Jump to content

DnA

BI Developer
  • Content Count

    2324
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by DnA

  1. Now that the Arma 3 Contact expansion is out, owners finally get to play the "First Contact" singleplayer campaign. We’re definitely still interested to hear your feedback. If you encounter specific issues, please consider filing a Feedback Tracker ticket. Of course other playable content, meaning the Livonia multiplayer modes, can be discussed here as well. For general expansion feedback we prefer this thread. While it may be hard to avoid spoilers entirely in this thread, try to use the spoiler widget to encompass plot points. How to access the campaign? The campaign can only be played using Contact's 'Total Conversion' mode. This mode makes changes to various parts of Arma 3 and is primarily intended for the campaign, not for regular sandbox usage nor multiplayer. Once in, you simply press PLAY. There are several ways to launch Arma 3 in that mode: In the Launcher: press the PLAY CONTACT button. In the Launcher, open the DLC page, select and enable Contact, then press PLAY. For advanced use cases, launch the game with -mod=Contact
  2. Please use this thread for discussion specific to the Release Candidate (RC) branch on Steam, when it's available in the weeks leading up to a release. The preferred method of reporting issues in that build is the Feedback Tracker. Thanks!
  3. I believe this is a known issue that should get resolved in the next update. Regarding your crashes, you have tried a Steam local file cache verification? Any update can cause data corruption via the delta-patching process.
  4. 31-03-2022 EXE rev. 149165 (game) EXE rev. 149165 (Launcher) Size: ~75 MB ENGINE Fixed: Ammo HitPart event not triggering on terrain deflection Fixed: Cruise Control was not stopped when using a handbrake - FT-T163813 Fixed: Invalid "setting invalid pitch" log messages - FT-T163807 Tweaked: Disabled helicopters exploding when turned upside down in order to test for undesired side effects Tweaked: Several adjustments to scripted vehicle towing - FT-T163769 Fixed: Being unable to click the bottom-most item in the inventory if a scrollbar is present - FT-T163667 Tweaked: Inventory item lists are now sorted - FT-T163668 Tweaked: Inventory UI listboxes now have the class names of the item inside lbData (previously only magazines had them) - FT-T163668 Fixed: Various crashes that could happen if a group had no leader unit Added: actionKeysEx script command Fixed: Script compile errors due to missing a closing brace were not logged to RPT Fixed: exitWith potentially exiting the whole script (instead of just one layer) if the script also tried to compile a script file with a missing closing brace in it Added: Alternative syntax for the action script command
  5. 24-03-2022 EXE rev. 149122 (game) EXE rev. 149122 (Launcher) Size: ~75 MB KNOWN ISSUES The Old Man scenario gets stuck on loading ENGINE Fixed: setObjectTexture(Global) crashing when used on Simple Objects Added: getObjectId script command - FT-T163749 Added: Script commands missionProfileNamespace, saveMissionProfileNamespace, isMissionProfileNamespaceLoaded - FT-T163751 Tweaked: Persistent missionProfileNamespace name can be overridden with missionGroup mission config parameter Added: getOpticsMode and setOpticsMode scripts commands - FT-T124258 Fixed: Creating a rope from a vehicle and to the same vehicle is enabled again Fixed: Persistent fire mode on portable launchers was interfering with some popular mods Added: Error message when trying to upload a scenario to Steam Workshop that is too large - FT-T163783 Fixed: Cruise control would not disengage when the engine is turned off - FT-T163709 Added: OpticsModeChanged Event Handler - FT-T151270 Added: OpticsSwitch Event Handler - FT-T151270 LAUNCHER Tweaked: Mod Preset exports now use HTTPS URLs - FT-T163802
  6. DnA

    SPOTREPs

    Full changelog and SPOTREP
  7. 16-03-2022 EXE rev. 149065 (game) EXE rev. 149065 (Launcher) Size: ~66 MB KNOWN ISSUES CTD when applying setObjectTexture(Global) on Simple Objects ENGINE Fixed: Potential crash on 32-bit executables (regardless, please switch to 64-bit wherever possible for a better experience!) Fixed: remoteExec failing when the JIP parameter starts with numbers and a colon, while also not being a valid netId Added: setObjectTexture(Global) and setObjectMaterial(Global) now accept strings defined in hiddenSelections config - FT-T160604 Fixed: triggerAmmo command not working on bullets, grenades, mines, flares, submunition - FT-T163630 Fixed: Broken fire mode selection on launchers with multiple flight profiles Fixed: VoN being disabled if a disableVoN config entry was present, even if it was set to 0 Fixed: Standing up after going prone with a launcher in top-down mode - FT-T128198 Added: "Penetrated" ammo event Fixed: VehicleTransport cargoBayDimensions / dimensions / exit positions were XZY format instead of XYZ Fixed: ropeAttachTo errored when an object was passed as argument instead of an array Fixed: Crash when inter-creating ropes between transport vehicles Added: Script command ropesAttachedTo Added: loadConfig script command Added: Use of setObjectTexture(Global) to override a clan selection texture
  8. DnA

