Jump to content

cosmic10r

Member
  • Content Count

    2105
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by cosmic10r

  1. cosmic10r

    Ravage

    I think the first set i posted looks better after looking at it. I a bit disappointed because i had a cool idea for the Rpg head but it isn't configured to be retextured.
  2. cosmic10r

    Ravage

    i tweaked the wood a bit but im not sure if looks better or worse then the first set
  3. cosmic10r

    Ravage

    New Old Rpg
  4. cosmic10r

    Ravage

    Much happier with this method
  5. cosmic10r

    Ravage

    Here is the other side... I'm going to fiddle with method a bit more and see what I can come up with. Then I'll have to see how many Haleks let's me add LOL
  6. cosmic10r

    Ravage

    So I tried a different way of doing the rusty weapons and I think it turned out better then the last one... the contrast sucked in the last picture... Thoughts?
  7. cosmic10r

    Ravage

    FYI , i am using bloodmist mod with the Headgore mod.
  8. cosmic10r

    Ravage

    Tried doing a couple more Rusty guns since I noticed Apex weapons arent EBOd anymore. I'll keep fiddling and see if there is some good one to add...
  9. cosmic10r

    Ravage

    Good idea... if you add the classname of what you want it will add it to the crash sites... i also have that in my ravage missions and it adds one of those cool dynamic elements to the game... you can also get the crates to spawn in random areas via a script if you want to keep it on the Script low lol ;)
  10. cosmic10r

    Ravage

    Thats a good idea as long as its an indicator and not overly obtrusive.
  11. cosmic10r

    Ravage

    Yeah, they are exceedingly rare... awhile back i added custom crates with a chance to drop random items from rvg loot so as the mission maker you can add a few of those around military areas to increase your chances. I can send you the code if you like... its pretty basic and doesnt guarantee a specific item but gives you a chance at it.
  12. cosmic10r

    Ravage

    Keep in mind... and i think this is still the case, that loot is based on building types so you will find the higher end gear like suits and ant rad stuff to be more likely around military areas and food and supplies in civilian areas.
  13. Finally got a chance to load it up! I always wanted to go back and fix this and had a few things i liked working... but you brought it back! I love this menu system for it's simplicity and prefer the CBA keybinding system. Great job man! Cheers to you and WW for what I consider an essential addition. Isnt that hardcoded? I seem to remember that being an ? since alpha...
  14. cosmic10r

    Ravage

    Zombie pathfinding is a good question... will test and report. Looks like EOs work from his pics... but a good callout for me to keep in mind and test.
  15. Oh no! That sucks... the little case isnt the best but its a nice little set :)
  16. cosmic10r

    EGO

    Where do i send the list of requests?
  17. very impressive job! I have the DVD box set with every episode in it. Brings back a ton of memories... Keep up the great work!
  18. cosmic10r

    Ravage

    Thanks buddy... good to feel the itch again :) Hiding playing bf1 on xbox1 lol.... having a 3.5 yr old isn't helping lol... Good to see everyone is still at it!!
  19. cosmic10r

    Ravage

    I'm doing a full re install. I haven't even tried the 64 bit executable :( lol
  20. cosmic10r

    Ravage

    Hello there :)
  21. I mentioned in the Dev branch thread that a week ago, last tuesdays update started giving me a windows BEX error using the EXE to launch. This has not been an issue since Alpha release. I had since reverted to 1.58 and had no problems at all launching through exe. I tried 1.60 RC candidate and the BEX error is still there. So i attempted to activate my local mods through the launcher and using the same modset that works fine through the exe on 1.58 , it gives me an arma 3 runtime error when launching through the launcher So i essentially cant play the game I was playing in 1.58 on 1.60. I guess it's good that I haven't had a chance to preorder Apex yet as essentially I will be unable to play the game I've been playing since alpha. FroggyLuv mentioned he found a problem when too many mods were loaded and the launcher would not allow him to launch either. Is there some known limit to the modcount in the launcher.. In any case it looks to be quite disappointing that I may have to give up Arma as I knew it... Bex Error The other error when i use the launcher is.... exit code: 0xC0000417 - STATUS_INVALID_CRUNTIME_PARAMETER When the intial launch splash starts arma gives the BEX error at the processing command line and does not go to initializing mods stage....
  22. Alright, Haleks has given permission to port the Vanilla ravage Mission over to other maps for those who would like it and I will provide the template I use as well. At this point it will be straight vanilla ports with simple scripts added if it makes sense. I think of ETG crash & drop when I say that. I most likely will do a non zed version of those for those who prefer that and if need be provide those to rosoftkz for Roads if he wishes to port that to other maps as well. Roads is here --- > https://forums.bistudio.com/topic/186118-sp-roads-for-ravage //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Outline The general plan is for you guys to pick a map then We need to agree on default setting in the modules then I will port it over and we will then test it to see if those settings are good if they are not, I will tweak it and we can retest it until we can come to some type of democratic decision on what a standard can be and I will port the future mission with those settings. This should speed it up as time goes on. I will provide the mission folder for the editor and a pbo that will be immediately playable. //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- How you can help - Post some settings preferences and politely discuss - Suggest some scripts that can legitimately be used that make sense for ravage -Test the ported missions to see how many things I messed up - Have fun and don't be all downers... - Get your Relentless Creator Achievement, the editor is your friend, your frustrating annoying friend who you learn you don't want to live without... don't be scared - Send Haleks, BadBenson, or your favorite mod author beer money... lol.... :cheers: //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Stuff This will fall under whatever Licence Haleks has chosen for Ravage. Ravage Thread here ---> https://forums.bistudio.com/topic/183264-ravage-mod/ All Credit goes to Haleks and if other scripts are used credits will be in the missions readme. I won't be doing configs for weapons... rosoftkz has a fairly simple system that should be fairly easy to get your mod of choice in the lootlists. He or I can link that later here. Thanks to BI, the community as a whole... And all the mod authors making this game so interesting... Well... Cheers... Carry on...
  23. cosmic10r

    [SP] Ravage - A Mission

    Sorry guys. Been away for awhile. The aiming drift was mentioned in the main ravage thread a while back and Haleks is aware of it. Apparently it's an old issue. As for the civvies... I can look into it at some point but honestly I'm a little leary of going too far under the hood on this mission. There are a lot of connections and I can see myself screwing something up but the mission was made so many ravage versions ago it really does need an update... I'll try to make a list of fixes and see what I can do. I've been away for awhile though so it could take awhile to fix the issues as well as fix what I subsequently screw up. Good to hear you enjoyed the mission and even finished it. I'll get the completed with score post updated :)
  24. cosmic10r

    MP - Ravage [COOP - 6] The Escape

    I really need to revisit and update this mission. I haven't had much time lately but hopefully soon.
×