Jump to content
Phantom Six

Loadout in Briefing

Recommended Posts

It seems to me that having loadouts in briefing via class Weapons, class Magazines, and class Backpacks in the description.ext no longer works in Eden. Is this intended, since I can no longer have loadouts in briefing in Singleplayer if I make a mission using Eden. It still works in the deprecated 2D editor though. 

 


OnLoadName = "Tunnel Funneling";

allowFunctionsRecompile = 1;

class CfgDebriefing
{
    #include "debriefing.hpp"
};

class CfgFunctions {
    #include "functions\common.hpp"
};

class Weapons {
    class CUP_arifle_L85A2_SUSAT_Laser {count = 1;};
    class CUP_lmg_L7A2 {count = 1;};
    class CUP_srifle_AWM_wdl_SBPMII {count = 1;};
};

class Magazines {
    class CUP_30Rnd_556x45_Stanag {count = 8;};
    class CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M {count = 3;};
    class CUP_5Rnd_86x70_L115A1 {count = 6;};
};

class Backpacks {
    class CUP_B_Bergen_BAF {count = 1;};
};

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×