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Everything posted by Variable
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True. I'll start aggregating all posts that include missing sounds and post a list each time someone posts one. Adding no sound for knocked down treses, crushed bushes and knocked down walls: List of missing sound effects (rolling list): Infantry Rifle lowering, lifting and going into boresight view. Switching to pistol Turning on and off rifle flashlight/IR pointer Sounds of turning on and off NVGs - for god's sake, Zeus even has it! Armour and Vehicles Sounds for tank turret hydraulics (which were there since and OFP and disappeared in Arma 3) Sounds for switching on and off view modes in weapon sights Sounds for switching between optics modes and zoom levels in gunner and commander sights Sound for knocked down trees Sound for squashed bushes Sound for breaking walls Fellow players, please add more that you feel missing. I'll add new missing sounds to this list
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The all new: Ask a moderator about the forum & rules
Variable replied to Placebo's topic in OFFTOPIC
Thanks for following up on this MadDogX. -
The all new: Ask a moderator about the forum & rules
Variable replied to Placebo's topic in OFFTOPIC
I'd be glad to get a moderator reference on it. -
revive A3 Wounding System (AIS by Psycho)
Variable replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I spoke with Psycho. He said He'll take a look on some of the problems- 914 replies
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I second sxp2high suggestion.
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Thanks! Will update both volumes and report back once we hit day 5 again.
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^ what he said. BIS, keep the faith!
- 1935 replies
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Robalo, can you confirm the "get inside building" works? I have our probability setting on 0.9 but I rarely see AI moving into buildings.
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The all new: Ask a moderator about the forum & rules
Variable replied to Placebo's topic in OFFTOPIC
So according to your understanding, and mine, these two fellows should have received infractions because they both used cursing in an explicit offensive way. I am wondering why nothing has been done with it? -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Variable replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks kju. Downloading and will seed the torrent. People on this thread - kju have requested that we vote on a couple of bugs that BIS need to fix so we'd get a better pack. Currently, the vote count is about 20 each. That is pathetic considering all the people that are active on this thread, not even counting the people who use this mod but don't post. If you can post here and require support to get his work going, you can also take a second off of your life and vote the damn issues up. Please. -
The all new: Ask a moderator about the forum & rules
Variable replied to Placebo's topic in OFFTOPIC
Is cursing allowed on the forums? The reason I'm asking is that the forum rules does not mention cursing by name, but they do forbid "Flaming/Flame-baiting/bigotry". Not that I want to curse... according to my interpretation of the rules I have reported two posts that include cursing but no action has been done by the moderators: http://forums.bistudio.com/showthread.php?174930-Episode-3-quot-Game-Over-quot-mission&p=2735786&viewfull=1#post2735786 http://forums.bistudio.com/showthread.php?180045-Israel-General&p=2737128&viewfull=1#post2737128 -
VTS Simple weapon resting
Variable replied to l etranger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Daium :) I hope you'll have the time and interest to have a look and see if it's fixed. Thanks for this great addon! -
VTS Simple weapon resting
Variable replied to l etranger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just realized what doesn't work in this wonderful mod - If you are in a stance adjustment posture, and you rest your weapon, and try to move a bit, the weapon gets un-rested and your stance rests to your base posture (crouch, stand or prone). L etranger, can you confirm? If my observation is correct, is there anyway you can fix that? -
RHS: Armed Forces of the Russian Federation A3 WIP Thread
Variable replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Voted up and promoted! -
Thanks for the update. Keep us posted! :)
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Steam workshop.
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I think that we never had round impact sounds when in armoured vehicles since Arma 1...
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[SP/Campaign] Dying Ember (resistance campaign)
Variable replied to Undeceived's topic in ARMA 3 - USER MISSIONS
I use the following and it feels fine even in Vanilla. Have you tried using ASR AI? It makes the AI more human like in all aspects, including precision. skillAI=0.69999999; precisionAI=0.45000002;- 117 replies
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[SP/Campaign] Dying Ember (resistance campaign)
Variable replied to Undeceived's topic in ARMA 3 - USER MISSIONS
Wiggum, what's your skillAI and precisionAI settings?- 117 replies
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Reduce the Skill and Precision parameters then. Start with these settings: skillAI=0.7; precisionAI=0.45;
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ZAM - Zulu-Alpha Modifications
Variable replied to phoenix_za's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to increase the update rate so that the names will be more stable? When moving they "jump" and make it hard to see who's who. In moving vehicles it's impossible. -
ok, here goes my review up to mission 6. on a general note I'd say this is a good campaign, although the missions are way too short... Here's some issues I encountered including my suggestions. Mission 1: Two errors come up at the briefing. One of them was "No Player Selected", I don't remember the other one. The briefing entries are reversed (execution > Mission > Situation). Also the tasks are reversed. Pickup hunter is having problems reaching to me. I suggest to tweak the wp. Mission 2: Typo - "Dismiss" instead of "Dismissed". Mission 3: All soldiers are sitting on the left side of the truck which seems odd. Mission 4: "No Player Selected", the briefing entries are reversed (execution > Mission > Situation). Also the tasks are reversed. This mission could use a CSAT checkpoint on the way to Maxwell, it was too uneventful getting there. I suggest to reduce some of the enemies at the base, it takes too much circles to finish all of them off. I suggest to adapt the enemy number to two or three mini-gun circles. Mission 5: "No Player Selected". Guy leaning on the building + Guy leaning on the truck are both careless to me and to the battle around them. Objective "Secure Station" didn't tick. A pilot should not wear his helmet when going on an infantry mission... Mission 6: The mission didn't complete. I'm pretty sure the base was clear. Thanks Wiki! Looking forward to the rest of the campaign!
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COOP 4 - Beginner mission (3 objectives)
Variable replied to Smoerble's topic in ARMA 3 - USER MISSIONS
Thanks! Looks good and will be hosted on the CiA coop server. -
UAVs don't have engine start-up sound for the last two stable updates.
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[SP/Campaign] Dying Ember (resistance campaign)
Variable replied to Undeceived's topic in ARMA 3 - USER MISSIONS
Oh my gOD! An Undeceived campaign for Arma 3! People, this guy is one of the best mission authors out there. His Arma 2 "Black Lands" campaign is probably the best SP campaign. If this campaign is anywhere close to that campaign, it's a must have.- 117 replies
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