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Everything posted by beno_83au
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Get Mine Trigger Range
beno_83au replied to beno_83au's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Mmmmmm, not quite it. But thanks though, because I had only been looking at CfgVehicles. I didn't end up finding anything matching the trigger distances (using distance2D from the player) for APERS Mine (~1m) and APERS Bounding Mine (~2.5m) in either CfgAmmo or CfgVehicles. Obviously I could just hard code a solution, but that's cheating 😄 Edit: Ohhhh, crazy I know, but the answer was in CfgMineTriggers: _mineAmmo = getText (configfile >> "CfgAmmo" >> "APERSMine_Range_Ammo" >> "mineTrigger"); getNumber (configfile >> "CfgMineTriggers" >> _mineAmmo >> "MineTriggerRange"); //1 _mineAmmo = getText (configfile >> "CfgAmmo" >> "APERSBoundingMine_Range_Ammo" >> "mineTrigger"); getNumber (configfile >> "CfgMineTriggers" >> _mineAmmo >> "MineTriggerRange"); //3 Cheers for pointing me at CfgAmmo Phronk 🙂 -
There's other things like shotgun beaching out there, and RHS I know has less-lethal grenades. I know @johnnyboy did some cool things with AI and CQB so he'd have a good idea too.
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Under Ground Tunnels (composition) and teleport
beno_83au replied to omri2050's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahh, yeah that'd do the trick. And my lighting issue was the opposite. I needed to go from day to night. Can't remember exactly what I did, I'd have to look at it, but it worked out alright. -
Under Ground Tunnels (composition) and teleport
beno_83au replied to omri2050's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice idea, but a little suggestion. I did the same thing with VC tunnels a little while ago in an attempt to make the tunnels dark (trying to work around Arma's lighting), but I had players teleport to a sort-of prep room, so they weren't potentially teleported into the enemy AI's line-of-sight. Depends on the situation or intended use of this though of course. -
stopping Vehicle repair Animation
beno_83au replied to TangVector's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What's your code for calling it? -
mgi scripts MGI GUN RUN (on BI CAS module)
beno_83au replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@pierremgi Maybe I'm getting a little confused/lost in translation, but what I made a while back works fine for using the CAS Module: The only code I run to script the execution of the module is: params [ "_position","_direction",["_vehicle","B_Plane_CAS_01_F"],["_type",2], "_logic" ]; _logic = "Logic" createVehicleLocal _position; _logic setDir _direction; _logic setVariable ["vehicle",_vehicle]; _logic setVariable ["type",_type]; [_logic,nil,true] call BIS_fnc_moduleCAS; deleteVehicle _logic; So maybe you could make use of that in yours? -
stopping Vehicle repair Animation
beno_83au replied to TangVector's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/BIS_fnc_ambientAnim First step if something isn't working should be to check the wiki for the commands or functions you're using. You'll also find that "REPAIR_VEH_STAND" part of the suite of accepted strings that can be used with the enable/disableAI commands. -
ConfigFile Navigation
beno_83au replied to Captain Horny's topic in ARMA 3 - MISSION EDITING & SCRIPTING
They are, but i still remember when this was all a foreign language to me (lack of knowledge + ambitions 😓). @Captain Horny There's some topics out there about getting config entries, and even groups, that also come with examples. Have a search of those and if you want, check the wiki for each of the commands to understand them. I can actually get all EAST RHS groups by their name easily enough, but tbh I ran out of time turning them into config entries that could be used, for example, with BIS_fnc_spawnGroup.- 7 replies
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ConfigFile Navigation
beno_83au replied to Captain Horny's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes - https://community.bistudio.com/wiki/configFile - Used with the related commands listed on the page you can grab and sort whatever info you need.- 7 replies
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[Release] GOM - Aircraft Loadout V1.35
beno_83au replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Grumpy Old Man At the moment when selecting priorities for weapons/pylons you can only click to count up, until it resets back to 1. Is it possible to get a right-click added to the UI to count back down? I don't know if it's just me but I tend to click my way past a number and have to keep clicking to get back around to it again. Other than that this system still works really well!! -
You could do it by overriding keypresses, but just simply removing the gps then adding it back again later would be the easiest way to do this.
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While loop with 2 if conditions not working
beno_83au replied to Duffman_DK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/Debugging_Techniques - and look for showScriptErrors, you may want to turn that on. But, how is your first while loop even running? phoneringing = false; while { phoneringing } do For the two conditions: //WRONG if (Player2 inArea homedesk) && (!addactionphone) then //RIGHT if ((Player2 inArea homedesk) && (!addactionphone)) then -
Oh GOD YES this can be done. Spent an unreasonably long time wishing that this could be done. It makes anything with respawns (e.g. deathmatches) much less tedious when you don't have to turn on the GPS/Mine Detector each time - https://community.bistudio.com/wiki/setInfoPanel setInfoPanel ["Left","MinimapDisplay"]; And thanks to version 1.72 it now can be 😁
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Agreed, the urban areas don't really portray a Japanese style. Good luck with the project.
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Nice. Are there any Japanese terrains out there already? New themes/buildings are always great though!
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Tinter-Furniture - Dynamic Furniture as a Mod
beno_83au replied to tinter's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Script version is great and I've been using it for a while now. It's very easy to set up for different compositions depending on the setting too. I'd prefer the scripted version anyway. Less mods for others to worry about and it's been easy to make some minor edits to the included compositions from mission to mission. -
BSOD when Alt-Tabing out of EDEN editor
beno_83au replied to TESLAMENHUN's topic in ARMA 3 - TROUBLESHOOTING
I used to get that. Also happened in a few other games I play/ed regularly (R6, Supreme Commander). But going to windowed mode on them fixed it. I can't remember ever crashing again from Eden at least when alt-tabbing, and I do that a lot. -
https://community.bistudio.com/wiki/lockCameraTo I'm not 100% sure if it translates to the camera moving in 3D, but worth a try. I would imagine it does though.
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@ErBichu Read the post 3 above yours.
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AI Following Player in Safe
beno_83au replied to JoseRodriguez's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you need to you can remove the player from the group while they're doing their own thing, then rejoin them later. https://community.bistudio.com/wiki/joinSilent -
[HELP] Liberty Flag Customize MP
beno_83au replied to Astsubay.'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
First result -
These helo missions are pretty much plug-and-play from KP:
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Buy the base game now if you're keen, then get DLCs when they're on sale. That's what I've always done anyway, and not because I don't think they're worth it. I just don't spend a lot of money on games (you know, family etc). If this is the kind of game you like though then they're definitely worth it.
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I have the same thing happen, except that I'm going through the vehicle config files and grabbing displayPictures (or editor previews i think, actually). Not a game breaker in my case but it's not ideal that's for sure. I also find that focusing/zooming in on the objects loads the image too.
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You have a slow computer maybe?