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Phantom Six

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Everything posted by Phantom Six

  1. Phantom Six

    Feedback Thread

    I notice that every minute, Argo reset the date and time on the map to June 24, 2035 7:55 AM every time. I was attempting to use setDate to change to night time with moonlight, although after a minute, it will become daytime again. Would I just have to make a while loop to set the date every less than 1 minute to avoid the time change?
  2. Phantom Six

    night time?

    Since its not built into the editor, I manage to set it to night time with this command. https://community.bistudio.com/wiki/skipTime https://community.bistudio.com/wiki/setDate
  3. I remember back in Arma 2 and previous titles, you can get loadouts from the briefing in SP and MP. I know that BIS removed that feature for MP, but I want to know at least how to get it back on SP. I remember playing Harpoon Delta by Rejornst and it had loadout during briefing for SP. I can't get it to work on my end. I added class Weapons, class Magazines, and class Backpacks to the description.ext but I do not see any gears in the briefing. Below is my description.ext OnLoadName = "Tunnel Funneling"; allowFunctionsRecompile = 1; class CfgDebriefing { #include "debriefing.hpp" }; class CfgFunctions { #include "functions\common.hpp" }; class Weapons { class CUP_arifle_L85A2_SUSAT_Laser {count = 1;}; class CUP_lmg_L7A2 {count = 1;}; class CUP_srifle_AWM_wdl_SBPMII {count = 1;}; }; class Magazines { class CUP_30Rnd_556x45_Stanag {count = 8;}; class CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M {count = 3;}; class CUP_5Rnd_86x70_L115A1 {count = 6;}; }; class Backpacks { class CUP_B_Bergen_BAF {count = 1;}; };
  4. Phantom Six

    Loadout in Briefing SP

    Okay, looks like I have to be team leader in order to access it. I was wondering if it can be access as a non-team leader unit?
  5. Phantom Six

    Loadout in Briefing SP

    That's strange. I got it working on the 2D edtior, but I see nothing in Eden. You're also using Eden? EDIT: I copy and pasted this to another folder and it seems to work... now I'm wondering what went wrong. Thanks, well that confirms that it does work.
  6. Phantom Six

    Loadout in Briefing

    It seems to me that having loadouts in briefing via class Weapons, class Magazines, and class Backpacks in the description.ext no longer works in Eden. Is this intended, since I can no longer have loadouts in briefing in Singleplayer if I make a mission using Eden. It still works in the deprecated 2D editor though. OnLoadName = "Tunnel Funneling"; allowFunctionsRecompile = 1; class CfgDebriefing { #include "debriefing.hpp" }; class CfgFunctions { #include "functions\common.hpp" }; class Weapons { class CUP_arifle_L85A2_SUSAT_Laser {count = 1;}; class CUP_lmg_L7A2 {count = 1;}; class CUP_srifle_AWM_wdl_SBPMII {count = 1;}; }; class Magazines { class CUP_30Rnd_556x45_Stanag {count = 8;}; class CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M {count = 3;}; class CUP_5Rnd_86x70_L115A1 {count = 6;}; }; class Backpacks { class CUP_B_Bergen_BAF {count = 1;}; };
  7. Phantom Six

    Loadout in Briefing SP

    What I did above works in the 2D editor. It seems to no longer work in Eden :/
  8. FATA & Afghan Pack #1 Phantom Six coop mission pack for Arma 3 on Afghan Village and FATA. Addons required. ​ Missions Required Addons: Community Upgrade Project FATA Afghan Village Changelog: Steam Workshop Link Download Here
  9. Phantom Six

    [COOP-16] Home Unlimited

    @Valken Still working on a fixed version on Tanoa for vanilla. I make missions slower than usual these days due to other schedules. It'll be a 10 player mission with very limited ammo and a bunch of street thugs with silencers trying to murder you all (I just watched Assault on Precinct 13 last week too :D ). Not making a carbon copy, but inspired by it. Most of the players are unarmed civilians (so you might want to steal a couple of the thugs' guns for those)
  10. Phantom Six

    [COOP-16] Home Unlimited

    Home Unlimited is a randomly generated mission where players spawn inside a house and must eliminate all the murderers that are trying to kill them. Players and murderers will also spawn with a random gun (depending on the mission parameter and addons loaded). Murderers wear balacavas and bandannas (or any sort of mask) while friendlies don't. You can set your parameters to change how random spawn locations are generated, how many enemies there are, enemies skills, how far do enemies start from you, what type of weapons you or your enemies will spawn with, how many grenades you or your enemies start with, what kind of armor are you or your enemies going to wear, how much first aid kits will you or your enemies have, time of day, and weather. Optional addons are also supported for this mission. If the host or server runs any supported addons, there will be more weapons or clothings that can possibly be randomized to you. Parameter Types More details on parameter types and what they do can be found here. Note: Known Issues: Optional Addons: Changelog: Download Link --> http://bnp-creations.weebly.com/uploads/6/5/8/1/6581403/arma3_home_unlimited.7z Steam Workshop Link --> https://steamcommunity.com/sharedfiles/filedetails/?id=760705360
  11. Phantom Six

