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ruff

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Everything posted by ruff

  1. ruff

    RHS Escalation (AFRF and USAF)

    From memory the ai don’t use the foregrips animations. Is this still the case? also is there a way to edit a config of an existing weapon to permanently use a foregrip without model editing including the animation associated with that foregrip? So the end would be everytime the weapon is chosen in Arsenal it automatically uses the foregrip with the associated anim.
  2. i love the updated and new weapons and accessories! Maybe the flashlight could be more modern. Thanks for the awesome update!
  3. ruff

    Oakley SI Halo Goggles

    Are there planned variations of the balaclavas in tan or camo versions or shemagh masks with the goggles? awesome work really love them!
  4. Sig mcx sbr and rattler with stubby and afg configuration.
  5. ruff

    ARCTech Accessories

    Awesome tactical face masks!!! Just saw them on Arma 3 photo thread!! Can’t wait!
  6. ruff

    US 75th Rangers

    Are the vests coming with battle belts with pistol holders?
  7. ruff

    ARCTech Accessories

    Finally!!! Face mask used by the SAS! Will the face mask come with shemagh and tactical glasses?
  8. it appears that the AMP and AMCU become invisible in the legacy pack. Also the G3 MTP classname has changed to the normal MTP. Any chance of getting the classname back?
  9. Can’t you just make two options one without and one with flags. I have so many arsenal setups with no flag patches with your mod. Please!!!
  10. Any chance of adding stubby vfgs on the cqb versions of the rifles?
  11. Yup the latest update is pretty cool!
  12. ruff

    3CB BAF Weapons

    Does the L119 cqb versions have vfg or afg attachments with this version?
  13. Is it possible to keep the MTP with a G3 version as well? I really love that camo in crye G3!
  14. i reckon put your your username, type of uniform(G3 etc) and official camo designation name.
  15. I figured it out. ASR AI mod was on and it was causing the conflict. Thanks for the assistance!
  16. is there a way to turn that automatic group thing off? I love the other functions i just hate it when you're playing a mission then it splits your group in two when you unit switch.
  17. Yes I am. I'm unit switching in the group then all of a sudden I have two groups. I have TPW mods and ALIVE on.
  18. when i'm using this and i change from one unit to another it automatically disbands the group into two groups. I cant seem to get my squad back together. I've read the manual and i've managed to enable to get the rest of the group together except for one unit acting as a group leader. Any ideas whats happening?
  19. Awesome! will the m4a5 come in sbr versions?
  20. How about this uksf gun?? A very small AR type SBR looks sexy. http://www.eliteukforces.info/special-air-service/weapons/uciw.php UCIW
  21. no as i would like it in existing sp missions. Maybe something that you could activate while playing a mission ingame. ASR AI already has it. Ill just look into that
  22. Hi I know that audible=0.2 is the sound i need to enable a player to sneak up to ai without being heard and can use the Mocap mod. However i don't know how to make it to an addon so i can apply it to my player in every sp mission. Any help would be of great help.
  23. can some make a very simple addon that makes the audible sound of a player 0.2 so that I could sneak up to the ai and use the melee mod. It is still possible to do it if you crawl up to them but would prefer walking then using the takedown.
  24. ruff

    AI Discussion (dev branch)

    Yeah, i was gonna try a melee mod to see if i can sneak up to enemy ai. But they said they've changed it so hopefully you can sneak up to ai closer than that.
  25. ruff

    AI Discussion (dev branch)

    they they changed it back so they can no longer detect you automatically if your within 20m -16 June 2016. Details below.
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