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Everything posted by metalcraze

  1. If it's going to be a last one - I just want 'Old Man' to finally be ArmA - a proper singleplayer experience based on realism with no corners cut in what can happen that would mess up situations in great (and not so) ways - just like OFP/ArmA1/ArmA2 SP side of things was Always felt like OFP Resistance should've been an open world game... Since you alone gather a team from whatever survivors you find and run around across wide areas scavenging for stuff to fight a superior enemy - it's kinda a pity it was a linear set of missions. Then again it was 2002 and at the time it was one of a highlights of game design. But mix that with the likes of OFP's COIN2 mod and have an infinite replayability
  2. It is really good. Now if only ArmA3 had a full-length campaign like this instead of a filler original campaign and then the one that should not exist. Sad that it's only by the end of a game's lifetime that we get an ArmA-quality experience like this. Proper combined arms operations, a degree of freedom in approach to the main objective, hidden (and not so much) secondary ones, some nice branching, while no unbelievable stuff that ArmA3 original campaign and "showcases" were chock full of. And it is replayable. If ArmA4 is gonna happen and will stay true to ArmA - it should have a campaign like this. Preferably with the ability to pick a different squad in every mission (sadly not all TacOps missions allow for this and I'd like to play every one of them from a different perspective)
  3. Yeah, in an article that is barely related to ArmA itself PC Gamer wrote a rather peculiar, if not outright ignorant, thing when discussing PUBG. The significance of it however can't be underestimated as it basically shows how mainstream press (especially ever ArmA-loving PC Gamer) and their target audience sees what ArmA has became thanks to efforts of the team that has taken over series for the past half-decade. " Battle Royale is a mod made for several open-world zombie survival games, first DayZ, then ARMA 3 and H1Z1. " You know you must be doing something very special when PCG can't even remember the name of a previous game in ArmA series and then calls ArmA3, well, what it really is thanks to all the butchering and removal of what was making it special over the past 4 years. When a character you play is a supersoldier that can do instant 360 spins while being able to carry a 100 kg loadout without ever breaking a sweat with the penalty of not sprinting (which is like... 18 kmph vs 15 kmph "difference") to fit the mindset of faceless, characterless, forever stuck in early-access, by-the-numbers "zombie survival" free-for-all deathmatch games - that's the treatment your game will get. Hey, but it's OK BIS, ArmA3 is still fairly on top of the charts - there are still a year or two (tops) left before the survival fad is over and maybe nobody will call ArmA3 - DayZ 2 by the time ArmA4 (or whatever it will get miscalled then) gets released and maybe there still will be people who will care enough to install 20 or 30 gigabytes of mods just to make ArmA play like one.
  4. metalcraze

    Malden DLC 2035 - Official Feedback Post

    Even 12.5m is really bad in 2017 (and by the way OFP used subdivision to increase terrain detail nearby so it didn't look as bad but since ArmA1 we have terrain detail permanently locked to OFP's low setting). And even Tanoa doesn't hit a modern GPU in any way so a point about "smoother performance" is moot. ArmA3 terrain engine is so dated and low detailed - any mid-range GPU today eats it for breakfast. The point here is that the flat terrain is really really boring for the gameplay because with Malden's setting and with the way ArmA3 handles grass you may as well be playing in a flat desert. ArmA3 terrain engine with its non-existent ditches and ground cover is game's weakest point by far so why remake an old terrain and leave the glaring issue intact? Especially since Stratis exists for 4 years now and works like a charm performance wise
  5. metalcraze

    Malden DLC 2035 - Official Feedback Post

    Why cellsize from 2001? It looks horrible. Stratis isn't much smaller than this and yet it has a 5 times more detailed terrain.
  6. metalcraze

    Call of Duty WW II

    Same game different title
  7. metalcraze

    DCS:Normandy map

    and then you realize you have to buy WW2 tanks separately... Almost as if it is some F2P game.... oh wait
  8. metalcraze

    Call to Arms ( Now with FPS view)

    It's a good game and, finally, a true sequel to Faces of War instead of constant "mission packs" for the full price. Have it, plays a lot closer to the original game (Soldiers: HoWW2) with its smaller scale and thus less micro, which I personally like a lot. But I'm not sure about the inclusion of actiony-shooty-first-person-third-person... It's clear it will never be as good as it is in proper shooters without completely compromising the rest of the game, especially with a certain sad example from 2013 being in plain view here. And thus far controls are indeed pretty terrible so in many ways it gives you even less precision than "direct control" previously did. On the other hand strategy games where you can jump in and control whatever you like are extremely rare... So on the fence here. Wait for it to leave Early Access if you want to spend money, there's little content-wise in it except for the multiplayer which is completely free anyway. There's a US campaign but it's not finished and is constantly being changed thus ruining savegames, but a few missions I've played from it were good.
  9. metalcraze

    Jet DLC?

