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Qinetix

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About Qinetix

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    Sergeant

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  • Website URL
    http://ofp-csec.info

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  • Gender
    Male
  • Location
    Czech Republic

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  1. Titus

    Thanks, I appreciate you all enjoy this mod.
  2. Titus

    Check this video, guys!
  3. Titus

    Second update! ver. 1.02 - added own proxy model of damaged wheel - changed resolution of AAF and UN skin textures to twice smaller due to total size of the addon - added new skins with smaller resolution: CSAT, CSAT Tropical, CSAT Jungle, CSAT Grey, Camo Desert 2 (first three are made by Pennywise; for grey I've used his sample) - added better texture for camo net with alpha channel (modified vanilla) - added new color variants of cam onet for certain skins (originaly there were two variants - desert and woodland camo) - added new maps for GPS: Trava, Ruha, Vidda, Napf - fixed magazine error of some vanilla vehicles when using this mod - steering rear wheels as in real world (animation only, in physx there still steering second axle) - due to rear wheels tweaked turncoef and steering sensitivity in config because of loosing speed when steering with higher turncoef; thanks to that turning diameter is smaller - animated anntenes inspired by RHS (thanks to kllrt for providing me a sample) - added new glass materials Also updated "Special thanks" paragraph in the first post: Pennywise - for making CSAT and Camo Desert 2 textures Kllrt - for providing me a sample of animated antenne of RHS mod vehicles Moreover new license for the mod has been written: https://ofp-csec.info/titus-eula
  4. Titus

    Found this message in RPT: Problem fixed. Just wait for next update.
  5. Titus

    I've decided to make Titus with rear wheels steering (animation only) and tweak turncoef in config. Central wheels are still steering in PhysX. Just check the test version and let me know what do you think about handling and visual behaviour. It's configured for unarmed version only. Download test version HERE.
  6. Titus

    In next update Titus will get new textures of camonet. Also there will be added white and black variants of camonet. Moreover I've made own model of damagewheel.
  7. Titus

    I'm sorry but I had to make a hotfix: - also removed wet look from damage and destruct textures
  8. Titus

    UPDATE! Ver. 1.01 - improved damage model (now the vehicle is closer to MRAP, better SLAT cage damage and other tweaks of hitpoints) - added hitpoints of body under roof - windows grilles, police parts and stripes now disapear after destruction of the vehicle - ability to open co-drivers door in unarmed version - added emblems of several counterterrorist units for vehicle with police parts (use this command: vehicle setObjectTextureGlobal [9, "qin_titus\data\emblems\swat.paa"]; another units: geo.paa, gign.paa, gsg9.paa, nocs.paa, urna.paa) - added armed police version (virtual garage only) - changed rvmat files (now the vehicle doesn't have a wet look) - added preview picture of police version - added skin of AAF
  9. Titus

    Hi, could you write me what mod is that?
  10. Titus

    First I made steering animation of third axle but physicaly in Arma engine its not possible to steer wheels opposite side. Also there is no possibility of all wheel drive 6x6. Only first two wheels can be driven in Arma. Which another mods are you using? Depending on my free time maybe in the future I will add this part. But first I would like to tweak reported issues and follow some suggestions. By the way, thanks for your nice videos, guys. I really enjoyed them.
  11. Titus

    I think the SLAT cage should work. I've tested it with RPG and the cage protected the vehicle. After hit of the SLAT, the affected part should disappear. Also windows grilles should protect you from rifles. However I will check it. I'm sorry I was in hurry yesterday because of pressure of time. EDEN editor: BLUFOR -> NATO -> Cars -> Titus, Titus (ARX20) BLUFOR -> Pacific NATO -> Cars -> Titus, Titus (ARX20) BLUFOR -> Gendarmerie -> Cars -> Titus, Titus (Police) Also yesterday I forgot for special thanks to: da12thMonkey - He helped me to find a problem with unitInfoType , when I had no weapon info. By mistake I used this parameter twice in my config and the last one was set to "RscUnitInfoNoWeapon". reyhard - For solving an issue of FFV and destrType, when I was able to walk trough vehicle after its destuction. All people for advice about IP rights of design in this topic. Bohemia Interactive - for Arma 3 and their tools. Also I used their tires texture of Pandur, as Titus uses same.
  12. Hi guys, check release of Titus HERE!!!
  13. Titus

    Finally Titus is coming from our factory! Titus for Arma 3 contains three versions: unarmed, armed and police version Features: - accessories in virtual garage: working slat cage, camo net, windows grilles - fifteen color variants - simulation of Tatra suspension (“backbone“ tube and independently swinging half-axles) - mirros and cameras - working GPS on more than 40 maps - animated doors, hatches - UAV terminal available for commander - working lightbar and sirens on police version EDEN editor: BLUFOR -> NATO -> Cars -> Titus, Titus (ARX20) BLUFOR -> Pacific NATO -> Cars -> Titus, Titus (ARX20) BLUFOR -> Gendarmerie -> Cars -> Titus (Police) Special thanks to: da12thMonkey - He helped me to find a problem with unitInfoType , when I had no weapon info. By mistake I used this parameter twice in my config and the last one was set to "RscUnitInfoNoWeapon". reyhard - For solving an issue of FFV and destrType, when I was able to walk trough vehicle after its destuction. All people for advice about IP rights of design in this topic. Bohemia Interactive - for Arma 3 and their tools. Also I used their tires texture of Pandur, as Titus uses same. Download from Steam Workshop See more screenshots in WIP gallery. License: https://ofp-csec.info/titus-eula
  14. Hi, try this. Just change the word "Gear" in first brackets in addaction.
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