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[SP] The Day of the Camel - A Hitman style assassination mission
celery replied to celery's topic in ARMA 2 & OA - USER MISSIONS
Then disable it for the duration of your playthrough please. -
[SP] The Day of the Camel - A Hitman style assassination mission
celery replied to celery's topic in ARMA 2 & OA - USER MISSIONS
Are you using any mods that affect AI behavior? -
Because it's annoying as hell for the players and scripting it would be a pain in the ass if not impossible without breaking something else in a mission. Players themselves have some responsibility in how they pick their sides.
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Issues: Darter moves unacceptably slowly when under AI control – under player control it can move ~70 km/h Darter's yaw rate is way too slow Darter has effectively unlimited fuel when you put it in your backpack and back on the ground Waypoint completion radius is too big for Darter If you want to take over a UAV's gunner in the terminal, you have to go through its pilot first No speed setting Altitude options are named too vaguely ROE and altitude can't be changed without waypoints You become an enemy of the state if you crash a UAV – this feature has never been useful even for proper aircraft CAS plane doesn't know what to do with its laser designator or laser-guided bombs(?)
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2017 - Official Announcement!
celery replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's infected, not zombie. -
THE AMD R9 290X is now the NEW champion for ARMA3 with @_@ performance at all res!!
celery replied to wasserkool's topic in ARMA 3 - GENERAL
Back in the 90s, a gaming PC was rendered obsolete within a couple of years. These days a mid-range PC from 2009 can run most games fine unless you specifically want to play Crysis, Arma & co. I'm not sure what hardware today's casual PCs have, but it has to be pretty low-budget if what you're saying is correct. -
CLY Remove Dead script
celery replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The script was not made for Arma 3. If you want an Arma 3 removal script, open one of my deathmatch missions. -
I believe the point of having old or civilian-grade weapons is to broaden the spectrum for different scenarios that don't focus on conventional warfare. Currently there aren't good ways to convey a ragtag paramilitary group in practical terms because all the game's rifles inhabit the same demigod tier of automatic, high-powered and modular tools of mayhem. Imagine if Arma 2 only had Mk16s and Mk17s.
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[IC] Internation Conflict tournament "The Way its meant to be played!"
celery replied to JTF's topic in ARMA 3 - MULTIPLAYER
I believe it was Mojo. -
[IC] Internation Conflict tournament "The Way its meant to be played!"
celery replied to JTF's topic in ARMA 3 - MULTIPLAYER
What if a tournament admin starts antagonizing certain players by vandalizing their forum accounts and disrupting their voice comms? I had that happen to me and my friends some years ago in IC/CF, and none of the other admins were inclined to do anything about it (except short-term reversals of said misdeeds) because the offending admin was their buddy. -
You mean its damage somehow increases the longer I use it or what? Because in the other parts of the Arma series it's a pretty effective area of effect weapon, not so in Arma 3. I've already had plenty of situations where I should've landed the grenade close enough to kill my opponent, but he instead shrugged it off and proceeded to kill me the more simple way.
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The UGL seems to be fairly useless in Arma 3.
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setFlagOwner is not bugged. All the units and vehicles simply lack the functionality to show a flag on them.
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
celery replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I added support for most Arma 2 and Operation Arrowhead planes in DM Jet Rage. :) -
F/A-18 Super Hornet and Su-35S Flanker E
celery replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I added the option to fly the Super Hornet in DM Jet Rage. :) The mission uses a custom AA-only loadout for the plane, with weapons safe mode removed. ;)