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Everything posted by Undeceived
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[IMPROVED] Property of Mabunga - Apex Upgrade [COOP/SP/PvP]
Undeceived replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
Yes, but this was the moment where I realized how cool the mission design is, especially for PvP groups. It doesn't just put pressure to get to the choppers quickly but also adds a new challenge to the mission. It's not lost once and for all but it gets harder with every second with the hostage and the pirates (I assume) getting further away from the evac point. I commented and rated on Steam right after writing my feedback post. Btw, johnnyboy - I'm gonna upload an "old old acquaintance" soon, which I ported to Arma 3. :) A hint: You're in the credits as beta tester. :P- 70 replies
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- french localization
- apex weapons/vehicles
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[IMPROVED] Property of Mabunga - Apex Upgrade [COOP/SP/PvP]
Undeceived replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
Played it and... Awesome mission! It was really fun to play in SP but I can especially highly recommend it for PvP with many people. The mission style (gameplay, goals, randomness, replayability) is fantastic and reminded me of BI's End Game, with the difference that this one is more immersive, due to the great "swamp atmosphere" and because the run is for a human being and not for schematics. Perfect for round based matches with many people, as I said. Refreshing setting too! I was astonished when I saw that the pirates go after the hostage too and can capture him again. :D (at least I think it was them - I didn't see it, as I was too far away from the hostage (see below why) but I heard some bad english sounding phrases with some guys swearing, as they captured him). A small point for improvement: Another friendly CSAT team found the hostage in another camp and took him with them (cool stuff!). I went there with my squad to assist and then noted that the soldiers went for the evac choppers too quickly resp. too fast, leaving the hostage far far behind. The poor bastard (I laughed as I saw his pants - you still have your humor, johnnyboy! :D :D) was all by himself, trying to find the way after the squad, in midst of a swamp swarming with pirates craving for his ass, haha :D . Me and my squad tried to stay with him and to protect him but as he was in the other squad, he didn't stop when we did (under massive fire) and then he went further and further alone by himself, eventually getting captured again. In another try (I was killed and reverted) he made it to the choppers, which took him to the evac point. Either make the AI squad wait for him or give the player (maybe as a "higher ranked officer" or so) the option to take him over into his squad. That would help a lot. Other than that I can't remember any other bug right now. It definitely was a great and fun mission and - damn, I have to repeat myself - I would love to play it on a full PvP server or watch it being played on Bohemias next livestream tournament (no joke, it would fit in there perfectly!) Huge disappointment: I didn't see any free BBQ. :P- 70 replies
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- french localization
- apex weapons/vehicles
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[IMPROVED] Property of Mabunga - Apex Upgrade [COOP/SP/PvP]
Undeceived replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
Great to see another mission from you, johnnyboy! Guys, johnnyboy is an old OFPEC veteran who made some very high quality missions since Arma 1 (if I'm not mistaken). I bet he would not release something (and not declare it beta) if it's not high quality again. Downloading NOW! PS: I'm still waiting for the port of Last Tango In Bagango! :D- 70 replies
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- french localization
- apex weapons/vehicles
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[SP/CAMP] Black Lands (resistance campaign)
Undeceived replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
Does the mission fail after he dies? Did you try to exit the mission and press "Revert" in the mission menu? (not only "Retry" from inside the mission, but exit it)- 109 replies
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- resistance
- secret service
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(and 6 more)
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Community Upgrade Project - CUP
Undeceived replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Damn, now I won't be able to sleep! :o Any hint? -
Community Upgrade Project - CUP
Undeceived replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You guys are amazing! Thanks a lot for your effort! -
Definitely campaign 2!
