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marceldev89

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Everything posted by marceldev89

  1. marceldev89

    General Discussion (dev branch)

    No clue if this is related to it in any way but if you have set the pagefile to a fixed size, try increasing it. I had some crashes in the past and that solved it for me.
  2. marceldev89

    General Discussion (dev branch)

    Yep, must be some animation transition that's being a bit weird.
  3. marceldev89

    Beketov map, central Russia, 20x20 km

    Awesome terrain, ideal for Russia/Ukraine based scenarios! :) I've also indexed the terrain for ALiVE and it's staged in the dev build. For those wanting to use it now, you can grab it from https://dl.dropboxusercontent.com/u/38551057/index_beketov.7z and follow the instructions at http://alivemod.com/wiki/index.php/Map_Indexing#Test_your_Index to get it to work with your missions. :lol:
  4. I'd imagine so, Tanoa runs quite well. :)
  5. I'll quote myself from a while back. The config within the spoiler tag is an extract of the UNSUNG CfgGroups.
  6. marceldev89

    Tools Development Branch Discussion

    Seen, thanks a lot! :)
  7. Try setting flyInHeight with an infinite while loop, seemed to work for me when I last tried it. [] spawn { while {true} do { heli flyInHeight 50; }; }; Yes, spawn / while true is "bad" but it works.
  8. marceldev89

    General Discussion (dev branch)

    Did you try starting the game without loading the "3den Enhanced Test.VR" mission during startup? I think I've seen issues related to that before.
  9. marceldev89

    Permission for use mod

    There's already an A3 version by the original developer: https://forums.bistudio.com/topic/186728-us-military-mod/:)
  10. marceldev89

    CBA - Community Base Addons - ARMA 3

    Any reason why Sync withSIX wants to downgrade CBA from 3.0 to 2.5?
  11. Holy crap, that looks amazing! Charlie wil be great! :D
  12. Just skip the RPT thing and go straight to the scripts folder in your mission.
  13. Try this http://alivemod.com/forum/2188-indexing-gets-stuck-on-generating-sector-data. Not sure if it helps with the crashes but I don't think anyone has been able to reproduce them unfortunately.
  14. Awesome work, keep it up! :) Quick question, would it be possible to wrap the changelogs in a spoiler tag and/or sort them in a descending order? It's becoming quite the list to scroll through. ^^
  15. marceldev89

    Tanoa discussion (Dev-Branch)

    Seen it on Bornholm as well, I guess it's all the terrains and seems to be related to the overcast.
  16. I think it's somewhere in the player resupply dialog.
  17. The guy doing the compat faction mappings for them is currently waiting for the next RHS update, due to some important issues like duplicate group classes.
  18. .138 (or the hostname associated with it) probably points back to localhost or something like that, check your /etc/hosts file. :) It's just a wild guess though, my box only has 1 IP so I can't really verify.
  19. marceldev89

    Tools Development Branch Discussion

    Any chance to get "WorkDrive.exe /mount" working during Windows login? I tried by setting a scheduled task to run it as admin on login but it doesn't seem to work (something about parent process).
  20. BattlEye Protocol Library and Client BattleNET is a C# (.NET) library and client for the BattlEye protocol written by me and Vipeax. BattleNET client The BattleNET client basically replicates the official BE RCon client but uses the BattleNET library to do all of it's work. Usage: BattleNET client.exe -host [ipaddress] -port [portnumber] -password [password] -command [command] Command line options: -host [ipaddress] RCon ip address -port [portnumber] RCon port number -password [password] RCon password -command [command] Sends command to RCon server and exits again Note: If no arguments are specified the client will ask for the login details. Examples: BattleNET client.exe -host 127.0.0.1 -port 2302 -password 123456789 BattleNET client.exe -host 127.0.0.1 -port 2302 -password 123456789 -command "say -1 Hello World!" BattleNET library Code example: https://github.com/marceldev89/BattleNET/blob/master/BattleNET%20client/Program.cs GitHub project page https://github.com/marceldev89/BattleNET Licence LGPL Changelog
  21. marceldev89

    B.E.C Alternative for Linux

    Shameless self-plug: If you want to, you can write your own with https://github.com/marceldev89/BattleNET. Runs fine on Linux combined with mono. :)
  22. If you follow the documentation then it'll work as it should: http://ibattle.org/install-and-configure/
  23. You can get the groups and factions for Apex using the config viewer in the editor. Groups: configFile >> "CfgGroups"Factions: configFile >> "CfgFactionClasses"
  24. Can't those tools save in their own format? Kinda like what MCC or one of those early 3D editors in A2/OA. You could then populate your terrain and stuff and import them into Terrain Builder once the EBO files are unlocked.
  25. I guess you could use the assets with in-game terrain builders like X-Cam or Map Builder.
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