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Phantom Six

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About Phantom Six

  • Rank
    Master Sergeant

core_pfieldgroups_3

  • Interests
    track and field, ARMA, gaming, mission editing, parkour
  • Occupation
    college student

Contact Methods

  • Skype
    karaka16
  • Biography
    I create missions, when I have time
  • Youtube
    PhantomSaboteur
  • Steam url id
    phantomous

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  1. Phantom Six

    Feedback Thread

    I notice that every minute, Argo reset the date and time on the map to June 24, 2035 7:55 AM every time. I was attempting to use setDate to change to night time with moonlight, although after a minute, it will become daytime again. Would I just have to make a while loop to set the date every less than 1 minute to avoid the time change?
  2. Phantom Six

    night time?

    Since its not built into the editor, I manage to set it to night time with this command. https://community.bistudio.com/wiki/skipTime https://community.bistudio.com/wiki/setDate
  3. Phantom Six

    Loadout in Briefing SP

    Okay, looks like I have to be team leader in order to access it. I was wondering if it can be access as a non-team leader unit?
  4. Phantom Six

    Loadout in Briefing SP

    That's strange. I got it working on the 2D edtior, but I see nothing in Eden. You're also using Eden? EDIT: I copy and pasted this to another folder and it seems to work... now I'm wondering what went wrong. Thanks, well that confirms that it does work.
  5. Phantom Six

    Loadout in Briefing

    It seems to me that having loadouts in briefing via class Weapons, class Magazines, and class Backpacks in the description.ext no longer works in Eden. Is this intended, since I can no longer have loadouts in briefing in Singleplayer if I make a mission using Eden. It still works in the deprecated 2D editor though. OnLoadName = "Tunnel Funneling"; allowFunctionsRecompile = 1; class CfgDebriefing { #include "debriefing.hpp" }; class CfgFunctions { #include "functions\common.hpp" }; class Weapons { class CUP_arifle_L85A2_SUSAT_Laser {count = 1;}; class CUP_lmg_L7A2 {count = 1;}; class CUP_srifle_AWM_wdl_SBPMII {count = 1;}; }; class Magazines { class CUP_30Rnd_556x45_Stanag {count = 8;}; class CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M {count = 3;}; class CUP_5Rnd_86x70_L115A1 {count = 6;}; }; class Backpacks { class CUP_B_Bergen_BAF {count = 1;}; };
  6. Phantom Six

    Loadout in Briefing SP

    What I did above works in the 2D editor. It seems to no longer work in Eden :/
  7. I remember back in Arma 2 and previous titles, you can get loadouts from the briefing in SP and MP. I know that BIS removed that feature for MP, but I want to know at least how to get it back on SP. I remember playing Harpoon Delta by Rejornst and it had loadout during briefing for SP. I can't get it to work on my end. I added class Weapons, class Magazines, and class Backpacks to the description.ext but I do not see any gears in the briefing. Below is my description.ext OnLoadName = "Tunnel Funneling"; allowFunctionsRecompile = 1; class CfgDebriefing { #include "debriefing.hpp" }; class CfgFunctions { #include "functions\common.hpp" }; class Weapons { class CUP_arifle_L85A2_SUSAT_Laser {count = 1;}; class CUP_lmg_L7A2 {count = 1;}; class CUP_srifle_AWM_wdl_SBPMII {count = 1;}; }; class Magazines { class CUP_30Rnd_556x45_Stanag {count = 8;}; class CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M {count = 3;}; class CUP_5Rnd_86x70_L115A1 {count = 6;}; }; class Backpacks { class CUP_B_Bergen_BAF {count = 1;}; };
  8. FATA & Afghan Pack #1 Phantom Six coop mission pack for Arma 3 on Afghan Village and FATA. Addons required. ​ Missions Required Addons: Community Upgrade Project FATA Afghan Village Changelog: Steam Workshop Link Download Here
  9. Phantom Six

    [COOP-16] Home Unlimited

    @Valken Still working on a fixed version on Tanoa for vanilla. I make missions slower than usual these days due to other schedules. It'll be a 10 player mission with very limited ammo and a bunch of street thugs with silencers trying to murder you all (I just watched Assault on Precinct 13 last week too :D ). Not making a carbon copy, but inspired by it. Most of the players are unarmed civilians (so you might want to steal a couple of the thugs' guns for those)
  10. Phantom Six

    [COOP-16] Home Unlimited

    Updated mission to 2.1
  11. Phantom Six

    [COOP-16] Home Unlimited

    If there is a Tanoa version. Would you like it to have CUP weapons for the shotguns and stuff or just stick to raw APEX and no addons? I'm thinking the hotel on Tanoa would be nice for such scenario.
  12. Phantom Six

    [COOP-16] Home Unlimited

    Updated Mission to 2.0 (Tanoa version is out :) ) Excuse the Windows Defender trojan false alarm when you download the 7z file.
  13. Phantom Six

    [COOP-16] Home Unlimited

    Updated to 1.7
  14. Phantom Six

    Phantom Six's Arma 3 Missions

    Updated CO 11 Kit Kat Boom to version 1.1 - Updated briefing (mentions intel on ammobox and enemy) - Added SVD, Dshkm, & SPG-9 in ammobox - Increase reinforcement respond time from 5 minutes to 7 minutes
  15. Phantom Six

    [COOP-16] Home Unlimited

    Hey Valken, sorry I took a while to notice the reply. I haven't hopped on the forums too much since the newer layout to me was less convenient to use than the old variants and I've been busy with school. Easier to hit me up through Steam or skype. I assume you wanted a fixed mission variant rather than the dynamic mission here correct? Like maybe find a good enough looking police station (maybe somewhere on Chernarus for me) and have a hold off with a VIP?
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