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66 ExcellentAbout [GLT] Legislator
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Sergeant Major
core_pfieldgroups_3
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ArmA, ArmA II, ArmA III
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Businessman in Informatics
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https://twitter.com/#!/gltlegislator
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GLT Mod for ArmA 3 - Work in Progress
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm currently fixing a lot of bugs regarding textures in the Virtual Arsenal preview. Basicly all unit configs require a rework 😞 -
GLT Mod for ArmA 3 - Work in Progress
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Here we go again 🙂 One more GLT uniform variant (based on Arma 3 AAF basic rifleman) -
[GLT] Legislator started following Group Link - X - ( Test / W.I.P. ), UAV Feed/Camera displayed on screen, Community Upgrade Project - CUP and and 1 other
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GLT Mod for ArmA 3 - Release Thread
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ladies and gentlemen, the time for a new release has come! An update is available on steam now: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 Highlights include the uniform insignia changer (press Windows-Key + I by default), the Wiesel 3 variants and many new missions. Two 3rd parties are required for some missions now: Shahed drone https://steamcommunity.com/sharedfiles/filedetails/?id=3018590213 FPV drone https://steamcommunity.com/sharedfiles/filedetails/?id=3045129955 Changelog: new: Sahrani mission: The Artillery new: Sahrani mission: Battle of Dolores new: Rahmadi mission: Drug Wars new: Dingor mission: Evacuation new: Takistan mission: Nagara new: Chernarus mission: Khelm Front, Operation Siegfried new: Wiesel 3 variants (Flecktarn, Tropentarn, Wintertarn) new: GLT Showcase: Wiesel 3 new: Insignia Changer by sxp2high new: Chernarus firetruck variants (Ural-4320, Praha V3S, Skoda S1203, UAZ-469) new: Chernarus airplane (Antonov An-2) new: Chernarus postal vehicle (Skoda S1203) new: Chernarus hearse, police ambulance (Skoda S1203) new: Red SUV changed: GLT Tropentarn Crewman default weapon changed: GLT Tropentarn Crewman respawn loadout changed: Takistan mission: "Operation Desert Comb": mission failure end trigger has been adjusted disabled: Takistan mission: TSAF fixed: Middle East units were not shouting and screaming anymore fixed: Sahrani mission "Hunt 'em down" now has a preview picture fixed: all missions are now clearly structured in Arma 3 scenario menus fixed: Lemnos mission "Winter is coming": a type has been removed that caused triggers to fail fixed: Altis mission: "GLT 18: Men in Fleck": boxes at the start were empty fixed: GLT Anti-tank special respawn loadouts did not have anti-tank ammo updated: Sahrani mission: Hunt 'em down updated: Chernarus mission: On Patrol updated: Proving Grounds mission: Operation Desert Tears updated: Zargabad mission: The Emir of Zargabad updated: various other missions with minor changes updated: CDF Pandur II texture configuration -
Make random AI groups respawn with random waypoints.
[GLT] Legislator replied to Aviox93's topic in ARMA 3 - MISSION EDITING & SCRIPTING
that's how I do it, works perfectly. init.sqf if (isNil "e_spawn") then {e_spawn = true}; // Define spawn arrays csat_infantry_spawn_array = ["OIA_InfSquad", "OIA_InfSquad_Weapons", "OIA_InfTeam", "OIA_InfTeam_AT", "OIA_InfSentry"]; csat_infantry_support_spawn_array = ["OI_support_CLS", "OI_support_EOD", "OI_support_ENG"]; csat_motorized_spawn_array = ["OIA_MotInfTeam", "OIA_MotInf_AT", "OIA_MotInf_GMGTeam"]; csat_mechanized_spawn_array = ["OIA_MechInfSquad", "OIA_MechInf_AT"]; Start the spawn.sqf any way you want: nul = [] execVM "spawn.sqf"; spawn.sqf private ["_random1", "_random2", "_random3", "_random4", "_spawnGroup1", "_spawnGroup2", "_spawnGroup3", "_spawnGroup4"]; while {e_spawn} do { if (isServer) then { _random1 = floor random 6; _random2 = floor random 4; _random3 = floor random 4; _random4 = floor random 3; _spawnGroup1 = csat_infantry_spawn_array select _random1; _spawnGroup2 = csat_infantry_support_spawn_array select _random2; _spawnGroup3 = csat_motorized_spawn_array select _random3; _spawnGroup4 = csat_mechanized_spawn_array select _random4; csat_grp1 = [getMarkerPos "spawn1", east, (configFile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> _spawnGroup1)] call BIS_fnc_spawnGroup; [csat_grp1, getMarkerPos "Radiotower", 150] call BIS_fnc_taskAttack; csat_grp2 = [getMarkerPos "spawn2", east, (configFile >> "CfgGroups" >> "East" >> "OPF_F" >> "Support" >> _spawnGroup2)] call BIS_fnc_spawnGroup; [csat_grp2, getMarkerPos "Radiotower", 150] call BIS_fnc_taskAttack; csat_grp3 = [getMarkerPos "spawn3", east, (configFile >> "CfgGroups" >> "East" >> "OPF_F" >> "Motorized_MTP" >> _spawnGroup3)] call BIS_fnc_spawnGroup; [csat_grp3, getMarkerPos "Radiotower", 150] call BIS_fnc_taskAttack; csat_grp4 = [getMarkerPos "spawn1", east, (configFile >> "CfgGroups" >> "East" >> "OPF_F" >> "Mechanized" >> _spawnGroup4)] call BIS_fnc_spawnGroup; [csat_grp4, getMarkerPos "Radiotower", 150] call BIS_fnc_taskAttack; }; sleep 250; }; You can define random groups to spawn. You can extend the waypoint radius. Instead of attacking you can use BIS_fnc_taskPatrol or BIS_fnc_taskDefend. Instead of fixed spawn points and destination points you can alter the code the way you need it. If you don't want random groups to spawn, remove _spawnGroupX and enter the desired group directly. Exit the unit spawn by setting e_spawn to false on runtime. -
GLT Mod for ArmA 3 - Work in Progress
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Soon: Change your uniform insignia ingame on the fly! Whitelist possible, compatible to multiplayer sessions. -
GLT Mod for ArmA 3 - Work in Progress
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello there, I am cautiously optimistic but I'm on my way back. Hard weeks are coming again for it will be the 2nd anniversary date of my friends death so I will not guarantee anything. However I feel the need to do something. So it's nothing big, but something that needed to be done. Singleplayer scenarios are finally sorted. -
Community Upgrade Project - CUP
[GLT] Legislator replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So far I didn't receive any hint about an update on steam. Is the content included in CUP Vehicles, CUP Units or something else? Edit: Never mind I got it fixed. I rarely had to use the "repair mod" option in the A3 game launcher. I got the new units ingame now. -
Community Upgrade Project - CUP
[GLT] Legislator replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dear friends, I am happy to see that this gigantic mod is still active and treated well. From my heart I say thank you for the update. -
GLT Dynamic AI
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi I'm sorry but GLT Mod for Arma 2 is considered End of Life is not is receiving support anymore. -
GLT Mod for ArmA 3 - Release Thread
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello there, a new feature release has been done. Changelog: new: Chernarus fire trucks (3 Ural-4320 variants, 3 Praha 3VS variants, S1203, UAZ-469) new: Chernarus civilian vehicles (Red SUV, S1203 postal, S1203 hearse, S1203 police, S1203 ambulance) new: Chernarus civilian plane (AN-2) Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there. -
GLT Mod for ArmA 3 - Work in Progress
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Spoilers, some old GLT Arma 2 content will be back soon 🙂 CUP vehicles will be required. -
GLT Mod for ArmA 3 - Release Thread
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello there, 327 days are passed since the last mod release and honestly I'm struggling to find the correct words right now. Another friend passed away last year. It dragged me down for months and it took me a lot of time and strength to get focused again. But here it is, the next major release of the GLT Mod for Arma 3. Of course the war in ukraine took some influence on the new missions. I'm dedicating the mod to my deceased friends now. They will not be forgotten. Changelog: new: Chernarus mission: Chernowar - The Factory new: Chernarus mission: Chernowar - Invasion new: Chernarus mission: Chernowar - The Convoy new: Chernarus mission: Chernowar - The BMP new: Chernarus mission: Chernowar - Green Hill Zone new: Chernarus mission: Chernowar - Day of Defeat new: Sahrani mission: Steal the Helicopter new: Kolgujev mission: Chernowar - Operation Scythe new: Takistan mission: Nagara Attack new: GLT_Wiesel3_AT new: GLT_Wiesel3_Scout new: GLT_Wiesel3_AA new: GLT_Wiesel3_MG new: Russian AI Skill new: Uniform patch "Frieden schaffen durch Steilfeuerwaffen" new: Uniform patch "Wagner PMC" changed: GLT_Dskkm_Chdkz has been put to scope 0 changed: CTRG respawn loadout has been reworked fixed: Offroader repair variants are working again fixed: NATO, GLT and US special forces squadleaders now have UAV terminal in respawn loadout fixed: Malden mission: Defend Houdan (end trigger has been fixed) Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there. -