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[SP/Campaign] Dying Ember (resistance campaign)
Undeceived replied to Undeceived's topic in ARMA 3 - USER MISSIONS
Hi guys, a new version is up (1.7). Check the first post. As the weapon pool bug still was there (no equipment in certain mission briefings), I implemented a rather dirty workaround, which means that the WP is now available even in missions where it wasn't supposed to be, e.g. in civilian missions without weapons. Now the player can pick weapons in these missions, but they will get removed at mission start (they will still be available in the next mission). The expected result should be that no one has equipment missing anymore. :) Other than that I optimized some other things - nothing big. I hope that this is the final version! Feedback, if the WP works, would be much appreciated.- 117 replies
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- 3
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- resistance
- civilian
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(and 5 more)
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GLORY, another World War II mod
Undeceived replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You got me because for me the posting time shows 02 April 2016 - 01:28 :D -
[WIP] Terrain "X-Cam-Taunus"
Undeceived replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Silola: "88" lol :D Fantastic terrain so far, guys! Keep it up! -
Haha, that sound of the woman saying "Eau de combat......." :D Nice! BIS, please give us the song and the bottle as Editor object at least, given that the perfume is already "sold out". :p
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Schmalfelden runs on A3?? Holy crap! The link to Armaholic seems to be broken though, Jeza. Thanks for your efforts making the mission!
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[WIP] Westwall -- a World War 2 total conversion mod
Undeceived replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
While I respect the own focus of each projects, cooperation also could be sharing of assets (e.g. weapons, vehicles or uniforms), of which many are more if less "timeless" in WW2 (with some exceptions of course). I have seen many projects creating basic weapons like the 98K in good quality, as far as I can tell. Probably this idea has some flaws but the more shared things are available the faster one could put the focus on content, missions and phase specific assets.- 433 replies
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- world war 2
- 1945
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A2C - Arma 2 Cutscene Animations in Arma 3
Undeceived replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a small note, the new anims contain many of the good ol' death animations. Enough of relying on Arma 3's ragdoll - let your AI fall down the way YOU want it! :D Other than that I added sleeping and beating animations, besides some others. -
A2C - Arma 2 Cutscene Animations in Arma 3
Undeceived replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: COMPLETE
One question on that: In which file are the original A2 configs? I can only find those .bin files with all those symbols and stuffs. But as far as I can see it, there are no useful entries for the A3 animations.hpp. Can you give me a hint? Thanks.... -
[WIP] Terrain "X-Cam-Taunus"
Undeceived replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks great and I can already imagine the fun we will have with the AI in the arising merging maneuvers! :D -
Paste with _1 ONLY if there already is a variable with same name, please
Undeceived replied to Undeceived's topic in ARMA 3 - EDEN EDITOR
Thanks! -
Paste with _1 ONLY if there already is a variable with same name, please
Undeceived posted a topic in ARMA 3 - EDEN EDITOR
I create a unit and name it Joe. Now I copy and paste it (in the same mission) --> the pasted unit has the name Joe_1. That's ok. BUT: Now I want to copy the unit to another mission (or to the intro or outro section). I copy Joe, go to the other mission (which is EMPTY, no Joe in there), paste it and... The unit is pasted as Joe_1 too. Expected behaviour however would be: When pasting in a mission where no Joe is, it should be pasted as Joe, not Joe_1. It's not a problem with one single unit/object. But copy and paste 100 and you will feel a touch of annoyance in the air. :P Btw. the 2d editor does that right. Could you fix that, BI? Thanks! -
Painting blood splatters on terrain / vehicles?
Undeceived replied to inlesco's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, I also used custom textures in my campaign and placed them on the ground and on walls (make transparent .PNG files and convert them to .PAA). Works good enough. All pictures I found on the internet were a bit too unrealistic (too "red" or odd splatters, IMO), so I created my own textures in Photoshop with some custom brushs. -
I suggest a simple but useful feature: A moon phases calendar in the Intel / Edit Environment menu. A small symbol representing the different moon phases would fit perfectly next to the weekday (Mon, Tue, Wed, etc...) in the dropdown menu where you can select the date.
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Community Upgrade Project - CUP
Undeceived replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will the Russians be part of the next update? :868: -
[Issue] No warning when variable name is already used
Undeceived replied to R3vo's topic in ARMA 3 - EDEN EDITOR
Yes, please! :) -
Btw. as long as the combat ambient anims aren't there, using unit call BIS_fnc_ambientAnim__terminate; finishes the animation and returns the unit to normal "duty". Needs a custom condition obviously. (be aware of the two underscores, not only one)
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Great job, R3vo. I love it!
- 1251 replies