    [COOP-16] Home Unlimited

    Updated mission to 2.1
  12. Phantom Six

    [COOP-16] Home Unlimited

    If there is a Tanoa version. Would you like it to have CUP weapons for the shotguns and stuff or just stick to raw APEX and no addons? I'm thinking the hotel on Tanoa would be nice for such scenario.
  13. Phantom Six

    [COOP-16] Home Unlimited

    Updated Mission to 2.0 (Tanoa version is out :) ) Excuse the Windows Defender trojan false alarm when you download the 7z file.
  14. CO 02 Robbing the Tempest Infiltrate Camp Tempest and retrieve data from the CSAT forces. Avoid detection or else alarm will be raised and reinforcements will arrive. You can adjust parameters to select who to play as (Easy - SpecOps, Medium - Guerilla fighter, Hard - undercover civilian). Uses Psychobastard's A3 Wounding System. CO 02 Zaros Conspiracy (Singleplayer available)​ Stealth mission. One man is a lone wolf operative who specializes in low tech weaponry and don't got too much high tech gadget. Another man works with the satellite and scan the entire city of hostile to inform the operative location of targets. The lone wolf operative must infiltrate Zaros alone and find out what kind of conspiracy has been going on in Zaros Church under the cover of darkness. CO 06 Data Fish Swim to shore and meet with the recon CSAT unit who will fill you in on the information about Markrynisi island. Steal a suitcase with NATO intel and then report back to the recon. Uses Psychobastard's A3 Wounding System. CO 11 CUP Kit Kat Boom A research team with an experimental car bomb is stuck in Takistan mountains and must eliminate a terrorist who joined ISIS before he nukes Western Europe. The team have less than 1 minute to take him out before it is too late. Requires: CUP Weapons, CUP Units, CUP Vehicles, CUP Terrain Pack CO 12 Avengence Needle CSAT forced have expanded out of the Middle East and into the West. They have murdered your people in Greece in Agia Marina and you have retreated. You and a few other rag tag group of guerillas shall seek revenge against the new CSAT regime, taking out their convoy and road block, then escape Agia Marina. You are poorly armed. Uses Psychobastard's A3 Wounding System. CO 12 Grenz Grenada A group of civilians had survived after their plane was shot down by ISIS. Their friends and families had been murdered. The civilians have discovered a cache of grenande launchers and shall use them for their revenge against ISIS. Destroy the ISIS convoy of stolen US vehicles and armaments then finish them off at Tagaw. Uses Psychobastard's A3 Wounding System. Requires: AiA Terrain Pack, Aliabad, CUP Weapons, RHS US CO 12 Oil Leak You are ISIS militants who had infiltrated Sharpur and will be preparing to destroy a new kind of oil the US had found. The new oil is highly volatile and will blow up extremely huge if it comes in contact with fire. This new oil can be used for weaponry or converted to a safer state for longer lasting gasoline for civilians. Uses Psychobastard's A3 Wounding System. Requires: AiA Terrain Pack, CUP Weapons, RHS US CO 12 Return with a Vengeance Group of vigilante tourists smuggled revolvers across the airport to FATA. After a recent museum bombing, the vigilantes found out the whereabouts of the terrorist funders. Assassinate the 3 funders then escape via truck. Requires: AiA Terrain Pack, CUP Weapons, FATA CO 12 TH Office Complex Terrorist hunt at Pyrgos office complex area. Uses Psychobastard's A3 Wounding System. CO 12 TH Sketchy Factory Terrorist hunt at a factory around the coast of Stratis. Uses Psychobastard's A3 Wounding System. CO 13 Snackbar Interrogation Guard Sharpur military base while your commanding officer interrogates a captured terrorist. Uses Psychobastard's A3 Wounding System. Requires: AiA Terrain Pack, RHS ​CO 15 Archaeology Archaeologists are running low on fuel and have no choice left but to take cover in Wazghar from pursuing terrorist groups. Fortunately, you and your security units have found a stash of Lee Enfield there. Hold off against the alliances of multiple terrorist groups in Wazghar with your trusty enfields. Uses Psychobastard's A3 Wounding System. Requires: AiA Terrain Pack, CUP Weapons, Hazor Kot CO 15 Big Bird Down ISIS Forces have shot down your helicopter that is heading home from combat. You have fallen into a crater and must hold out against incoming ISIS fighters. Uses Psychobastard's A3 Wounding System. Requires: AiA Terrain Pack, RHS ​Optional: FHQ Accessories CO 15 Oil Protection Services ISIS forces have seize some tanks but lack oil to use them. They are heading for the oil field. Hold off against a horde of ISIS soldiers from getting the oil field. Uses Psychobastard's A3 Wounding System. Requires: AiA Terrain Pack, RHS ​Optional: FHQ Accessories CO 16 Round Defense Drimea FIA forces had manage to steal valuable information on Altis for NATO but are pursued by AAF and CSAT combined forces. Their last option is to take shelter at Drimea and hold off against all odds of AAF and CSAT forces. Uses Psychobastard's A3 Wounding System. CO 16 Steel to Riders Taliban forces have prepared a massive assault on Zargabad military base. You play as a platoon of Abram tanks heading to counterattack the Taliban assault or the fireteam of infantry in Zargabad base. Your task is to whole off against Taliban attack at all cost. Uses Psychobastard's A3 Wounding System. Requires: AiA Terrain Pack, RHS
  15. Phantom Six