    Good to see that after 4 years of game development BIS still follows the stupid design of BALANCING NATO and CSAT both get stealth planes which are mechanically identical but cosmetically different, just like everything else in both vanilla game and expack. Let's not even start about the general idea of mixing old planes instead of using realistic super-modern prototypes. Because it would totally make sense that NATO will take F/A-18 and mix it with cancelled F-22 to produce something better. Is it so hard to make at least somewhat believable content after 4 years? At least something that would make nations half a world away from each other AT LEAST slightly different? Why is official content so boring? Gee it's as if ArmA4 will be better if BIS will not include anything but the toolbox and the engine into release and let modding scene provide actually good content - because that's how it is now.
  10. metalcraze

    Jet DLC?

    Future is when you take two old planes and mix them together.
  11. metalcraze

    PBO Creator for ArmA 3?

    https://dev.withsix.com/projects/mikero-pbodll/files all the tools
  12. metalcraze

    X-Cam-Taunus Version 1.1

    pbo is easily unpacked with Eliteness which I use to pack pbos
  13. metalcraze

    X-Cam-Taunus Version 1.1

    Here is a simple mod that makes Taunus use new ArmA3 lighting for those who want it - but with some differences versus vanilla BIS configuration: - slightly more pronounced red colors during daytime - deeper shadows - brighter nights with a more natural blue tint https://goo.gl/mLtqkK Granted it still needs more dedicated tweaks to make it look better default Taunus these tweaks
  14. NEW LIGHTING FOR CUP TERRAINS (version 1.02 29/04/16) WARNING!! This is a port of a current 1.59/dev-branch lighting to CUP terrains. It's intended to get the new lighting model "right here and now" and will contain bugs. DOWNLOAD: Google Drive (version 1.02) Armaholic playWithSix Requirements: - CUP Terrains - Dev-branch 1.59 - Standard HDR setting in video options ,,,,,, CHANGELOG: version 1.02 (29/04/2016): - changed to per-island lighting config: should avoid compatibility issues with most non-CUP islands, they should use vanilla/their own lighting now - slightly tweaked HDR parameters for darker tones (hopefully better shadows/less whiteness now) - added NVG fix from latest dev-branch HDR settings version 1.01 (14/04/16): - added support for SMD Sahrani (A3), Isla Duala (A3), Panthera (A3), Lingor (A3), N'Ziwasogo - fixed compatibility issues with Namalsk (A3), Abramia version 1.00 (13/04/16): - port of 1.59 visual update to all CUP terrains ,,,,,, Screenshots:
  15. metalcraze

    [WIP] Terrain "X-Cam-Taunus"

    Oh it's the D-measuring time?
  16. antiair systems should be AA targets only anyway. For systems with no weapons use weapon switch key to simply switch radar modes - easy. It can either be a straightforward switch or a dummy weapon that doesn't shoot (like 'horn' for cars) and has radar mode tied to it. Name that dummy weapon "AA radar" and it's done
  17. For target filtering it's easy - simply show only air targets when A-A weapon is selected (AIM9/AIM120 AMRAAM etc) and show only ground targets when A-G weapon is selected (bombs, AGMs etc). Show all targets when autocannon (on A-10C f.e.) is selected. No need for extra keys since you already have a key for switching weapons. Furthermore show immediate threats in any filtering mode (f.e. incoming missiles or an air/ground vehicle that is locking you). Should be intuitive and decluttered. Radar range can be controlled with keys used for sniper rifle / weapon sight zoom levels for example. While keeping those keys for zoom levels when looking through weapon optics as they are (f.e. gunner position in AH64). Again no need for extra keys. And it makes sense since you essentially zooming the radar itself which is itself a weapon sight for missiles.
  18. Can take it a step further and depict moving air targets akin to track-while-scan radar mode in F-16 / Falcon BMS where the radar shows their general direction of movement in relation to you (helpful and realistic!) and upon locking some more info - like you already have through vehicle type, perhaps its altitude (if it's an air vehicle) etc. Knowing the altitudes of vehicles and their direction of movement will help with situational awareness on difficulties without "helpers" perhaps where you can tell your guys apart from other guys using these clues. In the pic below the TWS radar mode immediately shows you general directions of all air contacts as well as altitude of each one of them. ... And how about separating air and ground radar modes? That will declutter the new radar massively and will be very intuitive. For example selecting an Air-to-Air weapon will switch radar into an air scan mode, while selecting an Air-to-Ground weapon will switch it into ground scan mode. No need for new keys whatsoever.
  19. metalcraze