    SPOTREPs

    Full changelog and SPOTREP
  9. We are were quickly RC testing a hotfix to update 2.08 - cheers! Steam branch access code: Arma3Hotfix208RC Arma 3: ~61 MB / Arma 3 Server: ~44 MB Area of focus (pseudo-changelog) Fixed: False version mismatch reported in the in-game server browser Fixed: Potential crash on 32-bit executables (regardless, please switch to 64-bit wherever possible for a better experience ⚠️) Fixed: Broken fire mode selection on launchers with multiple flight profiles
  10. 11-03-2022 EXE rev. 148939 (game) EXE rev. 148939 (Launcher) Size: ~96 MB KNOWN ISSUES 32-bit executables can CTD (Profiling branch has a fix, but we do recommend to switch to 64-bit whenever possible) Various other 2.08 issues and corresponding fixes are also not yet available in this build DATA Tweaked: Removed SQFC from Functions_F and UI_F to first fix found issues Tweaked: Reverted commanding order on LSVs to first investigate playable content issues - FT-T161915 ENGINE Tweaked: Arma 3 Units default timeout was reduced from 30s to 10s Fixed: Server did not fully disable VoN when disableVoN config parameter was set Added: Scripted Ammo Event Handlers (partial WIP) Tweaked: Submunition _triggerOnImpact now only triggers for actual hits, not for deflections Added: Script commands compatibleMagazines and compatibleItems Added: Alternate syntax for canAdd to check an item's or magazine's compatibility with weapons Fixed: Counter Measures did not provide the projectile in Fired/FiredMan Event Handlers Added: Projectiles now have a variable namespace (local only) Fixed: Fired/FiredMan Event Handlers often did not provide the projectile when the shooter is remote in multiplayer Tweaked: HitPart events now fire for remote rifle bullets (not missiles, grenades or other projectile types)
  11. DnA

