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kremator

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Everything posted by kremator

  1. kremator

    Arma RTS

    I wasn't sure of how change the makeup of 'The Testers' or 'The Avengers'. Is there a way that the AI can assess what forces YOU have in the area and then send scouts, or other forces to counterattack? Let me know when the next version is up.
  2. kremator

    Arma RTS

    Well I've played my first custom battle and I'm very impressed ! Very smooth delivery ! Gameplay works well (apart from Arma vehicle driving - tanks especially!) but I did find a bug.... on pushing through the first objective I rolled my tank to the edge of the town and encountered two enemy tanks just sitting there blinking in and out of existence. My tank engaged and obviously kept missing when it went invisible 🙂 One idea ... for the campaign would be to increase experience of troops as they continue from one town to the other. Good job mate !
  3. kremator

    Arma RTS

    Will try it now that it can run with vanilla. Happy New Year mate !
  4. kremator

    Field of war [CTI] [SP/MP]

    Oh .. I AM getting an Error item not found in shop error, right at the start when joining my dedi.
  5. kremator

    Field of war [CTI] [SP/MP]

    Without pinned ... yes great. Have posted in mikey74's thread to see if he can work it out.
  6. kremator

    Field of war [CTI] [SP/MP]

    Found it ... PINNED my mikey74 Causes the menu to not pop.
  7. kremator

    Field of war [CTI] [SP/MP]

    Hmmm not getting the purchasing menu. Could be my mix of addons. Trying without. Yup ... something new breaking the mission ... investigating
  8. kremator

    Field of war [CTI] [SP/MP]

    Testing/playing now. Thanks for the update.
  9. kremator

    Drongo's Command Enhancement

    I'm afraid it is kinda dead. Trawl though the previous posts is my recommendation for usage.
  10. kremator

    Field of war [CTI] [SP/MP]

    Sorry that I've not had time to test it out .... things are a little crazy with the job at the moment !
  11. kremator

    Field of war [CTI] [SP/MP]

    Will give this a go. Cheers mate!
  12. kremator

    Field of war [CTI] [SP/MP]

    Sorry, I meant my friendly troops seem to be on 'defence' duty when the AI don't counterattack .... or am I missing something? Will checkout the new version. Cheers mate !
  13. kremator

    Field of war [CTI] [SP/MP]

    Hey there gc8. Played the latest version and it is playing well. After about an hour of playing however, the enjoyment at the start (intense fighting, rapid captures etc) really slows down, as troops are tasked with a new objective many miles away - meaning they are running to the new objective. The troops that I see 'Defending' don't really serve a purpose that I've seen as there is no real counterattack that happens. It there a way to choose a direction for the army to push (until all areas are captured) then a reset is pressed, and the troops get back on transport to the new vector? Still not seeing reviving going on - plenty of personal healing with FAK but no reviving.
  14. kremator

    Field of war [CTI] [SP/MP]

    Thanks mate.
  15. kremator

    Field of war [CTI] [SP/MP]

    Not seen any AI healing at all. May need a little look. (side player) would be the ideal default option for 'bros' - for those of us with no friends 😉
  16. kremator

    Field of war [CTI] [SP/MP]

    I've never had any AI revive me, nor seen any AI revive other AI.
  17. kremator

    Field of war [CTI] [SP/MP]

    Can confirm that 'Vehicle Maintenance' isn't working correctly. On a dedi server now I found that a Blackfoot, that had a damaged MROT wasn't fixed on the addaction. Have you thought about adding in AI revive for players/other wounded AI?
  18. kremator

    Field of war [CTI] [SP/MP]

    Hi there gc8. I know that we are meant to run this in a dedi environment, but when hosting locally, I keep getting the error CNQ ERROR: g799: pos nil 600 UNKNOWN Is that important? Keeps repeating.
  19. Just tried the new CBA version ... works perfectly ! Good job TPW !
  20. kremator

    LAMBS Improved Danger.fsm

    Not quite ... it looked like they REALLY wanted to get through the wall 😉
  21. kremator

    LAMBS Improved Danger.fsm

    Hmmm not sure ... he was outside (spotted using Zeus BTW) during a battle - he could have been the last of his squad (not sure) - and just kept running into a wall of a building.
  22. kremator

    LAMBS Improved Danger.fsm

    I've seen an AI soldier run constantly into the wall of a house in this RC ..... danger.fsm related?
  23. kremator

    Commander Turret Override

    Would it be possible to command the gunner to shoot anywhere like a marked window oe door..... something that ismt a proper vehicle/man target ?
  24. kremator

    LAMBS Improved Danger.fsm

    nkenny must be on holiday at the moment, as the GitHub hasn't been updated in a while. Let's just be patient for extra features.
  25. Notepad++ should be the best way ... I think there is even an SQF plugin for it.
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