WA Lancer and UnitedOperations.net present
Rosche is a 236km2 terrain based on the area around the town of Rosche in Lower Saxony. Representing the flat, open plains of northern Germany, Rosche provides for a variety of gameplay from small-unit infantry firefights to large-scale combined arms warfare.
236 square kilometers of playable terrain (15x15 kilometers).
50+ hand placed, and highly detailed villages, towns, and industrial areas.
~95% of structures are enterable, for realistic urban fighting.
Several inland waterways including streams, lakes, and canals.
Airfield with 1500m runway.
Large open areas ideal for armored and mechanized combat.
Custom grass and crop objects that reduce the effects of de-rendering clutter at distance.
Dense forests, ideal for intense infantry combat.
Grid size : 2048
Cell size : 7.5
Terrain size : 15360
Texture layer : 30m
Satellite image : 15360px
5 Surfaces + Normal Map
Total objects : 4.1 Million with 1.6 Million of them hand placed.
Development time : 2 years active development, 4 years of off and on concepting.
Real world location : Rosche, Germany - Some towns have been removed or trimmed down for performance reasons or because they were too large to fit the scope of an arma terrain.
CUP Terrains - Core
MBG Buildings 3 (Arma2 Legacy)
Pond objects have LOD issue at distance.
AI will not properly follow taxiways after landing at the airfield.
The AI refuse to drive over the canal bridge on the B191
Other bugs can be found/reported here --> https://github.com/WALancer/Rosche
Further development of the terrain can be monitored here --> https://trello.com/b/AyXF9wMG/rosche
WA Lancer - Project lead, initial concept.
ThePieSpy - Project assistant, 2D art, organization, object placement.
Haggerty - Project assistant, enforcer, 2D/3D art (Hag_Objects), configs, organization, object placement, QA.
Impulse 9 - For his support in providing a FTP, Server, and a community to make this project possible.
Mondkalb - European building pack, advice, and support.
Zumorc - Reference photos/video, object placement, Heightmap.
Aphex - Advice and technical support.
Wolfie - Heightmap
Walsh - QA
Silola - The X-CAM object placement tool. Without this tool, Rosche would not have been made.
Zgmrvn - Surface Painter
Terrain Builder Discord - Answering questions, providing knowledge and advice, without them this terrain would not have been completed.
The entire UnitedOperations.net community for providing an environment for developing, play-testing, and supporting this terrain.
If you wish to go out and make your own terrain please follow this guide on the PMC wiki. --> https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial
Link to google drive of Rosche source:
I will not help you figure out how to use terrain builder. If you think there is an error in the files, post a bug report on the rosche git hub tracker.
Arma Public License Share Alike (APL-SA) https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Steam Workshop Link --> https://steamcommunity.com/sharedfiles/filedetails/?id=1527410521