    64-bit Executables Feedback

    For some reason even with max view distance on Tanoa and 64 bit exe Windows shows the memory usage exactly at 3072MB, not a bit higher. Also apparently 64bit release does not have FreeTrack / TrackIR support? They are missing from controllers options
  20. metalcraze

    VBS2/3 Discussion thread - the one and only

    Hmm looks like show's over and not in a good way. I was trying to install the latest version of VBS that my PE (GYBBK) HASP ID would let me download - 3.8.1 but upon running it - it said that my trial got expired (which is nonsense since I got a GYBBK stick). Then I've read that apparently I need to update the license (I think the last one I got was for VBS3 3.2) But upon contacting BISim support - they replied that they will not update my license since Personal Edition support has been dropped. Meaning I'm basically left with a useless USB stick since I can't even download a version my key worked with - in essence as if VBS was an MMO and somebody pulled a plug on the servers. Seriously, this is quite extreme. So I guess you better keep those working installations of yours on your HDDs...
  21. metalcraze

    TAC-OPS DLC discussion (speculation and hopes)

    Good missions/campaigns, especially after the recent utter garbage
  22. metalcraze

    Tanks DLC Feedback

    Funny that, Merkava 4 in 2035 is armed with a 105mm gun that became outdated half a century prior to game's events
  23. metalcraze

    Co-op Campaign: APEX PROTOCOL

    Read the whole post, these are just exceptions that only reinforce the rule.Also 0.5% campaign completion among 2.5 mil ArmA3 players in a whole month? What a massive success, bravo BIS, what an accessibility! But don't worry, just keep SP content going down the drain, maybe ArmA4 campaign will be so accessible it will make Apex look like a work of a genius, seeing how suddenly PMC is no longer the worst. Making a campaign worse than PMC is a true, unquestionable achievement.
  24. metalcraze

    Co-op Campaign: APEX PROTOCOL

    Even if the name is off-putting it's not the true issue of them being representative of their name. Try playing scenarios from previous games and A LOT are replayable with many offering you alternative ways to deal with them (I mean even OFP scenarios are being remade to this day for every ArmA). Even those where you are just a grunt do not feel like a choiceless railroad and can often go sideways. Ambush from OFP being a good example of something so scripted yet so replayable. Case in point they feel like a well thought-out MISSIONS with a lot of effort being put into that little bit in between start and finish. Plus Steal the Car and Ambush both start with tutorial messages but do not feel like dull tutorials at all. In ArmA3 they do not feel like missions at all. They feel like short techdemos of some gimmick (save for a few). Infantry? Ho ho check out these new voice overs and look at how we scripted AI to behave like you are playing Call of Duty - to suddenly run into your gunsights from the nearby bush as you move along a railroad! SCUBA? Check out this underwater environment by clicking on three mines and... that's it. Now do some not-ArmA lone wolf rambo'ing on the shore Vehicles? Drive a car along this path then shoot up a base using it, rambo style. Night? Run around shooting and blowing up things, and stupid enemies totally believe it's an army invading. Sigh. That's just a few examples of how bad Showcase design is. It's way more than just a name
  25. metalcraze

    Co-op Campaign: APEX PROTOCOL

    The reason why not many people play showcases is exactly that - they are not real missions, they are showcases. Almost all of them suck. There's like 3 or 4 that play anything like ArmA SP and the rest are either ridiculous actiony trips or a railroaded boredom where you move from point to point doing exactly what you are told to. Zipper's missions in particular stand out as the worst offenders. ArmA3 SP as a whole is a pure disaster. Since A2 PMC it has been scratching the bottom of the barrel with very rare signs of improvement. Even Harvest Red with its millions of issues now looks like an amazing effort an ArmA SP/coop player can only dream about