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stephsen

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Everything posted by stephsen

  1. nice n_icomach , good to see you in the Unsung family.
  2. stephsen

    Visual Upgrade – Feedback

    i do not understand this discussion, the new visuals with the lights etc. is a blessing, specifically for tanoa, no question it needs here and there little fixes (nights too dark, shadows), but back to the 1.58 visuals is definitely a big step backward.
  3. and dont forget the best jungle ground texture ever ! ...Tanoa rocks !!
  4. stephsen

    Tanoa discussion (Dev-Branch)

    same here stuck at 841,7 mb
  5. Yeah the jungle flora from Tanoa is like a big christmas gift for the Unsung map maker ! :dance1: Bug: i've noticed that a few sound (speak files) are missing, all sigh, laugh and yawn sounds, basically all group speak sounds when these are in safe modus. cheers
  6. stephsen

    Tanoa discussion (Dev-Branch)

    Steam is downloading a 9.2MB update ,maybe Tanoa ^^
  7. wow Opteryx is on board, he is definitly the joker ;)
  8. congratulations Unsung team for the new beta shame i've noticed that when i play with dev's that the fog is black with the new visuals actually only at Unsung maps.
  9. stephsen

    Faces of War [WW2]

    wow the model and textures quality is incredible
  10. stephsen

    World War II Units

    nice weapon models and textures ,good job mate !
  11. question: is the hand-flashlight version from arma2 Unsung mod integrated ?
  12. stephsen

    (WIP) JTD Blood

    god dmarkwick, that looks fantastic,...and nice to see you back :)
  13. nice Chairborne good job,but i think the reverb is a little bit too strong, especially on distance ...bigmouth modus off ;)
  14. homage to the huey ! ;)
  15. i.ve noticed that when you make a group or set a group of units in Eden then comes many failure messages
  16. hell nice animation mate, ...pity that you still have the Physx problem, i think many peoples in this forum can help your team.
  17. stephsen

    Vcom AI V2.0 - AI Overhaul

    i've noticed that the AI is very blind at night when i walk (sneak) in front of a AI-unit, first reactions 4 or 5 meters near the unit
  18. stephsen

    BloodLust (Version 2022.04.13)

    good work zooloo, definitely "a must have mod" !
  19. great to see you back petrtlach, you have solved the problem with the Phsyx ?
  20. ahh I understand that even ^^ , good idea !
  21. is this guy on lying ? how is that possible, that he is sinking into the ground ?
  22. stephsen

    3den Enhanced

    mh same problem with 1.3 ,i play with devs branch(development), and when i place a Ai unit on the map and change his atribute (aim or courage) then he died instantly.
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