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Everything posted by kremator
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F-16 Falcon CAS Module
kremator replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool. Is it possible to use this without a trigger (ie in a mod) that would put CAS directly onto an addaction etc ? -
Hi Folks.... has anyone seen a LOD (level of detail) problem with marshall? Even from behind and pretty close only one side wheels are visible, but also very thin. The other wheels are missing. I've tried an integrity check on the arma3 install and it is fine. Is it just me or have the artists screwed up? No other models are as bad as this!
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release vAiDriving Multiplayer Script [v13 - updated 05/26/2020]
kremator replied to LSValmont's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is great! Anything that improves the shit driving code (that has vehicles swerving INTO foot mobiles) is very welcome indeed. Would it be possible to package it up in a mod to work everywhere? -
We are pulling our hair out here .... it is soo random. A 'clean' version of the mission suddenly goes rogue - you have to catch the buggers firing aimlessly - it is mostly AA vehicles but I've caught foot mobiles shooting too.
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Getting closer at least ! You'll do it mate !
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Txu_InfoLinks (Briefing with external working links)
kremator replied to terox's topic in ARMA 3 - USER MISSIONS
Wow ... this is pretty cool terox. Grats on first release !- 6 replies
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Mission Template Stand Alone GAIA - Make missions FAST by using MCC GAIA engine
kremator replied to spirit6's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good find. I'm still looking for some good GAIA missions, as I think it is a really good AI commander ! -
The emplacement was empty .. no enemy in it at all. Wasn't able to type anything in the box for saving - I did try.
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Testing .... EDIT >>> bad news ... ghost firing is back! So it is to do with enemy statics. The APC was firing THROUGH the ruins to get to the emplacement behind. The new gear buying is nice - although it will NOT allow you to save a loadout (no name given) and therefore not able to rebuy. When I first joined the game, I was immediately killed by my own AI running over me.... this meant that on respawn there was an empty Menu, and no access to any support. When I left game and came back in another slot it was fixed. Something to do with initialisation now complete first time ?
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As i normally play solo on my dedi server ... this new change is very welcome 🙂 Interested to see how the Angrybots work too.
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Ready to test 🙂
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There was very little movement (if at all), after leaving the server for about 30 mins then coming back. Normally having persistence on means that the mission just keeps going. Not sure what the AI commander is doing. I've not actually SEEN enemy getting into emplacements since the new version. I've seen my own troops enter static guns in the base, but that is about it.
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Found the slammer ... now happy 🙂 Anyway, even though I have persistent battlefield set on my dedi, when I left and came back to the same slot I still had my vehicle .... so far so good. Server FPS was a good 16-18 .. so that is fine. Apart from recon choppers and the ocassional jet there wasn't very much movement from any troops. Most had nothing (where the orders should be) or if they did have an order they just sat there. Took some screenies.... Mods are running btw 🙂 Below morale there is normally an order ... lots had nothing there. You can just about see the soldier from above 10o'clock from the top APC.
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I didn't know there were other categories ... will check.
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LOL .. I thought it only took 2 towns at a time ... perhaps that is an parameter to cut down on excessive troops spawning ? Still no slammers to buy 😞
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Haven't seen any ghost firing - great news ! Ranks seems to be working now. I've noticed that, even though only 2 towns are meant to be active at any time, the AI commander keeps sending some troops to take other towns (and they start spawning troops) ... design or bug ? Is there a way to allow your commanded vehicles (like choppers etc) to rearm/repair - even though I'm not inside ? I tried to send a couple of blackfoots to the enemy positions and they quickly ran out of ammo ... couldn't rearm them.
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Will test later mate. I started with all vehicles allowed at the start (in params) but only ever bobcat shows up. Also no aircraft (so I have to be at a captured airport?) When the mines are fired (they are silent BTW) there are no East Close at all (how would they know where I am). Server performance drops to around 20fps about an hour in then starts to drop further (especially on unit spawn). Could it be things like that huge vehicle gathering I saw? Any way to check if a vehicle hasn't moved for 10mins then delete it?
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Will test in an hour then get back to you. EDIT: early testing.... problem solved. No ghost shooting seen atm. Exp IS being awarded but ranks not increasing. Mines still being launched in towns despite being turned off. No arty seen firing so far. EDIT: further testing ... yup problem is fixed. The exp thing, yes rank isnt increasing but I am able to buy more troops. Heavy vehicles tab only ever shows bobcat. HUGE gathering of vehicles (prolly lowering framerate !) Supply chopper ditches repeatedly into the sea (after >40mins)
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What about a test version where no emplacements are placed (comment out that script) to see if the firing happens? That way we can rule out certain parts.
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Yes I ran the script .... it had no effect. Example from the server rpt I uploaded (doesnt appear in the client RPT).... "veh underground 289f7b94080# 1815573: mrap_01_unarmed_f.p3d 1" Are you using landpallet for emplacements etc ? Something is triggering the enemy status - are they grouped with an enemy at any stage ?
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Nope didn't fix it. They kept shooting.
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Is pasting it into the debug on the client and hitting server exec (or global exec) fine? I witnessed two slammers firing at the road. Below is the RPT from my client https://drive.google.com/open?id=1lia0tikIPol4US5-n1qo0iiGgFzpi7_3 Now server https://drive.google.com/open?id=1SRi49K_XkIHatUPZoMlDL0lHo_8zbfyF Hope this helps!
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Will try the new script if I see any ghost firing. I think the issue stops the game from progressing as units are not moving on as they are targeting / engaging ghosts. Testing....
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Ok ... ghost target RPT (also contains a bug at start)... https://drive.google.com/open?id=1Z_E_LoUJUDmaIDv38ZmTAZv0zMtZg7Gq It was a Hunter on my side firing into the ground repeatedly ... there WAS an emplacement ahead of it ... but 50m or so! Possible that there is a hidden troop buried underground ? Bizarrely now, a friendly grenadier has been firing nades at exactly where the hunter WAS sitting (from about 100m away!) Next ghost ... a friendly recon demo specialist is firing his rifle and pistol at a wall ... here is the RPT snip https://drive.google.com/open?id=1fzYJIV1N81hPXdvZOAQOHJ1MLv9qvtdh
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Retested today without ANY mods (only fow) on server and client..... still ghost firing. Here are two tanks firing at different buildings ! Have also confirmed that there is no exp coming to the player. I stay a private no matter how many I kill.
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