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dethica

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Everything posted by dethica

  1. how about they do it like in Insurgency Sandstorm? left click to throw and right click to underhand throw. Hold longer to cook. Aim where you want the grenade to land, the engine takes care of the rest (no need to adjust throwing power manually).
  2. I want a pocket system like in jagged alliance 2 v1.13, but that's simply not gonna happen.
  3. It is mainly because of the high RAM speed, but the slight CPU frequency OC helps too.
  4. there is still hope for Ryzen, when RAM support improves and DDR4 clock speeds climb higher, see here: Ryzen at 3.97GHz could possibly match a 7700k at 5GHz with the help of high speed memory? PC enthusiasts rejoice! exciting times ahead for tweakers and overclockers.
  5. any news on the lighting update on this map? this is a cool infantry map, would love to play it, but the brightness just ruins everything.
  6. have been waiting for this release for, thanks!
  7. just started playing through the adapt campaign and realized Articulate is a must-have tool for stealthy missions.
  8. dethica

    J.S.R.S. 2.2 Soundmod

    the sample videos have embedding disabled, can't watch them here.
  9. The mechanism sound is actually really prominent when you're resting your cheek against the metal (aiming down sights) as you fire. It is so loud, that you will only hear the "bang" as an echo (because the mechanical sounds overload your hearing senses, as you said). If there is someone firing next to you, you will hear their gun discharge more than your own. If you remove your cheek from the gun, you will no longer hear the mechanics. I say this from my personal experience with Galil AR and AK4 (both are assault rifles) and KSP-58 (aka FN MAG, light machinegun). The good thing about Arma3 is, that it already includes weapon mechanical sounds, that play at the same time as the normal weapon sounds - easy to adjust their characteristics.
  10. in the Gori mission at rebel base (mission hub), game crashes when I go near any of the two offroad trucks. anyone else get this?
  11. I didn't know the default delay was 75, it was at 10 when I opened the options dialogue, so I assumed the default is 10. I will keep it near 75 now, thanks for the info. :D
  12. I downloaded the new version. It improved a bit, the UI has descriptions now, and I was actually able to assign teams - red, blue etc. But for example when I said "team red flank left," the command does not complete - sometimes it won't select soldiers, sometimes it will select and navigate to correct menu but will not select the correct command - I have to select it manually. The ArticulateUI displays my commands correctly. I increased "key release delay" to 20 and It works most of the time now. Maybe the default (10) is too low? Edit: It stopped working 5 minutes into the mission, same problem - it would not select the correct command in the menu. My FPS was 50, it was just a small test mission with some infantry enemies. I tried increasing "key release delay" to 50 and it started working again. I am using Arma3 devBranch.
  13. the insubordinate AI has nothing to do with Articulate, I think. AI in Arma doesn't want to go out of Danger states sometimes, it is a problem in Arma2 as well. I was playing BeCTI for several hours, Articulate was a bit less reliable after a few hours of gameplay, because my FPS was falling into the 20-s range. As for the issue with single units not receiving the commands, it seems to be because they were accidentally selected just before issuing the command. That is an useful feature, sometimes - for example, you want to select 1, 2, 3, 5, 6 and 7 but not 4, then you can just say "all *short pause* four disembark." What does confidence margin actually do? I couldn't figure that out.
  14. I am having trouble assigning team blue/red/etc. The UI displays my command correctly (two three assign team red) but it just does not work in game. I am using the latest arma3 dev branch build. overall, seems to work great.
  15. the campaign is good overall, a few thoughts:
  16. looking forward to some archery :)
  17. read it today, it's pretty good, better than some "professional" manuals/tutorial books. I would have liked some more practical examples, similar to the patrol script, except maybe shorter/simpler.
  18. anyone else notice the muzzle flashes are extremely visible during the day now?
  19. so SIX is supposed to work this out automatically? I have correctly set arma2/oa and arma3 install locations in SIX. I launch the AiA mod with SIX, but none of the arma2 assets show up. I can launch arma2/OA/arma3 through SIX and they work fine. just not this mod. this is my rpt: http://pastebin.com/bDMRfxKS the arma2oa.txt where the rpt references contains only this: -noSplash -noFilePatching -mod=@AllInArma -command=7dd6ca8f31301541200b2d57b3f54c35PlaywithSIX
  20. dethica

    ArmA 3 Guide - AI Control Introduction

    great video!
  21. dethica

    Does This Look Familiar?

    there was an article about this thing last week. it weighs 12 tons and drinks 1 liter of fuel per kilometer. they also claim that it can go up to 150km/h and 7.62 rounds will not penetrate it's armor.
  22. dethica

    3rd person view and difficulty levels

    I hope more servers disable 3rd person camera, it's way too common right now. Arma3 is very playable in first person, unlike arma2 which was a bit clunky in that regard.
  23. dethica

    Arma3 Videos

    I'm really liking the AI. They put up a pretty good fight, lots of suppression here:
  24. dethica

    Where is the recoil/laser trails?

    It's the other way around - laser beams look like tracers (on film). that's (probably) where the idea for the laser beam effect came from (for star wars etc). And I believe the OP made a silly post and is trying to cover it up.
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