    [COOP-16] Home Unlimited

    Updated to 1.7
  16. Phantom Six

    Phantom Six's Arma 3 Missions

    Updated CO 11 Kit Kat Boom to version 1.1 - Updated briefing (mentions intel on ammobox and enemy) - Added SVD, Dshkm, & SPG-9 in ammobox - Increase reinforcement respond time from 5 minutes to 7 minutes
  17. Phantom Six

    [COOP-16] Home Unlimited

    Hey Valken, sorry I took a while to notice the reply. I haven't hopped on the forums too much since the newer layout to me was less convenient to use than the old variants and I've been busy with school. Easier to hit me up through Steam or skype. I assume you wanted a fixed mission variant rather than the dynamic mission here correct? Like maybe find a good enough looking police station (maybe somewhere on Chernarus for me) and have a hold off with a VIP?
  18. Phantom Six

    [COOP-16] Home Unlimited

    Updated Mission to 1.5
  19. Hello Arma 3 Community, The following Arma Hardcore Coop Missions Worth Playing Again List is overall based off of the Comrades in Arms Online Hardcore Coop Mission List found on this thread. The player counts, mission name, mission description, author, and island name is overall the same as the Comrades in Arms list, but the completed/not completed/status sections have been replaced with a Length section instead (how long on average a mission may take to complete). Mission names that contain a hyperlink will contain personal remarks from me or anyone who wanted to review or comment about it. They may also contain a video or screenshot of that mission. Author names that contain a hyperlink will redirect you to that mission's Steam workshop page. Important notes: Missions are coop only. There are no respawn and no zombie missions. Missions are listed in their file names and are renamed by Comrades in Arms to keep a unified naming standard There are several tabs at the bottom of the spreadsheet (Arma 3 section and a Legend to tell you what labels mean) (Arma 2 sections are locked since I don't maintain that section anymore since I don't really have anyone reliable to play with and I play Arma 3 a lot more) How long a mission is Short, Medium, Long is based on my personal hunch on how long it takes to beat a mission. I'll try to take into account for longer than necessary safety procedure that takes up a considerable amount of time. Expect me to lean towards the faster option when labeling, but I'll try to average out the duration. (See Legends on exactly numerical time duration of Short, Medium, Long) If there's a "?" on Length, it means that I have not played or seen any quantifiable data on SWEC to calculate how long the mission may take. This list will expand here and there based on missions selected during Comrades in Arms nostalgia missions night (missions to be played again) for higher player count and my own personal experiences playing with a buddy or two for smaller mission counts.
  20. Phantom Six

    [COOP-16] Home Unlimited

    Updated mission to 1.2
  21. Phantom Six

    [COOP-16] Home Unlimited

    Updated mission to 1.11 HOTFIX
  22. Phantom Six

    [COOP-16] Home Unlimited

    Updated mission to 1.1 Changelog
  23. Phantom Six

    Coop-Pack-[RHS-CUP-Allinarmaterrainpack]

    A video of Olsha Wolfs if anyone is interested :) . Great atmosphere.
  24. Phantom Six

    Phantom Six's Arma 3 Missions

    Updated COOP 15 Big Bird Down to version 1.2 - Removed Massi dependencies and replaced it with RHS. FHQ Accessories are now optional. http://bnp-creations.weebly.com/uploads/6/5/8/1/6581403/co15_big_bird_down.7z Updated COOP 15 Oil Protection Services to version 1.3 - Removed Massi dependencies and replaced it with RHS. FHQ Accessories are now optional. http://bnp-creations.weebly.com/uploads/6/5/8/1/6581403/co15_oil_protection_services.7z
  25. Phantom Six

    Phantom Six's Arma 3 Missions

    Updated Snackbar Interrogation to version 1.1 - Fixed missing ammobox bug from RHS http://bnp-creations.weebly.com/uploads/6/5/8/1/6581403/co13_snackbar_interrogation.7z
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