH and PASGTversions without the Peltor type headsets, which they didn't actually use with them (only with MICHs), the CUP helmets have the proper headsets from arma 2 iirc. Also shouldn't the mopp suits also have hoodies? Anyway great mod, it has become my favorite... thanks for all the hard work!
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It's more noticable on lower shadow settings, barely visible on ultra...
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Most of the helmets cause some weird shadows or shadow flickering on the neck and face since 0.28, when moving...
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Halo 3 Marine and Bravo-Kilos
coffeeshock replied to morthon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are we going to see those beautiful marine models mit gloves in a future update? -
I'd love to finally see some good old AAV vests (FSBE) for old school recon marines etc in Arma... anyway thanks for this great addon, love it!
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Veteran mod (VTN) - announcement and WIP
coffeeshock replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance to see a top PEQ2 for the M4? Also the ejected shell casings (M4 and M16) are flying way too far and fast... maybe you can bring the memory point a bit closer to the gun. -
Operation Trebuchet - Total conversion mod for Arma 3
coffeeshock replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I see. Maybe you can simply (re)move a few mm in the middle where everything is almost even, near the trigger. And I was wrong about the spell casings anyway, they are just fine. However I noticed a small shadow bug, if you don't use any big vests you can see small "shadows" of the MA37 clipping through the shoulder. -
Visual Upgrade – Feedback
coffeeshock replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
When Arma 3 first came out, the lighting was okay, but I still prefered the arma 2 lighting... but damn this new lighting is absolutely horrible, too bright, "shiny" and "washed out"... it looks too "artificial", not like true warm sun light... -
Haven't played Arma 3 for a long long time, because of my old shitty computer... I finally got a new one and before I start manually checking all the different (new for me) mods manually, I'd like to know if there is a mod with an old school early 2000 era AAV vest out there...
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Operation Trebuchet - Total conversion mod for Arma 3
coffeeshock replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update, I love the complete MA37, looks almost like a direct port. HoweverI wish it would actually be shorter than the MA5s like it was in the Halo games, one reason why I don't like the MA5s is because they're too long for a bullpup imo. http://halo.wikia.com/wiki/MA37_Individual_Combat_Weapon_System Changes from MA5C ICWS in Halo 3 -The bullet counter on the HUD decreases column by column rather than row by row like in all previous games. -Shorter overall length. [...] Also the ejected shells fly too far/fast. -
Operation Trebuchet - Total conversion mod for Arma 3
coffeeshock replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am really glad you created the MA37, can't wait for the finished version... -
(SMA) Specialist Military Arms
coffeeshock replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any plans to slightly lower the position of all ACRs for a more realistic and consistent cheek weld? The MK18s etc are fine, but since the ACR dimensions are different (bigger/higher upper receicer), it looks and feels weird in most stances... -
Bug report: the seperate shoulder pads (under facewear) create weird shadows in the back of the characters.
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soundmod JSRS4 - APEX 1.2
coffeeshock replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great update, but I am really missing those awesome M16/M4 RHS sounds... :(- 1214 replies
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(SMA) Specialist Military Arms
coffeeshock replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Too bad about the Block II M4s... how about a proper mil-spec 14.5" barrel Remington ACR? Currently there are only civilian style 16" barrels (and the CQB versions)... anyway thanks for this amazing mod! -
(SMA) Specialist Military Arms
coffeeshock replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance for Block II type M4A1s based on those amazing MK18s (simply a longer rail and barrel)? -
Wow... thanks for the port, still my favorite arma mod of all time! That CUP M16A2 tho, that shiny finish, washed out textures and it even has AK reload animations lol... guess I'll have to make my own versions based on the A2 source models soon... Anyway... Merry christmas!
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Operation Trebuchet - Total conversion mod for Arma 3
coffeeshock replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Compared to all the other rifles, both AR versions sit a bit too low when aiming in all stances, could you raise it just a tad for a better cheek weld? -
Definitely 10", you can actually see it compared to an american Colt 10.3" since there is barely any barrel sticking out of the FSB (they even had to remove the bayonet lug to make room for suppressors): https://upload.wikimedia.org/wikipedia/commons/1/16/43-commando-hr.jpg
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Any chance for an M27 IAR model with regular 30rd mags instead of only 60rd surefire mags?
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Thanks, that fixed it for me.
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Okay I did some more testing and finally found out what causes this issue, it's the new RHARD_MK18.p3d that triggers this shiny surface look on ALL the other guns, if you replace only this .p3d with the older v0.2 version, all the other models will look just fine again. Maybe it has something to do with the detailmap_metal_dt.paa or default_ti_ca.paa that weren't in the 0.2 version. So maybe you can check out that specific model and fix it...
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http://i.imgur.com/iFJtSnq.jpg So I did some basic testing... If you take the original .p3d (like the black KAC suppressor) out of the v0.2 pack and put it in the v0.3 folder, it will also have this ugly shiny surface... idk why tho, also replaced all the 0.3 textures etc with the 0.2 versions, no change... for some weird reason, the 0.3 folder/pack adds this glossy effect, even switched the config back to 0.2 and no change...
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Nice, thanks. One more thing that was metioned in the original thread tho... maybe you wanna at least rebinarize all of them, it's just a hunch, but the rifles have a very extreme shiny/glossy surface since v0.3, even tho the RVMATS etc were the originals from 0.2 (according to ardvarkdb) that worked perfectly fine... however, for some weird reason the shinyness in 03 will go away when you use the launcher (iirc), according to some folks in the original thread. Can't test or screenshot it right now unfortunately...
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Much better! The cheekweld portion is still a bit too small/narrow tho, maybe the entire stock sits too high on the tube, not sure... but then again it's up to you, your decision... good job so far. Another reference pic: http://i.imgur.com/HImI8t0.jpg