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Everything posted by nikiforos
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Hm strange, I wonder why I get lower usage. Which Allocator are you using? Check out my launcher settings:
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Alrig Alright, I did the same thing as you and I managed to push the ram usage to 6.5 GB in game. Total system use was around 9 Gb.
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64-bit Executables Feedback
nikiforos replied to Richard.biely's topic in ARMA 3 - DEVELOPMENT BRANCH
Guys can u please share your max ram usage during gameplay? Mine will never go above 5.5 GB using the 64 bit executable. -
My ram usage will never go above 5.5 GB , is this normal?
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Bushlurker's Carraigdubh Terrain
nikiforos replied to Savage_Donkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Remember this map from Arma 2 absolutely great! -
After some more testing I have to say that I'm starting to see positive stuff with the new 1.68 update. I played a mission that I created and the FPS were more stable and overall higher minimum FPS in heavy combat action. Need more testing of course but once again I'm starting to see good things :)
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Ground clutter popping (now that we have 64bit) - a focus please?
nikiforos replied to kremator's topic in ARMA 3 - TROUBLESHOOTING
Like in Ghost Recon Wildlands :) -
64bit Arma 3 64Bit Worst FPS than 32Bit
nikiforos replied to LtBlackFire's topic in ARMA 3 - TROUBLESHOOTING
About Yaab benchmark I think it might be a fault with the mission since the mission is 32 bit based. Don't know if you saw it but the smoke disappear running with 64 bit exe. -
System malloc? Do you mean the Windows allocator (system) or the Intel TBB 4 allocator?
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Which allocator is the best? I have an 6700k a GTX 1070 and running game on an SSD.
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OPX - American Building Pack
nikiforos replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Have you ever released something earlier for Arma 3 or for Arma 2? -
Thanks will try this later .. Quite sad actually that the game looked better in Alpha stage than now.
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64-bit Executables Feedback
nikiforos replied to Richard.biely's topic in ARMA 3 - DEVELOPMENT BRANCH
They game is smooth with 32 bit as I run it with SSD and a good system.. Maybe players with low end systems will appreciate it more. Personally I'm only interested in higher minimum FPS. -
64-bit Executables Feedback
nikiforos replied to Richard.biely's topic in ARMA 3 - DEVELOPMENT BRANCH
So disappointed with the 64-bit, no benefits at all. -
I really hope that minimum FPS will be higher with the 64.exe.. At least that not expecting more maximum frames.
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United States Air Force( 2015)
nikiforos replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Finally the update is here :) -
Iraqi-Syrian Conflict
nikiforos replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very strange I have this problem only with your mod. Helmets (sometimes there , sometimes disappear ), weapons and soldier appearance change shape when placed first time on editor. Why? Uninstalling until this issue is solved. -
Anyone else with the same issue? Is this a known issue? Running with no mods. At first I thought it was a Blastcore issue but then I started the game without any mods enabled and was still getting this issue. The shape change occur when I'm close to the fire. Below how it looks normally
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Iron Front Terrains in Arma 3 - preview versions
nikiforos replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately the new lighting steals a lot of the beauty from the maps. Good work though , not your mistake that BI messed up.- 13 replies
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Invasion 1944 Terrains in Arma 3
nikiforos replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Neaville used to be my favourite map but not any more. Neaville with the new lighting looks washed out and really bad IMO.. BI took all the joy away from the most wondeful maps. -
United States Air Force( 2015)
nikiforos replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Let's hope that 2017 will be the year of update for this great mod. -
This is madness!!! :)
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A-10 Warthog Series Standalone
nikiforos replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Amazing job Firewill!! Can't wait for this release :) -
Hello, I just wonder what kind of average FPS you guys are getting in Georgetown (Tanoa). Mine using a single unit in editor are around 55 FPS . What is yours? Thanks
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So you're saying you can get 60 FPS in a mission and not in an empty editor in George Town? Can I ask for you setup specs? I have a good rig myself but can't get as many Frames as you. My rig: i7-6700k @4.5Ghz GTX 1070 16 Gb ram SSD kingston 250 Gb