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mihikle

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Everything posted by mihikle

  1. mihikle

    British Military Beret Mod

    Hi, been a while, didn't even remember this was a thread! :D Unfortunately I don't have the source for this anymore, and frankly its been superseded with some higher quality content such as the 3CB Uniforms/Equipment etc, which I'd recommend. Thanks for the support.
  2. Hello all, this is my first addon for ArmA 3 for public release: British Military Berets! DOWNLOAD LINK: http://www.armaholic.com/page.php?id=25578 Currently it is using the stock Beret model with different textures added to it. I'll look into a custom model to make them look a bit more genuine as you could land a plane on the current beret model. It currently includes the following Berets: - The Rifles - Beret_rifles - Grenadier Guards - Beret_gren - Coldstream Guards - Beret_cold - Scots Guards - Beret_scotsGD - Irish Guards - Beret_irishGD - Welsh Guards - Beret_welsh - Guards Para Platoon - Beret_gdspara - The Parachute Regiment - Beret_para - The Royal Marines - Beret_marine - PWRR - Beret_pwrr - Duke of Lancaster's Regiment - Beret_lancs - Fusiliers (minus the hackle) - Beret_fus - Royal Anglian Regiment - Beret_anglian - Yorkshire Regiment - Beret_yorks - Mercian Regiment - Beret_mercian - Royal Gurkha Regiment - Beret_gurkha There is not currently a Beret for the Royal Welsh, Royal Regiment of Scotland (there's several within it!) and the Royal Irish Regiment, all because they either have a hackle or a different shaped beret. At some point I'll be updating to include darkened cap badges for the Royal Marines and the Parachute Regiment. But in it's current state it does provide some useful functionality for other British groups that want to accurately portray their chosen group. Other Regiment's may be added such as Royal Artillery, RAC, 4/73 etc, but that remains to be seen at this stage. The textures are not amazing (I'm primarily working on learning configs rather than texturing), so if someone who is a textures god wants to get in touch to redo them I'm more than happy for them to come forward and do that. Feel free to edit to your hearts content but please give me some credit somewhere and don't re-release (publicly) an edited version without at least contacting me first. You can contact me either as a PM on here or on my groups website at www.3cdobde.net. Remember it's my first addon so don't flame it too hard! ;) Planned Updates: - Blacked cap badges for Marines and Para's - in-game - RAF Beret - Royal Navy Berets - Royal Artillery Berets - in-game - Royal Irish (will be normal beret) - textures done - Royal Reg of Scotland (minus hackle) - textures done - Royal Welsh (minus hackle) - Royal Armoured Corps - 16CSMR
  3. Hey all, Creating a PvP mission (TDM - no respawn) on A3 Alpha, and need a check on if a number of specific players are alive. Have been using this: (!alive opfor1) && (!alive opfor2) && (!alive opfor3) && (!alive opfor4) However this only works if every playable slot is filled, which often it will not be. I used a script on A2 that fixed this same problem (I'm essentially porting the mission across) but I couldn't get it to work, and I can't remember for the life of me what the bit of script is, so can anyone help me? If I remember rightly it looked a little bit (roghly) like: if !alive [opfor1,opfor2,opfor3]; or something like that, I can't remember exactly. If anyone could help it would be great cheers! :)
  4. Looks good so far I take it you're going to make versions with more ammo pouches and stuff?
  5. Nice mod Rock.... YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH BOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
  6. mihikle

    [WIP] Virtus Body Armour System

    This mod looks really cool!
  7. Looks excellent Neptune can't wait!!
  8. Hey all, Thought I might try to make a module for my missions, the module basically closes all the doors in the map. I have it working in a Mission Format, then I decided to put into a module format, just to see if I could do it type of thing. I think my Config is done right, as the Module appears in the Editor, and I can place it down easily onto the map. However when I run the mission it says "Script not found \1RI_Door_Shut\module.sqf", even though module.sqf is present in the pbo. I've searched the forums and couldn't find anyone who's had the same problem so I can only assume it's me following a guide wrong lol. But if anyone could help me that would be great! Config.cpp: class CfgPatches { class MyLogic { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"ca_modules"}; }; }; class CfgVehicles { class Logic; class MyLogic : Logic { displayName = "1RI Shut Doors Module"; icon = "\ca\ui\data\icon_functions_ca.paa"; picture = "\ca\ui\data\icon_functions_ca.paa"; vehicleClass = "Modules"; class EventHandlers { init = "nul = _this execVM '\1RI_Door_Shut\module.sqf'"; }; }; }; Cheers, Mihikle.
  9. Hi all, I'm trying to make a Trigger for securing an objective in a PvP A&D style mission. It will play a sound from the vanilla game and display a hint. I've got my trigger settings as "SEIZED BY BLUFOR", "PRESENT", "REPEATEDLY", and basically that fires off the trigger whenever blufor have seized the area, are present, and it does it repeatedly. However, that keeps firing off the sound and hint, after it's been secured and the first hint and sound already played if blufor are still in the trigger area. What I'm after is for the trigger to fire once blufor have cleared the trigger area, but if they are then still in the area, the trigger does not fire. If they leave the area and return, it will go off again. Can anyone help me with this one?
  10. mihikle