    SPOTREPs

    Full changelog and SPOTREP
  12. 24-02-2022 EXE rev. 148862 (game) EXE rev. 148862 (Launcher) Size: ~91 MB DATA Fixed: Various translation errors (thanks for the reports) ENGINE Tweaked: skipTime script command is now limited to a maximum ~1000 hours per skip - FT-T68952 Fixed: It was possible to see illegal in-game dates before 1970 - FT-T163269 Fixed: Planes would start moving on their own when the user opened a map and placed a marker - FT-T163253 Fixed: Incoming missile warnings were played through the radio instead of the effects channel - FT-T163245 Fixed: Group Event Handlers were not stored in save games Fixed: drawLaser not rendering a laser if the direction is exactly up or down - FT-T163413 Added: findAny script command - FT-T154274
  13. 16-02-2022 EXE rev. 148829 (game) EXE rev. 148829 (Launcher) Size: ~59.4 MB ENGINE Added: setUnitFreefallHeight and getUnitFreefallInfo script commands - FT-T79436, FT-T86405, FT-T75547 Fixed: Potential game crash after loading a savegame - FT-T162128 Fixed: canAdd script command (and its variants) were creating stray entities (thanks AeoG | El'Rabito) - FT-T163205 Tweaked: Performance improvement on Linux servers Tweaked: Removed network reports (networkDiagInterval, NetStrStatsExport) (still available in Profiling builds) Tweaked: Performance improvement if there are many vehicles on the map Fixed: canAdd script command did not check against cumulative container space of a character for multiple items - FT-T127184 Fixed: ropeSegments script command reported an incorrect return type Added: -noPauseAudio start parameter to keep audio running while the game is not in focus - FT-T163147 Added: Group Event Handlers LAUNCHER Added: -noPauseAudio start parameter
  14. 09-02-2022 EXE rev. 148730 (game) EXE rev. 148730 (Launcher) Size: ~59.3 MB ENGINE Fixed: Erratic behavior of Darters following waypoints when flying at high altitude - FT-T82570 Added: Optional canReassign parameter to the moveInCargo script command Fixed: Crash when Shift-click selecting an item in a ListView without any previously selected items - FT-T161512 Fixed: Rebreather facemasks would show up as soon as your feet touched water while diving goggles only showed while swimming - FT-T139644, FT-T161187, FT-T161998 Added: CfgGlasses DivingAndOverwater mode - FT-T139644 Added: Automatically adding Creator DLC tags to compositions that contain CDLC objects Tweaked: Limited length of script errors so that on-screen error messages are always shown completely Fixed: Stopping free fall by grabbing onto a ladder would still apply fall damage when leaving the ladder Fixed: "Suspending not allowed in this context" script errors would not show in on-screen error messages - FT-T151337 Fixed: Static or mounted M2 machine guns kept auto-reloading on remote clients - FT-T161007
  15. RC testing of update 2.08 has commenced concluded - many thanks! Steam branch access code: Arma3Update208RC Arma 3: ~3.1 GB / Arma 3 Server: ~524 MB Areas of focus (pseudo-changelog) Added: Steam Rich Presence (shows Steam Friends what you're doing in the game / can be disabled via the existing Stream Friendly UI toggle) Added: Scripted Lasers via drawLaser Added: 3 new binary jukebox events in CoF: Gray Added: SQFC Bytecode files for Functions_F and UI_F (reverted for this update due to found issues) Added: Vehicle-in-Vehicle cargo objects are now rotated by 90° if they would not fit in their default orientation Tweaked: Converted AoW (Art of War) and remainder of Enoch (Contact - Platform) addons to PBO
  16. 02-02-2022 EXE rev. 148702 (game) EXE rev. 148702 (Launcher) Size: ~273 MB DATA Tweaked: BIS_fnc_missileLaunchPositionFix has been optimized - FT-T160903 Added: "arsenalPreOpen" scripted Event Handler - FT-T160993 ENGINE Added: selectionPosition parameter to return the center / bounding box of multi-point selections Added: "ROADWAY" support for the lineIntersectsSurfaces command - FT-T150513 Fixed: Cars no longer lock into an extreme turn if the driver opens the map, changes seat or exits a vehicle after initiating a turn - FT-T162644, FT-T153528 Fixed: Selection of groups and waypoints in Zeus was broken in singleplayer
  17. 27-01-2022 EXE rev. 148680 (game) EXE rev. 148680 (Launcher) Size: ~267 MB DATA Fixed: Wrong SPMG magazine in LDF Special Weapons Crate - FT-T162788 Fixed: Mk14 7.62 mm (Classic) was in an incorrect Eden Editor category - FT-T157826 Added: Localization for Vorona's additional tooltip - FT-T162849 Fixed: Some Old Man radio tracks having wrong config duration - FT-T161192 Fixed: Separation between units in the CSAT Recon UAV Team - FT-T160864 ENGINE Added: Average texture color to the getTextureInfo command - FT-T162872 Tweaked: The RPT mod list now shows when a mod folder does not contain any PBOs (to help with Linux servers) LAUNCHER Fixed: Launcher crashing when running inside Proton / Wine on Linux (partial)
  18. Hi test pilots! We are finally rolling out our beta patches for TKOH :) Be aware that these are experimental patches, and should only be installed if you are willing to encounter potential crashing and broken features. :icon_exclaim: Please visit the official website for more information. Changelog:
  19. 20-01-2022 EXE rev. 148671 (game) EXE rev. 148671 (Launcher) Size: ~98.8 MB DATA Tweaked: Reverted changes to map cursor elevation due to various inconsistencies it introduced (also fixes a script error) ENGINE Tweaked: Improved performance of network message encoding Fixed: Sound occlusion from createSoundSource / say3D would not update when switching between 1st/3rd Person Perspective while inside a vehicle Fixed: say3D command would always disable sound attenuation (introduced in 2.04) - FT-T131341 Fixed: On-screen script errors were only displaying "Generic Error" messages in many cases Fixed: Script errors would be printed to RPT twice (once correct, and a second "Generic Error" message after it) Fixed: Eden Editor cut operations with an object under the cursor would copy all selected units, but only delete the unit under the cursor Fixed: Potential crash when using Regular Expressions in script Tweaked: Removed setElevationOffset command due to inconsistencies it introduced
  20. 12-01-2022 EXE rev. 148629 (game) EXE rev. 148629 (Launcher) Size: ~2.8 GB DATA Tweaked: Converted AoW (Art of War) and remainder of Enoch (Contact - Platform) addons to PBO Fixed: Muzzle flash and muzzle slot proxies position in one of the Promet LODs Tweaked: Rearranged chain-of-command on the Prowler and Qilin seats to be more consistent with other armed vehicles - FT-T161915 Fixed: Map cursor now shows the same elevation as the map itself (this did not work and will be reverted) - FT-T160606 ENGINE Fixed: HashMap would print a circular reference warning if it contained multiple references to the same HashMap - FT-T162441 Added: onlyIfUnique parameter to the HashMap set script command - FT-T160982 Added: getPiPViewDistance and setPiPViewDistance script commands - FT-T161252 Fixed: Scripted laser beams would change thickness based on length Fixed: Eden Editor multiplayer preview was incorrectly available on diagnostics binaries - FT-T154452 Fixed: Multiple players getting into a vehicle in multiplayer at the same time, most players would not actually get in because they all tried to get into the same seat (now if a seat is occupied, the next available seat will be taken)
  21. 05-01-2022 EXE rev. 148610 (game) EXE rev. 148610 (Launcher) Size: ~97.9 MB DATA Fixed: setUnitPos was not set correctly in exports to SQF - FT-T160837 Fixed: Locations search in Eden Editor was not working as expected - FT-T161001 Added: 3 new binary jukebox events in CoF: Gray ENGINE Tweaked: Added optional custom center parameter to the setVelocityTransformation script command - FT-T162411 Fixed: When weaponState was given the current weapon as parameter, the fire mode returned was not always the current fire mode - FT-T162218 Fixed: Fire mode would reset when a weapon was swapped with one on the ground - FT-T160471 Fixed: Empty weapons would auto-reload when picked up - FT-T63451 Fixed: Locations search in Eden Editor was not working as expected - FT-T161001 Tweaked: getModelInfo command is extended with information about the placement point of the model Tweaked: Added alternative syntax for the reload script command - FT-T151112 Added: setElevationOffset script command to complement the already existing getElevationOffset - FT-T160606
  22. 22-12-2021 EXE rev. 148602 (game) EXE rev. 148602 (Launcher) Size: ~205.9 MB DATA Fixed: Camo selections in farther resolution LODs of HEMTT (Repair), HEMTT (Box) and the box itself - FT-T139039 Tweaked: Merry Xmas everybody! 🎄 ENGINE Fixed: Character orientation on ladders on some Tanoan buildings was off Fixed: createDisplay was not working as expected - FT-T162332 Tweaked: Added alternative syntax for createDialog
  23. DnA

