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Qinetix

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About Qinetix

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    Sergeant

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    http://ofp-csec.info

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  • Gender
    Male
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    Czech Republic

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  1. CSLA Studio - A3 WIP

    Awsome work!!! Looking forward to drive Tatra in Homeland :-)
  2. Tanks - Damage improvements

    Hi, how does the Fire Geometry LOD model of slat cage look? Is it same as visual LOD or is it more simple? Does it have any specific material?
  3. Looking for help with a pbo question

    Hi, do you mean that you have mission loaded when you started a server?
  4. Yes, these two parameters could fix my problem. Thank you for your example. Anyway my config from my last post finally works.
  5. Thank you reyhard. GunnerForceOptics = 0; didn't solved my problem. But after serveral changes in config I've got what I want. Also I had to switch isPersonTurret to number 1 back. And I've changed outGunnerMayFire and inGunnerMayFire. Thank you for your help again, reyhard! Here is my actual configuration: class CargoTurret_01 : CargoTurret { gunnerAction = "vehicle_turnout_1"; gunnerCompartments = "Compartment2"; memoryPointsGetInGunner = "pos cargoffv1"; memoryPointsGetInGunnerDir = "pos cargoffv1 dir"; gunnerName = "Passenger (left rear)"; proxyIndex = 10; maxElev = 15; minElev = -42; maxTurn = 20; minTurn = -95; isPersonTurret = 1; ejectDeadGunner = 0; gunnerInAction = "passenger_apc_generic02"; startEngine = 0; commanding = -1; outGunnerMayFire = true; inGunnerMayFire = false; animationSourceHatch = "hatch_1"; gunnerGetInAction = "GetInLow"; gunnerGetOutAction = "GetOutLow"; memoryPointGunnerOptics = ""; selectionFireAnim = ""; canHideGunner = 1; gunnerForceOptics = false; gunnerDoor = "door_rear"; LODTurnedIn = -1; LODTurnedOut = 1; class TurnIn { turnOffset = -180; }; class TurnOut: TurnIn {}; };
  6. If I use isPersonTurret = 2; then I can also finaly get in from outside. Then I'm on the seat without zoom but I can fire from vehicle turned in. Reyhard, do you know how does it work with RHS RG33L? There you can get in as cargo and normaly turn out. I tried to use RHS CargoTurret config from this vehicle but with no result.
  7. So I have another problem with cargo turrets. I can't get in on cargo turret position. If I get in as same compartment then I can switch a seat to a cargoturret. But then I have zoomed screen and I don't know why. Any idea guys? class CargoTurret_01 : CargoTurret { gunnerAction = "vehicle_turnout_1"; gunnerCompartments = "Compartment2"; memoryPointsGetInGunner = "pos cargoffv1"; memoryPointsGetInGunnerDir = "pos cargoffv1 dir"; gunnerName = "Passenger (left rear)"; proxyIndex = 10; maxElev = 15; minElev = -42; maxTurn = 20; minTurn = -95; isPersonTurret = 1; ejectDeadGunner = 0; usepip = 0 gunnerInAction = "passenger_apc_generic02"; startEngine = 0; commanding = -1; outGunnerMayFire = false; inGunnerMayFire = true; animationSourceHatch = "hatch_1"; personTurretAction = "vehicle_turnout_1"; gunnerGetInAction = "GetInLow"; gunnerGetOutAction = "GetOutLow"; memoryPointGunnerOptics = ""; selectionFireAnim = ""; canHideGunner = 1; gunnerDoor = "door_rear"; LODTurnedIn = -1; LODTurnedOut = 1; class TurnIn { turnOffset = -180; }; class TurnOut: TurnIn {}; }; class CargoTurret_02 : CargoTurret { gunnerAction = "vehicle_turnout_2"; gunnerCompartments = "Compartment2"; memoryPointsGetInGunner = "pos cargoffv2"; memoryPointsGetInGunnerDir = "pos cargoffv2 dir"; gunnerName = "Passenger (right rear)"; proxyIndex = 9; maxElev = 15; minElev = -42; maxTurn = 20; minTurn = -95; isPersonTurret = 1; ejectDeadGunner = 0; usepip = 0 gunnerInAction = "passenger_apc_narrow_generic02"; startEngine = 0; commanding = -1; outGunnerMayFire = false; inGunnerMayFire = true; animationSourceHatch = "hatch_2"; personTurretAction = "vehicle_turnout_2"; gunnerGetInAction = "GetInLow"; gunnerGetOutAction = "GetOutLow"; memoryPointGunnerOptics = ""; selectionFireAnim = ""; canHideGunner = 1; gunnerDoor = "door_rear"; }; };
  8. Thank you, reyhard! Now it works! Also I had to make some another changes for driver. I've added this in base class: driverInAction = "Driver_low01"; forcehideDriver = true;
  9. Hi all, I'm working on MRAP vehicle with commander and gunner seats. Both of them use remote controled turrets on the vehicle. Commander uses camera and gunner uses weapon station. Moreover they can use roof hatches of that vehicle. And there is my problem. For now I'm fighting with commander's turret class. Here is my config: When I spawn the vehicle, commander's hatch is open. So if I get in as commander, I'm turned out. But if I use parameter isPersonTurret = 2; commander is turned in his and hatch is being closed after he get in the vehicle. Next problem is that I can shoot from a rifle as turned out and as turned in also. But if the commander is turned in, I want to use a camera turret. Does anybody have an idea what's wrong? Of course I've read a lot of threads on the forums and I tried a lot of combinations in the config but nothing helped me.
  10. @da12thMonkey: Thank you for your quick reply! Now it works! I tried everything before. Of course I have parameter unitInfoType = "RscUnitInfoTank"; in my base classname, but I didn't noticed that I have "RscUnitInfoNoWeapon" in the final classname :-D
  11. Hi guys, for two weeks I'm trying to solve a problem with my new vehicle addon with RCWS. I don't know why I as gunner can't see a turret weapon info (weapon, ammo) on the right top corner. There is weapon zeroing only. Config.cpp:
  12. Maybe in the future I will try to make light grey nose.
  13. New version 1.01! ADDED: Two new skins - 9245b, 9820 CHANGED: Name of addon to Czech Air Force JAS 39 Gripen (just removed my nickname) https://steamuserimages-a.akamaihd.net/ugc/839209486474870097/90BE1519A3C59E2F2A03E788F9027DC0B7DA969B/ https://steamuserimages-a.akamaihd.net/ugc/839209486474870542/225D23D689FAA5C67997A20A79A51711B416DB47/
  14. Czech Air Force Hind Tigers

    New version 1.01! I've decided to make this addon more accessible so I've made RHS version also. Changes of original version: CHANGED: Name of addon to Czech Air Force Hind Tigers - CUP CHANGED: New signatures and key. DOWNLOAD CUP version DOWNLOAD RHS version
  15. Hi foxhound, thank you! However please remove CUP requirement from Czech Police Cars v1.0. This addon is independent of any other addons. Only Octavia requires CUP.
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