GLT Mod for ArmA 3 - Work in Progress
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks blackland. I truely appreciate your words. It's never easy for the one who are left behind. Hello everyone, It's been many months since my friend has passed away. Life was not easy, but my situation is currently stable. I realized later on that I am the only one who is left of my squad. I'm the last survivor. I feel a lot of pressure on me and despite all progress I'm pretty far from ok. Anyway of course the war in Ukraine put some influence into the missions that I created in the past few months. Let's just say Chernarus received some western aid in its permanent war against russia and the ChDkz separatists. I'm currently in the final testing phase for the next release. Of course so many things still need to be checked and possibly fixed. We'll see how 2023 is going to progress. Best regards [GLT]Legislator -
GLT Mod for ArmA 3 - Work in Progress
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
History is only a repetition of events. I'm in shock and I'm shivering. Another member of my team died in a tragic car accident yesterday. He was a friend and he was like a true brother to me. More than 2 years ago his brother died in his arms in a car accident. I'm sorry but upcoming mod releases are postponed right now. Always watch out for each other, stay safe and live your day like it's your last one (in a responsible way). Value the life around you and if it was a day that made you smile then it was a good day. -
GLT Mod for ArmA 3 - Release Thread
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello there, 944 days later ... I think it can become a name of a mission. In reality it took me this time to proceed with a lot of things in my life. I lost a good friend in a tragic car accident, I lost my brother, I had to pass the turbolences of the pandemic situation, I had to find a new job. Now I hope I reached some stability to keep going. Basicly I lost 3 years of Arma 3 progress and I feel like a beginner again. I dedicate the GLT Mod to my deceased friend Tobias. He was part of our crew since 2007. He was part of the German Armed Forces (Bundeswehr). He was like a true brother to me. GLT Mod 2.01.2022.04.20 changed: Victoria Divina autorifleman is now using RHS M-84 weapon changed: BFE+ units are now using RHS G-36C changed: Displayname of Zamak MRL renamed to Kamaz-5350 MRL changed: GLT knife variants have been disabled due to P3D issues changed: GLT_RPK_74 disabled due to P3D issues changed: GLT_RPK_74 replaced with rhs_weap_ak74m in unit weapon configurations changed: BW Mod arsenal loadout changed: BW Mod respawn loadout disabled: GLT_Item_Car_Glass_Small and GLT_Item_Car_Glass_Small_Obj have been disabled because of technical issues fixed: Victoria Divina AA soldier had the wrong weapon fixed: GLT_Paratrooper_Grenadier_Tropentarn weapon classname error fixed: Lee Enfield RPT error fixed: CZ 550 Hunting Rifle RPT error fixed: "Camo2" colour region of PMC Oshkosh JLTV is now black fixed: broken textures of GLT quadbikes fixed: Camo 3 section of HEMTT variants has been applied fixed: RPT errors for all GLT Merkava IV variants fixed: camo nets have been applied to GLT Manul, GLT Merkava IV and GLT Leopard 2A8 variants fixed: RPT error of GLT Tropentarn Engineer caused by incorrect weapon class fixed: incorrect stringtable of GLT_Scientist_CSAT_Clothes fixed: stringtable error in GLT Showcase Paratroopers fixed: Ion Inc. sniper default loadout has been corrected fixed: UAV terminal has been added to numerous respawn loadouts new: Victoria Divina arsenal layout new: CDF Winter arsenal layout new: Showcase: Victoria Divina new: Dingor mission: Nikumba new: Tanoa mission: Drugs new: Chernarus Winter mission: Red Front - The Convoy new: BTK group manager new: BTK player restore new: BTK quick vault new: BTK ST hud nametags new: BTK group manager updated: all Altis missions have been checked updated: all Stratis missions have been checked updated: all Chernarus missions have been checked updated: all Utes missions have been checked updated: all Takistan missions have been checked updated: all Lingor missions have been checked updated: all Nogova missions have been checked updated: all Tanoa missions have been checked updated: all Sahrani missions have been checked updated: all Malden missions have been checked Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there.