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Yano

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About Yano

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    yano.t11

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  1. Yano

    Adding custom Dust effect?

    http://community.bistudio.com/wiki/Arma_3_Particle_Effects http://community.bistudio.com/wiki/Arma_3_Particle_Effects:_Config_Parameters
  2. Yano

    Floating Vehicle

    It can be due not centered mass of vehicle components in Geometry / Phys LOD.
  3. This is definitely not LAV25A2 model, even ARMA2 vanilla LAV25 is not a A2 variant :) There are some visual defferencies: LAV25 - old style exhaust - M242 smooth barrel - different external M240/M60 machinegun mount - different gunner sights LAV25A2 (SLEP modifications) - ballistic armor - thermal shroud on exhaust - improved suspensions and tires - hull and turret wirecutter
  4. Yano

    How to create a TARMAC? HELP

    https://community.bistudio.com/wiki/Oxygen_2_-_Manual#Geometry_.28model.29_named_property Try to add a named property placement=slopes in GEO LOD.
  5. Yano

    Nassau 1715

    https://forums.bistudio.com/forums/topic/204602-wmo-walkable-moving-objects/
  6. Are you sure? Look at the article source date please :D http://www.lidovky.cz/cesko-postavi-letadlovou-lod-masaryk-dwb-/zpravy-domov.aspx?c=A170331_211750_ln_domov_sij
  7. Can anybody help me with simple script for fire station pole drop? Building has a pole climb for emergency/rapid exit and possibly entrance. For evac player uses action menu "slide down", changes animation pose and place to memory point "top" and can control movement down at speed approximately 10kmh something like fast rope. When player reaches bottom changes animation to normal. Opposite direction from bottom to top same functionality like ladder at low speed climbing up. Thanks
  8. Yano

    Open the Doors

    First check if your model animate properly in Buldozer. Some suggestions: 1. Class names in AnimationSources need to be same as names in model.cfg 2. User actions same: 3. https://community.bistudio.com/wiki/ArmA:_How_to_animate_a_model#User_Animation
  9. Weighting are used for organic objects or clothes when you need to animate some vertices not by 100%. Animation is then affected by color of vertices from 0 (blue vertices ) to 100% (red). In oxygen type "N" for paint selection color and your model.cfg need isDiscrete property set to "0". tutorial: https://forums.bistudio.com/topic/109501-stalkergbs-weighting-overview/
  10. not sure if skeleton names are case sensitive, but try it to rename to lower case. "Magazine", "", "bullet", "magazine",
  11. HI, everything seems correct. Only guess, try to inherit class of drum SMG from base class (last row): class uns_k50mdrum: uns_k50_base {};
  12. Replacing M240 with M60 is on our to do list, thanks for mentioning that. Grill guard from A2 is a late model, I think. On standard HMMWVs we not considering to use grill guards as they are not on reference photos from '80s. http://www.czbrats.com/JustCause/Album1/jc2.jpg We use this type on our para version. http://www.czbrats.com/JustCause/Album2/2jc6.jpg
  13. Yes, they are, because they use different technology - it's a fake with supershader, so there's no problem with this. http://www.sdilej.eu/pics/9d18d8f9bf2824c7ab7510de6e72431a.gif
  14. Yano

    Animation issues

    Open House Sample (...\Steam\SteamApps\common\Arma 3 Samples\Addons\Test_House_01\ and check model.cfg and config.cpp. You need to define source of Door animation in model.cfg: config.cpp:
  15. check your code around line 136, it looks like redundant "};"
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