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Everything posted by marceldev89
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No clue if this is related to it in any way but if you have set the pagefile to a fixed size, try increasing it. I had some crashes in the past and that solved it for me.
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Yep, must be some animation transition that's being a bit weird.
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Beketov map, central Russia, 20x20 km
marceldev89 replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome terrain, ideal for Russia/Ukraine based scenarios! :) I've also indexed the terrain for ALiVE and it's staged in the dev build. For those wanting to use it now, you can grab it from https://dl.dropboxusercontent.com/u/38551057/index_beketov.7z and follow the instructions at http://alivemod.com/wiki/index.php/Map_Indexing#Test_your_Index to get it to work with your missions. :lol: -
The Unsung Vietnam Mod 3.0 WIP THREAD
marceldev89 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'd imagine so, Tanoa runs quite well. :) -
The Unsung Vietnam Mod 3.0 WIP THREAD
marceldev89 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'll quote myself from a while back. The config within the spoiler tag is an extract of the UNSUNG CfgGroups. -
Tools Development Branch Discussion
marceldev89 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
Seen, thanks a lot! :) -
Precise chopper flyInHeight at low altitudes ?
marceldev89 replied to Tajin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try setting flyInHeight with an infinite while loop, seemed to work for me when I last tried it. [] spawn { while {true} do { heli flyInHeight 50; }; }; Yes, spawn / while true is "bad" but it works.- 5 replies
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- flyInHeight
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Did you try starting the game without loading the "3den Enhanced Test.VR" mission during startup? I think I've seen issues related to that before.
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There's already an A3 version by the original developer: https://forums.bistudio.com/topic/186728-us-military-mod/:)
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CBA - Community Base Addons - ARMA 3
marceldev89 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any reason why Sync withSIX wants to downgrade CBA from 3.0 to 2.5? -
The Unsung Vietnam Mod 3.0 WIP THREAD
marceldev89 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Holy crap, that looks amazing! Charlie wil be great! :D -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
marceldev89 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just skip the RPT thing and go straight to the scripts folder in your mission. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
marceldev89 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try this http://alivemod.com/forum/2188-indexing-gets-stuck-on-generating-sector-data. Not sure if it helps with the crashes but I don't think anyone has been able to reproduce them unfortunately. -
Iron Front in Arm3 LITE - preview versions
marceldev89 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome work, keep it up! :) Quick question, would it be possible to wrap the changelogs in a spoiler tag and/or sort them in a descending order? It's becoming quite the list to scroll through. ^^ -
Seen it on Bornholm as well, I guess it's all the terrains and seems to be related to the overcast.
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
marceldev89 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think it's somewhere in the player resupply dialog. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
marceldev89 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The guy doing the compat faction mappings for them is currently waiting for the next RHS update, due to some important issues like duplicate group classes. -
Linux server listening on IPs its not supposed to be on
marceldev89 replied to wyattwic's topic in ARMA 3 - SERVERS & ADMINISTRATION
.138 (or the hostname associated with it) probably points back to localhost or something like that, check your /etc/hosts file. :) It's just a wild guess though, my box only has 1 IP so I can't really verify. -
Tools Development Branch Discussion
marceldev89 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
Any chance to get "WorkDrive.exe /mount" working during Windows login? I tried by setting a scheduled task to run it as admin on login but it doesn't seem to work (something about parent process). -
BattleNET - C# library and client for the BattlEye protocol
marceldev89 posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
BattlEye Protocol Library and Client BattleNET is a C# (.NET) library and client for the BattlEye protocol written by me and Vipeax. BattleNET client The BattleNET client basically replicates the official BE RCon client but uses the BattleNET library to do all of it's work. Usage: BattleNET client.exe -host [ipaddress] -port [portnumber] -password [password] -command [command] Command line options: -host [ipaddress] RCon ip address -port [portnumber] RCon port number -password [password] RCon password -command [command] Sends command to RCon server and exits again Note: If no arguments are specified the client will ask for the login details. Examples: BattleNET client.exe -host 127.0.0.1 -port 2302 -password 123456789 BattleNET client.exe -host 127.0.0.1 -port 2302 -password 123456789 -command "say -1 Hello World!" BattleNET library Code example: https://github.com/marceldev89/BattleNET/blob/master/BattleNET%20client/Program.cs GitHub project page https://github.com/marceldev89/BattleNET Licence LGPL Changelog -
B.E.C Alternative for Linux
marceldev89 replied to bmgdragon's topic in ARMA 3 - SERVERS & ADMINISTRATION
Shameless self-plug: If you want to, you can write your own with https://github.com/marceldev89/BattleNET. Runs fine on Linux combined with mono. :) -
Setting up Restart Warnings without a Dedicated Server or Restart Script
marceldev89 replied to anubis408's topic in ARMA 3 - SERVERS & ADMINISTRATION
If you follow the documentation then it'll work as it should: http://ibattle.org/install-and-configure/ -
Apex Ambient Combat Manager - Group types
marceldev89 replied to claws01's topic in ARMA 3 - DEVELOPMENT BRANCH
You can get the groups and factions for Apex using the config viewer in the editor. Groups: configFile >> "CfgGroups"Factions: configFile >> "CfgFactionClasses" -
How do I use Tanoa objects in Terrain Builder?
marceldev89 replied to aspire0ne's topic in ARMA 3 - TERRAIN - (BUILDER)
Can't those tools save in their own format? Kinda like what MCC or one of those early 3D editors in A2/OA. You could then populate your terrain and stuff and import them into Terrain Builder once the EBO files are unlocked. -
How do I use Tanoa objects in Terrain Builder?
marceldev89 replied to aspire0ne's topic in ARMA 3 - TERRAIN - (BUILDER)
I guess you could use the assets with in-game terrain builders like X-Cam or Map Builder.