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Tom_48_97

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Everything posted by Tom_48_97

  1. We are aware of the issue but the fix might not make its way to the 1.58.
  2. Tom_48_97

    you need to run DevP

    Hello, The error BCFG003 is triggered when the tool is unable to find Buldozer.exe in the install directory (by default P:\), meaning you need to install Buldozer first. In order to do so, you need use Work Drive which is the replacement of DevP and was introduced recently. This can be done via the launcher of the tools (can be run from Steam). In addition, when the documentation mentions command prompt, it is the CMD program which is part of Windows. To run it, you need to go into "Start Menu" >> "Run" >> type CMD and validate.
  3. The UTF8 encoding is without BOM unless the opened file had it before but this can still be removed later.
  4. According to your last message, I have prepared a tweaked version of the launcher, could you please give it a try? Download: Link Extract the content of the ZIP at the root directory of the tools (Arma3Tools.exe and starter.exe)
  5. Were you using the main branch previously? Is it only working with a reinstall, no restart and then a debug run? I must admit I'm a bit surprised to read that it suddenly works, but in debug only.
  6. Can you run GU in debug mode and send me the logs? (GameUpdater.exe -debug)
  7. Can you share some more details? (Operation system, is Steam and/or the game run as administrator? Is there some pattern when it happens? What are you doing when it does this?)
  8. Tom_48_97

    Scripting Discussion (dev branch)

    Indeed, this is its final name :292: As reminder, default traits are: medic (bool) engineer (bool) ExplosiveSpecialist (bool) camouflageCoef (scalar) audibleCoef (scalar) fatigueCoef (scalar) You can also define custom trait (bool only) with: unitName setUnitTrait ["customTrait", traitValue, true];
  9. A long time that I had not given you an update. I have run more tests and it appears there is definitely no pattern in the above issues, therefore different problems, probably related to the Steam network itself. Question is: Are you still experiencing these issues? I've updated Game Updater on the dev branch, can you give it a try? I re-introduced the debug mode which expands the logs. This might help gathering more data and identifying the issue.
  10. 04-04-2016 Size: ~ 2.3 MB TOOLS Game Updater Added: New start-up parameter -beta to use SteamCMD beta Added: Now displays the downloaded data and amount in MB of remaining data to be downloaded Added: New option to handle the Steam client (enabled by default). If this option is set to Yes, and if Steam is running, it will be closed, and once Game Updater logged into the Steam network, the Steam client will be restarted. Tweaked: Process management between Game Updater and the Steam client Tweaked: Small adjustments of the UI Tweaked: More data are logged when in debug mode Fixed: The console output is back when -debug is used Fixed: The debug console was closed as soon as Game Updater was reduced in the notification area Fixed: The install process was showing the credential dialog twice Removed: The directory size from the update form CfgConvert Added: Script to derap (unbinarize) Eden scenariosSteam configuration Changed: Incremented version to reflect the current stage (0.99.2)
  11. I'm unable to reproduce the issue. The upload was stuck for a short moment (this is normal) at 50% but was then successfully done (presence on the workshop). Have you tried to upload any content to the Workshop (just a playable unit, on a vanilla Terrain)? If not, could you give it a try?
  12. The website asks for a "decryption key" which prevents me from downloading the mission. Can you provide it? (In case you don't want to do it in public, send me a PM)
  13. Tom_48_97

    Scripting Discussion (dev branch)

    I would say the option above is sufficient and easy enough in order to justify there is no need for new variants of these commands.
  14. Object Builder may receive some additional update soon, I can't tell yet what will be changed however, this is on my list.
  15. 24-03-2016 Size: ~14.3 MB TOOLS FSM Editor Changed: Updated SQF definition (Arma 3 157 rev 134994)Arma 3 Tools Launcher Changed: If the external viewer of Object Builder is not defined to P, the buldozer install won't be checked (no warning).Binarize Added: new parameter "-disablePreBinDataForWRP" to force it not to binarize data Changed: The exclusion list can now take full path Changed: binarize has now a proper console output Changed: Improvement of the binarization of the clutter Publisher Added: a new primary button for adding mod content: "Select mod folder" now let you select the @modFolder and adds it's content as the content of the mod. Added: logging of un-handled exceptions. Added: an options menu to the top right corner. Added: Workshop tag "Editor Extension" Fixed: PublishedId insertion to meta.cpp when the item is published for the first time. Removed: footer (links moved to the options menu). Object Builder Fixed: locked normals are no more recalculated when 'F5' or file savedSteam configuration Changed: Incremented version to reflect the current stage (0.99.1)
  16. Change log: Added: Updated commands (Arma3 157 134994) Added: Updated vanilla functions (Arma3 157 134994) Changed: a lot of minor and trivial improvements, even new bugs Download First post of this topic Poseidon Tools @ tom4897.info - 0.99.1, 18/03/2016
  17. All I can say is we have some plans to do so but it is still too early to tell more or give some ETA. Stay tuned :292:
  18. The gear randomization is handled at the data level (scripted system) while the face randomization happens at the engine level. We had to disable the gear randomization for Eden missions because it was breaking the custom loadout set from the arsenal. This situation is not meant to be definitive and will hopefully be solved in a near future. :292: In the current state of the system, the variable won't work because the function used by the system will exit if the mission version is superior to 14 which is the case of the 3D editor. In addition, the default value of the variable is true.
  19. Tom_48_97

    Request for Arma 3 Samples

    I've added the sling load sample to the list but it comes with the same disclaimer - nothing promised and no deadline. And it depends with naps count or not? :)
  20. Tom_48_97

    Cant launch textview 2

    You need to start the primary tool once to add all needed registry entries for the rest of tools. If you did, verifying its cache will trigger the install script and add the registry entries.
  21. Tom_48_97

    Import Stratis Into Terrain Builder

    I think everything has been clarified and there isn't anything to add, therefore: topic closed :292:
  22. Indeed, these textures were already in the data, the all that has been done is a bit of config work :292:
  23. Tom_48_97

    Request for Arma 3 Samples

    I've added it into my list but this is far to be a priority, I've got other samples to make first :292:
  24. Was it because of a CTD from Work Drive? If so, it has been fixed in the dev branch. Could you give it a try?
  25. I've just released an update on the development branch. From my side, I wasn't able to reproduce the issue with this version however, can someone double check and say here if it's fixed? Thanks for your patience!
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