    Triggers

    Tried using Time > 10 in the Condition field, that essentially turned it into a 'once' trigger. I need the trigger to fire once, then once blufor have left the trigger area it is able to fire off again.
  11. Will Kunduz be indexed any time soon?
  12. A combo of AGM and CSE combined with some of the older ACE features will be great. Can't wait for the advanced artillery modules.
  13. mihikle

    Leights OPFOR Pack

    Great mod thanks for releasing! :)
  14. Is there any plans to do the style of Marines from the original Halo game? I thought they looked MUCH better than in the following titles.
  15. mihikle

    3CB BAF Units

    There's a good few mods exactly like that already released. Quite why is beyond me, you could just download them yourself and compile them into one addon folder with minimal effort. RKSL is planning to release an entire faction of UK Forces stuff all original models rather than A2 ports we have in the community at the moment.
  16. mihikle

    Help

    Does it launch with no addons running? Is @CBA_A3 the first mod in your mod-string? Nothing in that RPT file should be preventing your server from launching. Who's your host? You're best off sending them a support ticket.
  17. mihikle

    L85A2 Release

    There's a whole new version mate, and Kiory does not want his addon hosted on PWS. Link to the new thread: http://forums.bistudio.com/showthread.php?187633-L85a2-v3
  18. Glad to see this being worked on again! It's one of my favorite projects in the works for A3, the previous version was great! :)
  19. mihikle

    Arma 3 Server monetization

    Has anyone heard of a case of BI removing a YouTube video? I know of hundreds of ArmA 2 and 3 monetized videos that don't advertise it as a BI Product (as is required in their licence for it), yet I've never heard of or seen BI take any action against them. Like with the A3L licence infringements, I won't believe a word BI say until I can physically see the evidence for myself. And I haven't.
  20. mihikle

    DG British Armed Forces

    Well there's no requirement to make it compatible with AGM, you can't blame the author for another mod not working with his lol.
  21. mihikle

    DG British Armed Forces

    Not sure if it's already been mentioned but in MP we're experiencing a bug on the Merlins where if you enter/exit via the rear ramp, it breaks the anti-torque rotor. Any ideas?
  22. mihikle

    Arma 3 Server monetization

    Well Jackal, people like you restore my faith in humanity. I'm probably too cynical to be posting in this thread! lol
  23. mihikle

    Arma 3 Server monetization

    I believe it will be an optional decision. However which self-respecting modder would release content for free when you can make money out of releasing that same addon? Seems daft, unless you are ideologically motivated enough to release a high-quality addon for free, which will then no doubt slip through BI's net which has worked wonders so far and be sold on a server. At least with paid addons, it does provide security, not that I'm endorsing paying for an addon. If it does come into play, best course of action is boycott it as I believe a few of the long-standing addon creators are planning to, and just not release anything at all, as Steam Workshop will take your content for their own games regardless of whether they're free to download! This whole policy is for one thing only - money. For Bohemia Interactive. They obviously don't need it, as the series has been going swimmingly without paided servers or paid addons since OFP. I can't honestly even see the reasoning behind BI allowing people to monetize a server - whatever way you cut it, it will end up with profit for the admin, not all the costs will be spent on the server if you have enough players, A3L is the prime example as they're pretty much the server doing this right now, making 4 or 5 figures each month or whatever it is. YouTube is a slightly different kettle of fish as you are required to advertise BI's product as per their other licence for that (as opposed to a server, where you don't) - BUT WAIT! They don't actively enforce that licence either. Gives me complete faith in their system. BI is supposed to be a company that works for the player, works for the modder, and above all a love for the game. This is gone. It's quite evident that BI are becoming exactly like EA - just do what you can to get more money. It's all good and well saying CoD and BF4 have the same systems, but does that make it right? That's one of the main reasons we as a community don't play those games, we don't want to keep throwing money at something we've already bought in a shop with our wallets.
  24. Pff like heck they will, it's a full-time job to trawl through every monetized server and check. As with A3L they'll do nothing about it (and if they had behind closed doors, it still wouldn't be an ongoing problem would it). Rock I wouldn't blame you for not releasing anything into the public domain again if this isn't rectified, I for one would make the same decision in your place!
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