    OPREPs

    Full Report
  24. 08-12-2021 EXE rev. 148593 (game) EXE rev. 148595 (Launcher) Size: ~100 MB DATA Fixed: Function recompile buttons were disabled in Eden Editor preview mode - FT-T162125 Fixed: Challenges without special time defined would show redundant () in their overview ENGINE Tweaked: Improved performance of triggers with Present / Not Present activation
  25. Dear community, On behalf of its primary initiator and developer, Scott Alsworth, we'd like to welcome you to the Arma 3 Art of War DLC. This charity DLC is the result of the Art of War contest we hosted last year. One of its highlights is therefore a showcase of the splendid creative contributions by many of you. Thank you again for your pieces of art! 🎨 As we covered in our most recent SITREP, we decided to add to the content of this DLC by producing a set of assets related to the contest themes. We hope you'll enjoy this mix of premium and platform content! We invite you to buy this DLC and in doing so offer your contribution to the International Committee of the Red Cross (all of our revenue from this DLC will be donated to them). After a fundraising period of about 10-12 months, this DLC will become free to all players. Note: owners of the Supporter Edition of Arma 3 (no longer available) will receive this DLC for free, though they could still consider buying a copy for a friend as gift 👼 How to access the showcases? While spoilers may be less applicable to the showcases in this DLC, please consider using the spoiler widget when discussing the gameplay moments. Main Menu: SINGLEPLAYER > SHOWCASES Art of War (anyone can visit) Cultural Property (owners only) How to access the assets? Main Menu: Shift + P In the DLC Content Browser, select Art of War, and explore its contents. Some assets have a TRY button that will open the asset in … Main Menu: TUTORIALS > VIRTUAL ARSENAL Each asset category shows the appropriate DLC / mod icons behind each asset for easy identification. Use Sort by mod to make it even easier to find them. Note: in this mode you should be able to preview the assets without DLC ownership. Main Menu: EDITOR In the Asset Browser on the right, all assets are marked by the DLC / mod icon. Use the Filter by mods option and select Arma 3 Art of War. What assets are available?
×